/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1997 Greg Lewis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #include #include #include #include #include "qbsp.hh" #include "parser.hh" #include "wad.hh" #define info_player_start 1 #define info_player_deathmatch 2 #define info_player_coop 4 static int rgfStartSpots; const mapface_t &mapbrush_t::face(int i) const { if (i < 0 || i >= this->numfaces) Error("mapbrush_t::face: %d out of bounds (numfaces %d)", i, this->numfaces); return map.faces.at(this->firstface + i); } const mapbrush_t &mapentity_t::mapbrush(int i) const { if (i < 0 || i >= this->nummapbrushes) Error("mapentity_t::mapbrush: %d out of bounds (nummapbrushes %d)", i, this->nummapbrushes); return map.brushes.at(this->firstmapbrush + i); } static void AddAnimTex(const char *name) { int i, j, frame; char framename[16], basechar = '0'; frame = name[1]; if (frame >= 'a' && frame <= 'j') frame -= 'a' - 'A'; if (frame >= '0' && frame <= '9') { frame -= '0'; basechar = '0'; } else if (frame >= 'A' && frame <= 'J') { frame -= 'A'; basechar = 'A'; } if (frame < 0 || frame > 9) Error("Bad animating texture %s", name); /* * Always add the lower numbered animation frames first, otherwise * many Quake engines will exit with an error loading the bsp. */ q_snprintf(framename, sizeof(framename), "%s", name); for (i = 0; i < frame; i++) { framename[1] = basechar + i; for (j = 0; j < map.nummiptex(); j++) { if (!Q_strcasecmp(framename, map.miptex.at(j).c_str())) break; } if (j < map.nummiptex()) continue; map.miptex.push_back(framename); } } int FindMiptex(const char *name) { const char *pathsep; int i; /* Ignore leading path in texture names (Q2 map compatibility) */ pathsep = strrchr(name, '/'); if (pathsep) name = pathsep + 1; for (i = 0; i < map.nummiptex(); i++) { if (!Q_strcasecmp(name, map.miptex.at(i).c_str())) return i; } /* Handle animating textures carefully */ if (name[0] == '+') { AddAnimTex(name); i = map.nummiptex(); } map.miptex.push_back(name); return i; } static bool IsSkipName(const char *name) { if (options.fNoskip) return false; if (!Q_strcasecmp(name, "skip")) return true; if (!Q_strcasecmp(name, "*waterskip")) return true; if (!Q_strcasecmp(name, "*slimeskip")) return true; if (!Q_strcasecmp(name, "*lavaskip")) return true; return false; } static bool IsSpecialName(const char *name) { if (options.fSplitspecial) return false; if (name[0] == '*' && !options.fSplitturb) return true; if (!Q_strncasecmp(name, "sky", 3) && !options.fSplitsky) return true; return false; } static bool IsHintName(const char *name) { if (!Q_strcasecmp(name, "hint")) return true; if (!Q_strcasecmp(name, "hintskip")) return true; return false; } /* =============== FindTexinfo Returns a global texinfo number =============== */ int FindTexinfo(mtexinfo_t *texinfo, uint64_t flags) { const size_t num_texinfo = map.mtexinfos.size(); /* Set the texture flags */ texinfo->flags = flags; for (size_t index = 0; index < num_texinfo; index++) { const mtexinfo_t *target = &map.mtexinfos.at(index); if (texinfo->miptex != target->miptex) continue; if (texinfo->flags != target->flags) continue; /* Don't worry about texture alignment on skip or hint surfaces */ if (texinfo->flags & (TEX_SKIP | TEX_HINT)) return index; int j; for (j = 0; j < 4; j++) { if (texinfo->vecs[0][j] != target->vecs[0][j]) break; if (texinfo->vecs[1][j] != target->vecs[1][j]) break; } if (j != 4) continue; return static_cast(index); } /* Allocate