/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1997 Greg Lewis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #include #include #include #include #include #include //============================================================================ portal_t *tree_t::create_portal() { return portals.emplace_back(std::make_unique()).get(); } node_t *tree_t::create_node() { auto it = nodes.grow_by(1); return &(*it); } void tree_t::clear() { headnode = nullptr; outside_node = {}; bounds = {}; FreeTreePortals(*this); nodes.clear(); } /* ================== FreeTreePortals_r ================== */ static void ClearNodePortals_r(node_t *node) { if (auto *nodedata = node->get_nodedata()) { ClearNodePortals_r(nodedata->children[0]); ClearNodePortals_r(nodedata->children[1]); } node->portals = nullptr; } #include void FreeTreePortals(tree_t &tree) { if (tree.headnode) { ClearNodePortals_r(tree.headnode); tree.outside_node.portals = nullptr; } tbb::parallel_for_each(tree.portals, [](std::unique_ptr &portal) { portal.reset(); }); tree.portals.clear(); tree.portaltype = portaltype_t::NONE; } //============================================================================ static void ConvertNodeToLeaf(node_t *node, const contentflags_t &contents) { auto *nodedata = node->get_nodedata(); // merge the children's brush lists size_t base = nodedata->children[0]->get_leafdata()->original_brushes.size() > nodedata->children[1]->get_leafdata()->original_brushes.size() ? 0 : 1; std::vector original_brushes = std::move(nodedata->children[base]->get_leafdata()->original_brushes); original_brushes.insert(original_brushes.end(), nodedata->children[base ^ 1]->get_leafdata()->original_brushes.begin(), nodedata->children[base ^ 1]->get_leafdata()->original_brushes.end()); std::sort(original_brushes.begin(), original_brushes.end(), [](const bspbrush_t *a, const bspbrush_t *b) { return a->mapbrush < b->mapbrush; }); auto unique = std::unique(original_brushes.begin(), original_brushes.end()); original_brushes.erase(unique, original_brushes.end()); auto *leafdata = node->make_leaf(); leafdata->contents = contents; leafdata->original_brushes = original_brushes; } struct prune_stats_t : logging::stat_tracker_t { stat &nodes_pruned = register_stat("nodes pruned"); }; static bool IsAnySolidLeaf(const node_t *node) { auto *leafdata = node->get_leafdata(); return leafdata && leafdata->contents.is_any_solid(qbsp_options.target_game); } static void PruneNodes_R(node_t *node, prune_stats_t &stats) { if (auto *leafdata = node->get_leafdata()) { // remap any contents if (qbsp_options.target_game->id != GAME_QUAKE_II && leafdata->contents.is_detail_wall(qbsp_options.target_game)) { leafdata->contents = qbsp_options.target_game->create_solid_contents(); } return; } auto *nodedata = node->get_nodedata(); tbb::task_group g; g.run([&]() { PruneNodes_R(nodedata->children[0], stats); }); g.run([&]() { PruneNodes_R(nodedata->children[1], stats); }); g.wait(); // fixme-brushbsp: is it correct to strip off detail flags here? if (IsAnySolidLeaf(nodedata->children[0]) && IsAnySolidLeaf(nodedata->children[1])) { // This discards any faces on-node. Should be safe (?) ConvertNodeToLeaf(node, qbsp_options.target_game->create_solid_contents()); stats.nodes_pruned++; } // DarkPlaces has an assertion that fails if both children are // solid. /* N.B.: CONTENTS_DETAIL_FENCE is not remapped to CONTENTS_SOLID until the very last moment, * because we want to generate a leaf (if we set it to CONTENTS_SOLID now it would use leaf 0). */ // fixme-brushbsp: corner case where two solid leafs shouldn't merge is two noclipfaces fence brushes touching // fixme-brushbsp: also merge other content types // fixme-brushbsp: maybe merge if same content type, and all faces on node are invisible? } void PruneNodes(node_t *node) { logging::funcheader(); prune_stats_t stats; PruneNodes_R(node, stats); }