/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #ifndef __LIGHT_LTFACE2_H__ #define __LIGHT_LTFACE2_H__ #include #include #include #include #include #include #include #include glm::vec2 WorldToTexCoord_HighPrecision(const bsp2_t *bsp, const bsp2_dface_t *face, const glm::vec3 &world); class faceextents_t { private: glm::ivec2 m_texmins; glm::ivec2 m_texsize; float m_lightmapscale; glm::mat4x4 m_worldToTexCoord; glm::mat4x4 m_texCoordToWorld; public: faceextents_t() = default; faceextents_t(const bsp2_dface_t *face, const bsp2_t *bsp, float lmscale); int width() const; int height() const; int numsamples() const; glm::ivec2 texsize() const; int indexOf(const glm::ivec2 &lm) const; glm::ivec2 intCoordsFromIndex(int index) const; glm::vec2 LMCoordToTexCoord(const glm::vec2 &LMCoord) const; glm::vec2 TexCoordToLMCoord(const glm::vec2 &tc) const; glm::vec2 worldToTexCoord(glm::vec3 world) const; glm::vec3 texCoordToWorld(glm::vec2 tc) const; glm::vec2 worldToLMCoord(glm::vec3 world) const; glm::vec3 LMCoordToWorld(glm::vec2 lm) const; }; #endif /* __LIGHT_LTFACE2_H__ */