// Game: Quake 2 // Format: Quake2 // entity 0 { "classname" "worldspawn" "_tb_textures" "textures/e1u1" "message" "Detail brush seals the world" // brush 0 { ( -64 256 192 ) ( -64 32 192 ) ( -64 256 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -48 32 16 ) ( -64 32 16 ) ( -48 32 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -48 256 16 ) ( -64 256 16 ) ( -48 32 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -48 32 192 ) ( -64 32 192 ) ( -48 256 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -48 256 192 ) ( -64 256 192 ) ( -48 256 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -48 32 192 ) ( -48 256 192 ) ( -48 32 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 1 { ( -304 32 16 ) ( -304 256 16 ) ( -304 32 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -304 32 192 ) ( -288 32 192 ) ( -304 32 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -304 32 16 ) ( -288 32 16 ) ( -304 256 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -304 256 192 ) ( -288 256 192 ) ( -304 32 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -304 256 16 ) ( -288 256 16 ) ( -304 256 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 32 16 ) ( -288 32 192 ) ( -288 256 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 2 { ( -288 256 192 ) ( -288 240 192 ) ( -288 256 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 240 192 ) ( -64 240 16 ) ( -288 240 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 256 16 ) ( -288 240 16 ) ( -64 256 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 256 192 ) ( -64 240 192 ) ( -288 256 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 256 192 ) ( -288 256 192 ) ( -64 256 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 256 16 ) ( -64 240 16 ) ( -64 256 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 3 { ( -288 32 16 ) ( -288 48 16 ) ( -288 32 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 32 16 ) ( -288 32 16 ) ( -64 32 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 32 16 ) ( -64 48 16 ) ( -288 32 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 32 192 ) ( -288 48 192 ) ( -64 32 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 48 16 ) ( -64 48 16 ) ( -288 48 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 32 192 ) ( -64 48 192 ) ( -64 32 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 4 { ( -288 48 192 ) ( -288 48 176 ) ( -288 240 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 48 192 ) ( -64 48 176 ) ( -288 48 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 240 176 ) ( -288 240 176 ) ( -64 48 176 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 240 192 ) ( -64 48 192 ) ( -288 240 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 240 192 ) ( -288 240 176 ) ( -64 240 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 240 192 ) ( -64 240 176 ) ( -64 48 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 5 { ( -288 240 16 ) ( -288 240 32 ) ( -288 48 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 48 16 ) ( -288 48 32 ) ( -64 48 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 240 16 ) ( -288 48 16 ) ( -64 240 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 48 32 ) ( -288 240 32 ) ( -64 48 32 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 240 16 ) ( -64 240 32 ) ( -288 240 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 48 16 ) ( -64 48 32 ) ( -64 240 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 6 { ( -80 32 32 ) ( -80 33 32 ) ( -80 32 33 ) e1u1/color1_6 0 0 0 1 1 134217728 0 0 ( -80 48 32 ) ( -80 48 33 ) ( -79 48 32 ) e1u1/color1_6 0 0 0 1 1 134217728 0 0 ( -80 32 32 ) ( -79 32 32 ) ( -80 33 32 ) e1u1/color1_6 0 0 0 1 1 134217728 0 0 ( -48 240 176 ) ( -48 241 176 ) ( -47 240 176 ) e1u1/color1_6 0 0 0 1 1 134217728 0 0 ( -48 240 48 ) ( -47 240 48 ) ( -48 240 49 ) e1u1/color1_6 0 0 0 1 1 134217728 0 0 ( -32 240 48 ) ( -32 240 49 ) ( -32 241 48 ) e1u1/color1_6 0 0 0 1 1 134217728 0 0 } } // entity 1 { "classname" "info_player_start" "origin" "-240 80 56" }