/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1997 Greg Lewis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #pragma once #include #include #include #include class mapentity_t; struct maptexinfo_t; struct mapface_t; struct side_t { winding_t w; size_t planenum; int texinfo; int16_t lmshift; bool onnode; // has this face been used as a BSP node plane yet? bool visible = true; // can any part of this side be seen from non-void parts of the level? // non-visible means we can discard the brush side // (avoiding generating a BSP spit, so expanding it outwards) bool bevel; // don't ever use for bsp splitting const mapface_t *source; // the mapface we were generated from bool tested; const maptexinfo_t &get_texinfo() const; const qbsp_plane_t &get_plane() const; const qbsp_plane_t &get_positive_plane() const; }; class mapbrush_t; struct bspbrush_t { /** * The brushes in main brush vectors are considered originals. Brush fragments created during * the BrushBSP will have this pointing back to the original brush in the list. */ bspbrush_t *original; const mapbrush_t *mapbrush; uint32_t file_order; aabb3d bounds; int side, testside; // side of node during construction std::vector sides; contentflags_t contents; /* BSP contents */ short lmshift; /* lightmap scaling (qu/lightmap pixel), passed to the light util */ mapentity_t *func_areaportal; qvec3d sphere_origin; double sphere_radius; void update_bounds(); std::unique_ptr copy_unique() const; }; using bspbrush_vector_t = std::vector>; qplane3d Face_Plane(const face_t *face); qplane3d Face_Plane(const side_t *face); bspbrush_t LoadBrush(const mapentity_t *src, const mapbrush_t *mapbrush, const contentflags_t &contents, const int hullnum); void CreateBrushWindings(bspbrush_t *brush);