a new texinfo at the end of the array */ map.mtexinfos.push_back(*texinfo); return static_cast(num_texinfo); } /* detect colors with components in 0-1 and scale them to 0-255 */ static void normalize_color_format(vec3_t color) { if (color[0] >= 0 && color[0] <= 1 && color[1] >= 0 && color[1] <= 1 && color[2] >= 0 && color[2] <= 1) { VectorScale(color, 255, color); } } int FindTexinfoEnt(mtexinfo_t *texinfo, const mapentity_t *entity) { uint64_t flags = 0; const char *texname = map.miptex.at(texinfo->miptex).c_str(); if (IsSkipName(texname)) flags |= TEX_SKIP; if (IsHintName(texname)) flags |= TEX_HINT; if (IsSpecialName(texname)) flags |= TEX_SPECIAL; if (atoi(ValueForKey(entity, "_dirt")) == -1) flags |= TEX_NODIRT; // handle "_phong" and "_phong_angle" vec_t phongangle = atof(ValueForKey(entity, "_phong_angle")); const int phong = atoi(ValueForKey(entity, "_phong")); if (phong && (phongangle == 0.0)) { phongangle = 89.0; // default _phong_angle } if (phongangle) { const uint8_t phongangle_byte = (uint8_t) qmax(0, qmin(255, (int)rint(phongangle))); flags |= (phongangle_byte << TEX_PHONG_ANGLE_SHIFT); } // handle "_minlight" const vec_t minlight = atof(ValueForKey(entity, "_minlight")); if (minlight > 0) { const uint8_t minlight_byte = (uint8_t) qmax(0, qmin(255, (int)rint(minlight))); flags |= (minlight_byte << TEX_MINLIGHT_SHIFT); } // handle "_mincolor" { vec3_t mincolor {0.0, 0.0, 0.0}; GetVectorForKey(entity, "_mincolor", mincolor); if (VectorCompare(vec3_origin, mincolor)) { GetVectorForKey(entity, "_minlight_color", mincolor); } normalize_color_format(mincolor); if (!VectorCompare(vec3_origin, mincolor)) { const uint64_t r_byte = qmax(0, qmin(255, (int)rint(mincolor[0]))); const uint64_t g_byte = qmax(0, qmin(255, (int)rint(mincolor[1]))); const uint64_t b_byte = qmax(0, qmin(255, (int)rint(mincolor[2]))); flags |= (r_byte << TEX_MINLIGHT_COLOR_R_SHIFT); flags |= (g_byte << TEX_MINLIGHT_COLOR_G_SHIFT); flags |= (b_byte << TEX_MINLIGHT_COLOR_B_SHIFT); } } return FindTexinfo(texinfo, flags); } static void ParseEpair(parser_t *parser, mapentity_t *entity) { epair_t *epair; epair = (epair_t *)AllocMem(OTHER, sizeof(epair_t), true); epair->next = entity->epairs; entity->epairs = epair; if (strlen(parser->token) >= MAX_KEY - 1) goto parse_error; epair->key = copystring(parser->token); ParseToken(parser, PARSE_SAMELINE); if (strlen(parser->token) >= MAX_VALUE - 1) goto parse_error; epair->value = copystring(parser->token); if (!Q_strcasecmp(epair->key, "origin")) { GetVectorForKey(entity, epair->key, entity->origin); } else if (!Q_strcasecmp(epair->key, "classname")) { if (!Q_strcasecmp(epair->value, "info_player_start")) { if (rgfStartSpots & info_player_start) Message(msgWarning, warnMultipleStarts); rgfStartSpots |= info_player_start; } else if (!Q_strcasecmp(epair->value, "info_player_deathmatch")) { rgfStartSpots |= info_player_deathmatch; } else if (!Q_strcasecmp(epair->value, "info_player_coop")) { rgfStartSpots |= info_player_coop; } } return; parse_error: Error("line %d: Entity key or value too long", parser->linenum); } static void TextureAxisFromPlane(const plane_t *plane, vec3_t xv, vec3_t yv) { vec3_t baseaxis[18] = { {0, 0, 1}, {1, 0, 0}, {0, -1, 0}, // floor {0, 0, -1}, {1, 0, 0}, {0, -1, 0}, // ceiling {1, 0, 0}, {0, 1, 0}, {0, 0, -1}, // west wall {-1, 0, 0}, {0, 1, 0}, {0, 0, -1}, // east wall {0, 1, 0}, {1, 0, 0}, {0, 0, -1}, // south wall {0, -1, 0}, {1, 0, 0}, {0, 