/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 2016 Eric Wasylishen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #include #include glm::vec3 vec_from_mangle(const glm::vec3 &m) { const glm::vec3 tmp = m * static_cast(Q_PI / 180.0f); const glm::vec3 v(cos(tmp[0]) * cos(tmp[1]), sin(tmp[0]) * cos(tmp[1]), sin(tmp[1])); return v; } glm::vec3 mangle_from_vec(const glm::vec3 &v) { const glm::vec3 east(1, 0, 0); const glm::quat rotationQuat = glm::rotation(east, v); const glm::vec3 eulerAngles = glm::eulerAngles(rotationQuat); const glm::vec3 mangle = glm::vec3(eulerAngles.z, -eulerAngles.y, 0) * static_cast(180.0f / Q_PI); return mangle; } /* detect colors with components in 0-1 and scale them to 0-255 */ void normalize_color_format(vec3_t color) { if (color[0] >= 0 && color[0] <= 1 && color[1] >= 0 && color[1] <= 1 && color[2] >= 0 && color[2] <= 1) { VectorScale(color, 255, color); } }