/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 2017 Eric Wasylishen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #ifndef __LIGHT_PHONG_H__ #define __LIGHT_PHONG_H__ #include #include #include #include #include #include #include #include #include #include #include void CalcualateVertexNormals(const bsp2_t *bsp); const glm::vec3 GetSurfaceVertexNormal(const bsp2_t *bsp, const bsp2_dface_t *f, const int vertindex); bool FacesSmoothed(const bsp2_dface_t *f1, const bsp2_dface_t *f2); const std::set &GetSmoothFaces(const bsp2_dface_t *face); const std::vector &GetPlaneFaces(const bsp2_dface_t *face); const glm::vec3 GetSurfaceVertexNormal(const bsp2_t *bsp, const bsp2_dface_t *f, const int v); const bsp2_dface_t *Face_EdgeIndexSmoothed(const bsp2_t *bsp, const bsp2_dface_t *f, const int edgeindex); /// a directed edge can be used by more than one face, e.g. two cube touching just along an edge using edgeToFaceMap_t = std::map, std::vector>; const edgeToFaceMap_t &GetEdgeToFaceMap(); class face_cache_t { private: std::vector m_points; std::vector m_normals; glm::vec4 m_plane; std::vector m_edgePlanes; std::vector m_pointsShrunkBy1Unit; public: face_cache_t(const bsp2_t *bsp, const bsp2_dface_t *face, const std::vector &normals) : m_points(GLM_FacePoints(bsp, face)), m_normals(normals), m_plane(Face_Plane_E(bsp, face)), m_edgePlanes(GLM_MakeInwardFacingEdgePlanes(m_points)), m_pointsShrunkBy1Unit(GLM_ShrinkPoly(m_points, 1.0f)) { } const std::vector &points() const { return m_points; } const std::vector &normals() const { return m_normals; } const glm::vec4 &plane() const { return m_plane; } const glm::vec3 normal() const { return glm::vec3(m_plane); } const std::vector &edgePlanes() const { return m_edgePlanes; } const std::vector &pointsShrunkBy1Unit() const { return m_pointsShrunkBy1Unit; } }; const face_cache_t &FaceCacheForFNum(int fnum); #endif /* __LIGHT_PHONG_H__ */