0, -1} // north wall }; int bestaxis; vec_t dot, best; int i; best = 0; bestaxis = 0; for (i = 0; i < 6; i++) { dot = DotProduct(plane->normal, baseaxis[i * 3]); if (dot > best || (dot == best && !options.fOldaxis)) { best = dot; bestaxis = i; } } VectorCopy(baseaxis[bestaxis * 3 + 1], xv); VectorCopy(baseaxis[bestaxis * 3 + 2], yv); } typedef enum { TX_QUAKED = 0, TX_QUARK_TYPE1 = 1, TX_QUARK_TYPE2 = 2, TX_VALVE_220 = 3, TX_BRUSHPRIM = 4 } texcoord_style_t; static texcoord_style_t ParseExtendedTX(parser_t *parser) { texcoord_style_t style = TX_QUAKED; if (ParseToken(parser, PARSE_COMMENT | PARSE_OPTIONAL)) { if (!strncmp(parser->token, "//TX", 4)) { if (parser->token[4] == '1') style = TX_QUARK_TYPE1; else if (parser->token[4] == '2') style = TX_QUARK_TYPE2; } } else { /* Throw away extra Quake 2 surface info */ ParseToken(parser, PARSE_OPTIONAL); /* contents */ ParseToken(parser, PARSE_OPTIONAL); /* flags */ ParseToken(parser, PARSE_OPTIONAL); /* value */ } return style; } static void SetTexinfo_QuakeEd(const plane_t *plane, const vec_t shift[2], vec_t rotate, const vec_t scale[2], mtexinfo_t *out) { int i, j; vec3_t vecs[2]; int sv, tv; vec_t ang, sinv, cosv; vec_t ns, nt; TextureAxisFromPlane(plane, vecs[0], vecs[1]); /* Rotate axis */ ang = rotate / 180.0 * Q_PI; sinv = sin(ang); cosv = cos(ang); if (vecs[0][0]) sv = 0; else if (vecs[0][1]) sv = 1; else sv = 2; if (vecs[1][0]) tv = 0; else if (vecs[1][1]) tv = 1; else tv = 2; for (i = 0; i < 2; i++) { ns = cosv * vecs[i][sv] - sinv * vecs[i][tv]; nt = sinv * vecs[i][sv] + cosv * vecs[i][tv]; vecs[i][sv] = ns; vecs[i][tv] = nt; } for (i = 0; i < 2; i++) for (j = 0; j < 3; j++) /* Interpret zero scale as no scaling */ out->vecs[i][j] = vecs[i][j] / (scale[i] ? scale[i] : 1); out->vecs[0][3] = shift[0]; out->vecs[1][3] = shift[1]; } static void SetTexinfo_QuArK(parser_t *parser, vec3_t planepts[3], texcoord_style_t style, mtexinfo_t *out) { int i; vec3_t vecs[2]; vec_t a, b, c, d; vec_t determinant; /* * Type 1 uses vecs[0] = (pt[2] - pt[0]) and vecs[1] = (pt[1] - pt[0]) * Type 2 reverses the order of the vecs * 128 is the scaling factor assumed by QuArK. */ switch (style) { case TX_QUARK_TYPE1: VectorSubtract(planepts[2], planepts[0], vecs[0]); VectorSubtract(planepts[1], planepts[0], vecs[1]); break; case TX_QUARK_TYPE2: VectorSubtract(planepts[1], planepts[0], vecs[0]); VectorSubtract(planepts[2], planepts[0], vecs[1]); break; default: Error("Internal error: bad texture coordinate style"); } VectorScale(vecs[0], 1.0 / 128.0, vecs[0]); VectorScale(vecs[1], 1.0 / 128.0, vecs[1]); a = DotProduct(vecs[0], vecs[0]); b = DotProduct(vecs[0], vecs[1]); c = b; /* DotProduct(vecs[1], vecs[0]); */ d = DotProduct(vecs[1], vecs[1]); /* * Want to solve for out->vecs: * * | a b | | out->vecs[0] | = | vecs[0] | * | c d | | out->vecs[1] | | vecs[1] | * * => | out->vecs[0] | = __ 1.0__ | d -b | | vecs[0] | * | out->vecs[1] | a*d - b*c | -c a | | vecs[1] | */ determinant = a * d - b * c; if (fabs(determinant) < ZERO_EPSILON) { Message(msgWarning, warnDegenerateQuArKTX, parser->linenum); for (i = 0; i < 3; i++) out->vecs[0][i] = out->vecs[1][i] = 0; } else { for (i = 0; i < 3; i++) { out->vecs[0][i] = (d * vecs[0][i] - b * vecs[1][i]) / determinant; out->vecs[1][i] = (a * vecs[1][i] - c * vecs[0][i]) / determinant; } } /* Finally, the texture offset is indicated by planepts[0] */ for (i = 0; i < 