// Game: Quake 2 // Format: Quake2 // entity 0 { "classname" "worldspawn" "_tb_textures" "textures/tomc" // brush 0 { ( -48 0 0 ) ( -48 1 0 ) ( -48 0 1 ) tomc/tc_tomb_roots_a -80 -80 0 1 1 0 33554432 0 ( -32 -48 0 ) ( -32 -48 1 ) ( -31 -48 0 ) tomc/tc_tomb_roots_a -80 -80 0 1 1 0 33554432 0 ( -32 0 -16 ) ( -31 0 -16 ) ( -32 1 -16 ) tomc/tc_tomb_roots_a -80 80 0 1 1 0 33554432 0 ( 16 80 16 ) ( 16 81 16 ) ( 17 80 16 ) tomc/tc_tomb_roots_a -80 80 0 1 1 0 33554432 0 ( 16 80 16 ) ( 17 80 16 ) ( 16 80 17 ) tomc/tc_tomb_roots_a -80 -80 0 1 1 0 33554432 0 ( 48 80 16 ) ( 48 80 17 ) ( 48 81 16 ) tomc/tc_tomb_roots_a -80 -80 0 1 1 0 33554432 0 } } // entity 1 { "classname" "info_player_start" "origin" "8 16 56" "angle" "90" }