// Game: Quake 2 // Format: Quake2 // entity 0 { "classname" "worldspawn" "_tb_textures" "textures/e1u1" "message" "Water brush has SKIP flag on the top face, makign it extend up to the ceiling" // brush 0 { ( 48 160 160 ) ( 48 -64 160 ) ( 48 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( 64 -64 -16 ) ( 48 -64 -16 ) ( 64 -64 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( 64 160 -16 ) ( 48 160 -16 ) ( 64 -64 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( 64 -64 160 ) ( 48 -64 160 ) ( 64 160 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( 64 160 160 ) ( 48 160 160 ) ( 64 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( 64 -64 160 ) ( 64 160 160 ) ( 64 -64 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 1 { ( -192 -64 -16 ) ( -192 160 -16 ) ( -192 -64 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -192 -64 160 ) ( -176 -64 160 ) ( -192 -64 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -192 -64 -16 ) ( -176 -64 -16 ) ( -192 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -192 160 160 ) ( -176 160 160 ) ( -192 -64 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -192 160 -16 ) ( -176 160 -16 ) ( -192 160 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -176 -64 -16 ) ( -176 -64 160 ) ( -176 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 2 { ( -176 160 160 ) ( -176 144 160 ) ( -176 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( 48 144 160 ) ( 48 144 -16 ) ( -176 144 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -176 160 -16 ) ( -176 144 -16 ) ( 48 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( 48 160 160 ) ( 48 144 160 ) ( -176 160 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( 48 160 160 ) ( -176 160 160 ) ( 48 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( 48 160 -16 ) ( 48 144 -16 ) ( 48 160 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 3 { ( -176 -64 -16 ) ( -176 -48 -16 ) ( -176 -64 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( 48 -64 -16 ) ( -176 -64 -16 ) ( 48 -64 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( 48 -64 -16 ) ( 48 -48 -16 ) ( -176 -64 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -176 -64 160 ) ( -176 -48 160 ) ( 48 -64 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -176 -48 -16 ) ( 48 -48 -16 ) ( -176 -48 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( 48 -64 160 ) ( 48 -48 160 ) ( 48 -64 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 4 { ( -176 -48 160 ) ( -176 -48 144 ) ( -176 144 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( 48 -48 160 ) ( 48 -48 144 ) ( -176 -48 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( 48 144 144 ) ( -176 144 144 ) ( 48 -48 144 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( 48 144 160 ) ( 48 -48 160 ) ( -176 144 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -176 144 160 ) ( -176 144 144 ) ( 48 144 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( 48 144 160 ) ( 48 144 144 ) ( 48 -48 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 5 { ( -176 144 -16 ) ( -176 144 0 ) ( -176 -48 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -176 -48 -16 ) ( -176 -48 0 ) ( 48 -48 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -176 144 -16 ) ( -176 -48 -16 ) ( 48 144 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -176 -48 0 ) ( -176 144 0 ) ( 48 -48 0 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( 48 144 -16 ) ( 48 144 0 ) ( -176 144 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( 48 -48 -16 ) ( 48 -48 0 ) ( 48 144 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 6 { ( 0 48 0 ) ( 0 49 0 ) ( 0 48 1 ) e1u1/water4 0 0 0 1 1 32 24 0 ( 0 48 0 ) ( 0 48 1 ) ( 1 48 0 ) e1u1/water4 0 0 0 1 1 32 24 0 ( 0 48 0 ) ( 1 48 0 ) ( 0 49 0 ) e1u1/water4 0 0 0 1 1 32 24 0 ( 48 96 16 ) ( 48 97 16 ) ( 49 96 16 ) e1u1/water4 0 0 0 1 1 32 512 0 ( 48 96 16 ) ( 49 96 16 ) ( 48 96 17 ) e1u1/water4 0 0 0 1 1 32 24 0 ( 48 96 16 ) ( 48 96 17 ) ( 48 97 16 ) e1u1/water4 0 0 0 1 1 32 24 0 } } // entity 1 { "classname" "info_player_start" "origin" "-128 -16 24" }