/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 2017 Eric Wasylishen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #ifndef __LIGHT_BOUNCE_H__ #define __LIGHT_BOUNCE_H__ #include #include #include #include typedef struct { vec3_t pos; vec3_t color; vec3_t surfnormal; vec_t area; /* estimated visible AABB culling */ vec3_t mins; vec3_t maxs; } bouncelight_t; // public functions const std::vector &BounceLights(); std::vector BounceLightsForFaceNum(int facenum); void MakeTextureColors (const bsp2_t *bsp); void MakeBounceLights (const globalconfig_t &cfg, const bsp2_t *bsp); #endif /* __LIGHT_BOUNCe_H__ */