3; ++i) { vecs[0][i] = out->vecs[0][i]; vecs[1][i] = out->vecs[1][i]; } out->vecs[0][3] = -DotProduct(vecs[0], planepts[0]); out->vecs[1][3] = -DotProduct(vecs[1], planepts[0]); } static void SetTexinfo_Valve220(vec3_t axis[2], const vec_t shift[2], const vec_t scale[2], mtexinfo_t *out) { int i; for (i = 0; i < 3; i++) { out->vecs[0][i] = axis[0][i] / scale[0]; out->vecs[1][i] = axis[1][i] / scale[1]; } out->vecs[0][3] = shift[0]; out->vecs[1][3] = shift[1]; } /* ComputeAxisBase() from q3map2 computes the base texture axis for brush primitive texturing note: ComputeAxisBase here and in editor code must always BE THE SAME! warning: special case behaviour of atan2( y, x ) <-> atan( y / x ) might not be the same everywhere when x == 0 rotation by (0,RotY,RotZ) assigns X to normal */ static void ComputeAxisBase( const vec3_t normal_unsanitized, vec3_t texX, vec3_t texY ){ vec_t RotY, RotZ; vec3_t normal; VectorCopy(normal_unsanitized, normal); /* do some cleaning */ if ( fabs( normal[ 0 ] ) < 1e-6 ) { normal[ 0 ] = 0.0f; } if ( fabs( normal[ 1 ] ) < 1e-6 ) { normal[ 1 ] = 0.0f; } if ( fabs( normal[ 2 ] ) < 1e-6 ) { normal[ 2 ] = 0.0f; } /* compute the two rotations around y and z to rotate x to normal */ RotY = -atan2( normal[ 2 ], sqrt( normal[ 1 ] * normal[ 1 ] + normal[ 0 ] * normal[ 0 ] ) ); RotZ = atan2( normal[ 1 ], normal[ 0 ] ); /* rotate (0,1,0) and (0,0,1) to compute texX and texY */ texX[ 0 ] = -sin( RotZ ); texX[ 1 ] = cos( RotZ ); texX[ 2 ] = 0; /* the texY vector is along -z (t texture coorinates axis) */ texY[ 0 ] = -sin( RotY ) * cos( RotZ ); texY[ 1 ] = -sin( RotY ) * sin( RotZ ); texY[ 2 ] = -cos( RotY ); } static void SetTexinfo_BrushPrimitives(const vec3_t texMat[2], const vec3_t faceNormal, int texWidth, int texHeight, mtexinfo_t *out) { vec3_t texX, texY; ComputeAxisBase( faceNormal, texX, texY ); /* derivation of the conversion below: classic BSP texture vecs to texture coordinates: u = (dot(vert, out->vecs[0]) + out->vecs[3]) / texWidth brush primitives: (starting with q3map2 code, then rearranging it to look like the classic formula) u = (texMat[0][0] * dot(vert, texX)) + (texMat[0][1] * dot(vert, texY)) + texMat[0][2] factor out vert: u = (vert[0] * (texX[0] * texMat[0][0] + texY[0] * texMat[0][1])) + (vert[1] * (texX[1] * texMat[0][0] + texY[1] * texMat[0][1])) + (vert[2] * (texX[2] * texMat[0][0] + texY[2] * texMat[0][1])) + texMat[0][2]; multiplying that by 1 = (texWidth / texWidth) gives us something in the same shape as the classic formula, so we can get out->vecs. */ out->vecs[0][0] = texWidth * ((texX[0] * texMat[0][0]) + (texY[0] * texMat[0][1])); out->vecs[0][1] = texWidth * ((texX[1] * texMat[0][0]) + (texY[1] * texMat[0][1])); out->vecs[0][2] = texWidth * ((texX[2] * texMat[0][0]) + (texY[2] * texMat[0][1])); out->vecs[0][3] = texWidth * texMat[0][2]; out->vecs[1][0] = texHeight * ((texX[0] * texMat[1][0]) + (texY[0] * texMat[1][1])); out->vecs[1][1] = texHeight * ((texX[1] * texMat[1][0]) + (texY[1] * texMat[1][1])); out->vecs[1][2] = texHeight * ((texX[2] * texMat[1][0]) + (texY[2] * texMat[1][1])); out->vecs[1][3] = texHeight * texMat[1][2]; } static void ParsePlaneDef(parser_t *parser, vec3_t planepts[3]) { int i, j; for (i = 0; i < 3; i++) { if (i != 0) ParseToken(parser, PARSE_NORMAL); if (strcmp(parser->token, "(")) goto parse_error; for (j = 0; j < 3; j++) { ParseToken(parser, PARSE_SAMELINE); planepts[i][j] = atof(parser->token); } ParseToken(parser, PARSE_SAMELINE); if (strcmp(parser->token, ")")) goto