// Game: Quake // Format: Standard // entity 0 { "classname" "worldspawn" "wad" "deprecated/free_wad.wad" // brush 0 { ( 0 0 0 ) ( 0 1 0 ) ( 0 0 1 ) __TB_empty 0 0 0 1 1 ( 0 0 0 ) ( 0 0 1 ) ( 1 0 0 ) __TB_empty 0 0 0 1 1 ( 0 0 0 ) ( 1 0 0 ) ( 0 1 0 ) __TB_empty 0 0 0 1 1 ( 80 48 16 ) ( 80 49 16 ) ( 81 48 16 ) __TB_empty 0 0 0 1 1 ( 80 48 16 ) ( 81 48 16 ) ( 80 48 17 ) __TB_empty 0 0 0 1 1 ( 80 48 16 ) ( 80 48 17 ) ( 80 49 16 ) __TB_empty 0 0 0 1 1 } // brush 1 { ( 0 -48 0 ) ( 0 -47 0 ) ( 0 -48 1 ) __TB_empty 0 0 0 1 1 ( 0 -48 0 ) ( 0 -48 1 ) ( 1 -48 0 ) __TB_empty 0 0 0 1 1 ( 0 -48 0 ) ( 1 -48 0 ) ( 0 -47 0 ) __TB_empty 0 0 0 1 1 ( 80 0 16 ) ( 80 1 16 ) ( 81 0 16 ) __TB_empty 0 0 0 1 1 ( 80 0 16 ) ( 81 0 16 ) ( 80 0 17 ) __TB_empty 0 0 0 1 1 ( 80 0 16 ) ( 80 0 17 ) ( 80 1 16 ) __TB_empty 0 0 0 1 1 } }