// Game: Quake // Format: Valve // entity 0 { "mapversion" "220" "classname" "worldspawn" "wad" "deprecated/free_wad.wad;deprecated/fence.wad;deprecated/origin.wad;deprecated/hintskip.wad" "_wateralpha" "0.5" "_tb_def" "builtin:Quake.fgd" // brush 0 { ( -112 -112 96 ) ( -112 -111 96 ) ( -112 -112 97 ) orangestuff8 [ 0 1 0 -16 ] [ 0 0 -1 0 ] 0 2 2 ( -80 -96 80 ) ( -81 -96 80 ) ( -80 -96 81 ) orangestuff8 [ -1 0 0 16 ] [ 0 0 -1 0 ] 180 2 2 ( -80 -432 80 ) ( -80 -431 80 ) ( -81 -432 80 ) orangestuff8 [ 1 0 0 -16 ] [ 0 -1 0 16 ] 180 2 2 ( -160 -112 96 ) ( -161 -112 96 ) ( -160 -111 96 ) orangestuff8 [ -1 0 0 16 ] [ 0 -1 0 16 ] 180 2 2 ( -160 0 96 ) ( -160 0 97 ) ( -161 0 96 ) orangestuff8 [ 1 0 0 -16 ] [ 0 0 -1 0 ] 180 2 2 ( 64 -432 80 ) ( 64 -432 81 ) ( 64 -431 80 ) orangestuff8 [ 0 -1 0 16 ] [ 0 0 -1 0 ] 0 2 2 } // brush 1 { ( -16 -80 96 ) ( -16 -79 96 ) ( -16 -80 97 ) +0fan [ 0 -1 0 -16 ] [ 0 0 -1 0 ] 0 1 1 ( 16 -80 96 ) ( 16 -80 97 ) ( 17 -80 96 ) +0fan [ 1 0 0 16 ] [ 0 0 -1 0 ] 0 1 1 ( 16 -80 96 ) ( 17 -80 96 ) ( 16 -79 96 ) +0fan [ -1 0 0 -16 ] [ 0 -1 0 -16 ] 0 1 1 ( 80 -32 112 ) ( 80 -31 112 ) ( 81 -32 112 ) +0fan [ 1 0 0 16 ] [ 0 -1 0 -16 ] 0 1 1 ( 80 -16 112 ) ( 81 -16 112 ) ( 80 -16 113 ) +0fan [ -1 0 0 -16 ] [ 0 0 -1 0 ] 0 1 1 ( 48 -32 112 ) ( 48 -32 113 ) ( 48 -31 112 ) +0fan [ 0 1 0 16 ] [ 0 0 -1 0 ] 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "-88 -64 120" }