parse_error; } return; parse_error: Error("line %d: Invalid brush plane format", parser->linenum); } static void ParseValve220TX(parser_t *parser, vec3_t axis[2], vec_t shift[2], vec_t *rotate, vec_t scale[2]) { int i, j; for (i = 0; i < 2; i++) { ParseToken(parser, PARSE_SAMELINE); if (strcmp(parser->token, "[")) goto parse_error; for (j = 0; j < 3; j++) { ParseToken(parser, PARSE_SAMELINE); axis[i][j] = atof(parser->token); } ParseToken(parser, PARSE_SAMELINE); shift[i] = atof(parser->token); ParseToken(parser, PARSE_SAMELINE); if (strcmp(parser->token, "]")) goto parse_error; } ParseToken(parser, PARSE_SAMELINE); rotate[0] = atof(parser->token); ParseToken(parser, PARSE_SAMELINE); scale[0] = atof(parser->token); ParseToken(parser, PARSE_SAMELINE); scale[1] = atof(parser->token); return; parse_error: Error("line %d: couldn't parse Valve220 texture info", parser->linenum); } static void ParseBrushPrimTX(parser_t *parser, vec3_t texMat[2]) { ParseToken(parser, PARSE_SAMELINE); if (strcmp(parser->token, "(")) goto parse_error; for (int i = 0; i < 2; i++) { ParseToken(parser, PARSE_SAMELINE); if (strcmp(parser->token, "(")) goto parse_error; for (int j = 0; j < 3; j++) { ParseToken(parser, PARSE_SAMELINE); texMat[i][j] = atof(parser->token); } ParseToken(parser, PARSE_SAMELINE); if (strcmp(parser->token, ")")) goto parse_error; } ParseToken(parser, PARSE_SAMELINE); if (strcmp(parser->token, ")")) goto parse_error; return; parse_error: Error("line %d: couldn't parse Brush Primitives texture info", parser->linenum); } static void ParseTextureDef(parser_t *parser, const mapbrush_t *brush, mtexinfo_t *tx, vec3_t planepts[3], const plane_t *plane) { vec3_t texMat[2]; vec3_t axis[2]; vec_t shift[2], rotate, scale[2]; texcoord_style_t tx_type; int width, height; memset(tx, 0, sizeof(*tx)); if (brush->format == brushformat_t::BRUSH_PRIMITIVES) { ParseBrushPrimTX(parser, texMat); tx_type = TX_BRUSHPRIM; ParseToken(parser, PARSE_SAMELINE); tx->miptex = FindMiptex(parser->token); EnsureTexturesLoaded(); const texture_t *texture = WADList_GetTexture(parser->token); width = texture ? texture->width : 64; height = texture ? texture->height : 64; // throw away 3 extra values at end of line ParseExtendedTX(parser); } else if (brush->format == brushformat_t::NORMAL) { ParseToken(parser, PARSE_SAMELINE); tx->miptex = FindMiptex(parser->token); ParseToken(parser, PARSE_SAMELINE); if (!strcmp(parser->token, "[")) { parser->unget = true; ParseValve220TX(parser, axis, shift, &rotate, scale); tx_type = TX_VALVE_220; } else { shift[0] = atof(parser->token); ParseToken(parser, PARSE_SAMELINE); shift[1] = atof(parser->token); ParseToken(parser, PARSE_SAMELINE); rotate = atof(parser->token); ParseToken(parser, PARSE_SAMELINE); scale[0] = atof(parser->token); ParseToken(parser, PARSE_SAMELINE); scale[1] = atof(parser->token); tx_type = ParseExtendedTX(parser); } } if (!planepts || !plane) return; switch (tx_type) { case TX_QUARK_TYPE1: case TX_QUARK_TYPE2: SetTexinfo_QuArK(parser, &planepts[0], tx_type, tx); break; case TX_VALVE_220: SetTexinfo_Valve220(axis, shift, scale, tx); break; case TX_BRUSHPRIM: SetTexinfo_BrushPrimitives(texMat, plane->normal, width, height, tx); break; case TX_QUAKED: default: SetTexinfo_QuakeEd(plane, shift, rotate, scale, tx); break; } } static std::unique_ptr ParseBrushFace(parser_t *parser, const mapbrush_t *brush, const mapentity_t *entity) { vec3_t planepts[3], planevecs[2]; vec_t length; plane_t *plane; mtexinfo_t tx; int i, j; std::unique_ptr face { new mapface_t }; face->linenum = parser->linenum; ParsePlaneDef(parser, planepts); /* calculate the normal/dist plane equation */ VectorSubtract(planepts[0], planepts[1], planevecs[0]); VectorSubtract(planepts[2], planepts[1], planevecs[1]); plane = &face->plane; CrossProduct(planevecs[0], planevecs[1], plane->normal); length = VectorNormalize(plane->normal); plane->dist = DotProduct(planepts[1], plane->normal); ParseTextureDef(parser, brush, &tx, planepts, plane); if (length < NORMAL_EPSILON) { Message(msgWarning, warnNoPlaneNormal, parser->linenum); return nullptr; } // ericw -- round texture vector values that are within ZERO_EPSILON of integers, // to attempt to attempt to work around corrupted lightmap sizes in DarkPlaces // (it uses 32 bit precision in CalcSurfaceExtents) for (i = 0; i < 2; i++) { for (j = 0; j < 4; j++) { vec_t r = Q_rint(tx.vecs[i][j]); if (fabs(tx.vecs[i][j] - r) < ZERO_EPSILON) tx.vecs[i][j] = r; } } face->texinfo = FindTexinfoEnt(&tx, entity); return face; } mapbrush_t ParseBrush(parser_t *parser, const mapentity_t *entity) { mapbrush_t brush; // ericw -- brush primitives if (!ParseToken(parser, PARSE_NORMAL)) Error("Unexpected EOF after { beginning brush"); if (!strcmp(parser->token, "(")) { brush.format = brushformat_t::NORMAL; parser->unget = true; } else { brush.format = brushformat_t::BRUSH_PRIMITIVES; // optional if (!strcmp(parser->token, "brushDef")) { if (!ParseToken(parser, PARSE_NORMAL)) Error("Brush primitives: unexpected EOF (nothing after brushDef)"); } // mandatory if (strcmp(parser->token, "{")) Error("Brush primitives: expected second { at beginning of brush, got \"%s\"", parser->token); } // ericw -- end brush primitives while (ParseToken(parser, PARSE_NORMAL)) { if (!strcmp(parser->token, "}")) break; std::unique_ptr face = ParseBrushFace(parser, &brush, entity); if (face.get() == nullptr) continue; /* Check for duplicate planes */ for (int i = 0; iplane)) { Message(msgWarning, warnBrushDuplicatePlane, parser->linenum); continue; } if (PlaneInvEqual(&check.plane, &face->plane)) { /* FIXME - this is actually an invalid brush */ Message(msgWarning, warnBrushDuplicatePlane, parser->linenum); continue; } } /* Save the face, update progress */ if (0 == brush.numfaces) brush.firstface = map.faces.size(); brush.numfaces++; map.faces.push_back(*face); } // ericw -- brush primitives - there should be another closing } if (brush.format == brushformat_t::BRUSH_PRIMITIVES) { if (!ParseToken(parser, PARSE_NORMAL)) Error("Brush primitives: unexpected EOF (no closing brace)"); if (strcmp(parser->token, "}")) Error("Brush primitives: Expected }, got: %s", parser->token); } // ericw -- end brush primitives return brush; } static bool ParseEntity(parser_t *parser, mapentity_t *entity) { if (!ParseToken(parser, PARSE_NORMAL)) return false; if (strcmp(parser->token, "{")) Error("line %d: Invalid entity format, { not found", parser->linenum); entity->nummapbrushes = 0; do { if (!ParseToken(parser, PARSE_NORMAL)) Error("Unexpected EOF (no closing brace)"); if (!strcmp(parser->token, "}")) break; else if (!strcmp(parser->token, "{")) { mapbrush_t brush = ParseBrush(parser, entity); if (0 == entity->nummapbrushes) entity->firstmapbrush = map.brushes.size(); entity->nummapbrushes++; map.brushes.push_back(brush); } else ParseEpair(parser, entity); } while (1); return true; } /* * Special world entities are entities which have