/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1997 Greg Lewis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ // tjunc.c #include "qbsp.h" static int numwedges, numwverts; static int tjuncs; static int tjuncfaces; static int cWVerts; static int cWEdges; static wvert_t *pWVerts; static wedge_t *pWEdges; //============================================================================ #define NUM_HASH 1024 static wedge_t *wedge_hash[NUM_HASH]; static vec3_t hash_min, hash_scale; static void InitHash(vec3_t mins, vec3_t maxs) { vec3_t size; vec_t volume; vec_t scale; int newsize[2]; VectorCopy(mins, hash_min); VectorSubtract(maxs, mins, size); memset(wedge_hash, 0, sizeof(wedge_hash)); volume = size[0] * size[1]; scale = sqrt(volume / NUM_HASH); newsize[0] = (int)(size[0] / scale); newsize[1] = (int)(size[1] / scale); hash_scale[0] = newsize[0] / size[0]; hash_scale[1] = newsize[1] / size[1]; hash_scale[2] = (vec_t)newsize[1]; } static unsigned HashVec(vec3_t vec) { unsigned h; h = (unsigned)(hash_scale[0] * (vec[0] - hash_min[0]) * hash_scale[2] + hash_scale[1] * (vec[1] - hash_min[1])); if (h >= NUM_HASH) return NUM_HASH - 1; return h; } //============================================================================ static void CanonicalVector(vec3_t vec) { VectorNormalize(vec); if (vec[0] > EQUAL_EPSILON) return; else if (vec[0] < -EQUAL_EPSILON) { VectorSubtract(vec3_origin, vec, vec); return; } else vec[0] = 0; if (vec[1] > EQUAL_EPSILON) return; else if (vec[1] < -EQUAL_EPSILON) { VectorSubtract(vec3_origin, vec, vec); return; } else vec[1] = 0; if (vec[2] > EQUAL_EPSILON) return; else if (vec[2] < -EQUAL_EPSILON) { VectorSubtract(vec3_origin, vec, vec); return; } else vec[2] = 0; Message(msgError, errDegenerateEdge, vec[0], vec[1], vec[2]); } static wedge_t * FindEdge(vec3_t p1, vec3_t p2, vec_t *t1, vec_t *t2) { vec3_t origin; vec3_t dir; wedge_t *w; vec_t temp; int h; VectorSubtract(p2, p1, dir); CanonicalVector(dir); *t1 = DotProduct(p1, dir); *t2 = DotProduct(p2, dir); VectorMA(p1, -*t1, dir, origin); if (*t1 > *t2) { temp = *t1; *t1 = *t2; *t2 = temp; } h = HashVec(origin); for (w = wedge_hash[h]; w; w = w->next) { temp = w->origin[0] - origin[0]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; temp = w->origin[1] - origin[1]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; temp = w->origin[2] - origin[2]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; temp = w->dir[0] - dir[0]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; temp = w->dir[1] - dir[1]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; temp = w->dir[2] - dir[2]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; return w; } if (numwedges >= cWEdges) Message(msgError, errLowWedgeCount); w = pWEdges + numwedges; numwedges++; w->next = wedge_hash[h]; wedge_hash[h] = w; VectorCopy(origin, w->origin); VectorCopy(dir, w->dir); w->head.next = w->head.prev = &w->head; w->head.t = 99999; return w; } /* =============== AddVert =============== */ #define T_EPSILON 0.01 static void AddVert(wedge_t *w, vec_t t) { wvert_t *v, *newv; v = w->head.next; do { if (fabs(v->t - t) < T_EPSILON) return; if (v->t > t) break; v = v->next; } while (1); // insert a new wvert before v if (numwverts >= cWVerts) Message(msgError, errLowWvertCount); newv = pWVerts + numwverts; numwverts++; newv->t = t; newv->next = v; newv->prev = v->prev; v->prev->next = newv; v->prev = newv; } /* =============== AddEdge =============== */ static void AddEdge(vec3_t p1, vec3_t p2) { wedge_t *w; vec_t t1, t2; w = FindEdge(p1, p2, &t1, &t2); AddVert(w, t1); AddVert(w, t2); } /* =============== AddFaceEdges =============== */ static void AddFaceEdges(face_t *f) { int i, j; for (i = 0; i < f->numpoints; i++) { j = (i + 1) % f->numpoints; AddEdge(f->pts[i], f->pts[j]); } } //============================================================================ // a specially allocated face that can hold hundreds of edges if needed static byte superfacebuf[8192]; static face_t *superface = (face_t *)superfacebuf; static face_t *newlist; static void SplitFaceForTjunc(face_t *f, face_t *original) { int i; face_t *newf, *chain; vec3_t dir, test; vec_t v; int firstcorner, lastcorner; chain = NULL; do { if (f->numpoints <= MAXPOINTS) { // the face is now small enough without more cutting // so copy it back to the original *original = *f; original->original = chain; original->next = newlist; newlist = original; return; } tjuncfaces++; restart: // find the last corner VectorSubtract(f->pts[f->numpoints - 1], f->pts[0], dir); VectorNormalize(dir); for (lastcorner = f->numpoints - 1; lastcorner > 0; lastcorner--) { VectorSubtract(f->pts[lastcorner - 1], f->pts[lastcorner], test); VectorNormalize(test); v = DotProduct(test, dir); if (v < 0.9999 || v > 1.00001) { break; } } // find the first corner VectorSubtract(f->pts[1], f->pts[0], dir); VectorNormalize(dir); for (firstcorner = 1; firstcorner < f->numpoints - 1; firstcorner++) { VectorSubtract(f->pts[firstcorner + 1], f->pts[firstcorner], test); VectorNormalize(test); v = DotProduct(test, dir); if (v < 0.9999 || v > 1.00001) { break; } } if (firstcorner + 2 >= MAXPOINTS) { // rotate the point winding VectorCopy(f->pts[0], test); for (i = 1; i < f->numpoints; i++) { VectorCopy(f->pts[i], f->pts[i - 1]); } VectorCopy(test, f->pts[f->numpoints - 1]); goto restart; } // cut off as big a piece as possible, less than MAXPOINTS, and not // past lastcorner newf = NewFaceFromFace(f); if (f->original) Message(msgError, errOriginalExists); newf->original = chain; chain = newf; newf->next = newlist; newlist = newf; if (f->numpoints - firstcorner <= MAXPOINTS) newf->numpoints = firstcorner + 2; else if (lastcorner + 2 < MAXPOINTS && f->numpoints - lastcorner <= MAXPOINTS) newf->numpoints = lastcorner + 2; else newf->numpoints = MAXPOINTS; for (i = 0; i < newf->numpoints; i++) { VectorCopy(f->pts[i], newf->pts[i]); } for (i = newf->numpoints - 1; i < f->numpoints; i++) { VectorCopy(f->pts[i], f->pts[i - (newf->numpoints - 2)]); } f->numpoints -= (newf->numpoints - 2); } while (1); } /* =============== FixFaceEdges =============== */ static void FixFaceEdges(face_t *f) { int i, j, k; wedge_t *w; wvert_t *v; vec_t t1, t2; *superface = *f; restart: for (i = 0; i < superface->numpoints; i++) { j = (i + 1) % superface->numpoints; w = FindEdge(superface->pts[i], superface->pts[j], &t1, &t2); for (v = w->head.next; v->t < t1 + T_EPSILON; v = v->next) { } if (v->t < t2 - T_EPSILON) { tjuncs++; // insert a new vertex here for (k = superface->numpoints; k > j; k--) { VectorCopy(superface->pts[k - 1], superface->pts[k]); } VectorMA(w->origin, v->t, w->dir, superface->pts[j]); superface->numpoints++; goto restart; } } if (superface->numpoints <= MAXPOINTS) { *f = *superface; f->next = newlist; newlist = f; return; } // the face needs to be split into multiple faces because of too many edges SplitFaceForTjunc(superface, f); } //============================================================================ static void tjunc_count_r(node_t *node) { face_t *f; if (node->planenum == PLANENUM_LEAF) return; for (f = node->faces; f; f = f->next) cWVerts += f->numpoints; tjunc_count_r(node->children[0]); tjunc_count_r(node->children[1]); } static void tjunc_find_r(node_t *node) { face_t *f; if (node->planenum == PLANENUM_LEAF) return; for (f = node->faces; f; f = f->next) AddFaceEdges(f); tjunc_find_r(node->children[0]); tjunc_find_r(node->children[1]); } static void tjunc_fix_r(node_t *node) { face_t *f, *next; if (node->planenum == PLANENUM_LEAF) return; newlist = NULL; for (f = node->faces; f; f = next) { next = f->next; FixFaceEdges(f); } node->faces = newlist; tjunc_fix_r(node->children[0]); tjunc_fix_r(node->children[1]); } /* =========== tjunc =========== */ void tjunc(node_t *headnode) { vec3_t maxs, mins; int i; Message(msgProgress, "Tjunc"); // Guess edges = 1/2 verts // Verts are arbitrarily multiplied by 2 because there appears to // be a need for them to "grow" slightly. cWVerts = 0; tjunc_count_r(headnode); cWEdges = cWVerts; cWVerts *= 2; pWVerts = AllocMem(WVERT, cWVerts, true); pWEdges = AllocMem(WEDGE, cWEdges, true); // identify all points on common edges // origin points won't allways be inside the map, so extend the hash area for (i = 0; i < 3; i++) { if (fabs(pCurEnt->maxs[i]) > fabs(pCurEnt->mins[i])) maxs[i] = fabs(pCurEnt->maxs[i]); else maxs[i] = fabs(pCurEnt->mins[i]); } VectorSubtract(vec3_origin, maxs, mins); InitHash(mins, maxs); numwedges = numwverts = 0; tjunc_find_r(headnode); Message(msgStat, "%5i world edges", numwedges); Message(msgStat, "%5i edge points", numwverts); // add extra vertexes on edges where needed tjuncs = tjuncfaces = 0; tjunc_fix_r(headnode); FreeMem(pWVerts, WVERT, cWVerts); FreeMem(pWEdges, WEDGE, cWEdges); Message(msgStat, "%5i edges added by tjunctions", tjuncs); Message(msgStat, "%5i faces added by tjunctions", tjuncfaces); }