their brushes added to the * world before being removed from the map. Currently func_detail and * func_group. */ static bool IsWorldBrushEntity(const mapentity_t *entity) { const char *classname = ValueForKey(entity, "classname"); if (!Q_strcasecmp(classname, "func_detail")) return true; if (!Q_strcasecmp(classname, "func_group")) return true; return false; } void LoadMapFile(void) { parser_t parser; char *buf; int length; Message(msgProgress, "LoadMapFile"); length = LoadFile(options.szMapName, &buf, true); ParserInit(&parser, buf); for (int i=0; ; i++) { map.entities.push_back(mapentity_t {}); mapentity_t *entity = &map.entities.at(i); if (!ParseEntity(&parser, entity)) { break; } } FreeMem(buf, OTHER, length + 1); // Print out warnings for entities if (!(rgfStartSpots & info_player_start)) Message(msgWarning, warnNoPlayerStart); if (!(rgfStartSpots & info_player_deathmatch)) Message(msgWarning, warnNoPlayerDeathmatch); // if (!(rgfStartSpots & info_player_coop)) // Message(msgWarning, warnNoPlayerCoop); Message(msgStat, "%8d faces", map.numfaces()); Message(msgStat, "%8d brushes", map.numbrushes()); Message(msgStat, "%8d entities", map.numentities()); Message(msgStat, "%8d unique texnames", map.nummiptex()); Message(msgStat, "%8d texinfo", map.numtexinfo()); Message(msgLiteral, "\n"); } void PrintEntity(const mapentity_t *entity) { epair_t *epair; for (epair = entity->epairs; epair; epair = epair->next) Message(msgStat, "%20s : %s", epair->key, epair->value); } const char * ValueForKey(const mapentity_t *entity, const char *key) { const epair_t *ep; for (ep = entity->epairs; ep; ep = ep->next) if (!Q_strcasecmp(ep->key, key)) return ep->value; return ""; } void SetKeyValue(mapentity_t *entity, const char *key, const char *value) { epair_t *ep; for (ep = entity->epairs; ep; ep = ep->next) if (!Q_strcasecmp(ep->key, key)) { free(ep->value); /* FIXME */ ep->value = copystring(value); return; } ep = (epair_t *)AllocMem(OTHER, sizeof(epair_t), true); ep->next = entity->epairs; entity->epairs = ep; ep->key = copystring(key); ep->value = copystring(value); } void GetVectorForKey(const mapentity_t *entity, const char *szKey, vec3_t vec) { const char *value; double v1, v2, v3; value = ValueForKey(entity, szKey); v1 = v2 = v3 = 0; // scanf into doubles, then assign, so it is vec_t size independent sscanf(value, "%lf %lf %lf", &v1, &v2, &v3); vec[0] = v1; vec[1] = v2; vec[2] = v3; } void WriteEntitiesToString(void) { char *pCur; epair_t *ep; int i; int cLen; struct lumpdata *entities; mapentity_t *entity; map.cTotal[LUMP_ENTITIES] = 0; for (i = 0; i < map.numentities(); i++) { entity = &map.entities.at(i); entities = &entity->lumps[LUMP_ENTITIES]; /* Check if entity needs to be removed */ if (!entity->epairs || IsWorldBrushEntity(entity)) { entities->count = 0; entities->data = NULL; continue; } cLen = 0; for (ep = entity->epairs; ep; ep = ep->next) { int i = strlen(ep->key) + strlen(ep->value) + 6; cLen += i; } // Add 4 for {\n and }\n cLen += 4; entities->count = cLen; map.cTotal[LUMP_ENTITIES] += cLen; entities->data = pCur = (char *)AllocMem(BSP_ENT, cLen, true); *pCur = 0; strcat(pCur, "{\n"); pCur += 2; for (ep = entity->epairs; ep; ep = ep->next) { // Limit on Quake's strings of 128 bytes // TODO: Warn when limit is exceeded int chars_printed = sprintf(pCur, "\"%s\" \"%s\"\n", ep->key, ep->value); pCur += chars_printed; } // No terminating null on this string pCur[0] = '}'; pCur[1] = '\n'; } }