/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1997 Greg Lewis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #include #include #include /* =============== SubdivideFace If the face is >256 in either texture direction, carve a valid sized piece off and insert the remainder in the next link =============== */ std::list::iterator SubdivideFace(std::list::iterator it, std::list &surfaces) { vec_t mins, maxs; vec_t v; int axis; qbsp_plane_t plane; face_t *front, *back; const mtexinfo_t *tex; vec_t subdiv; vec_t extent; int lmshift; // subdivision disabled if (!options.dxSubdivide) { return it; } face_t *f = *it; /* special (non-surface cached) faces don't need subdivision */ tex = &map.mtexinfos.at(f->texinfo); if (tex->flags.is_skip || tex->flags.is_hint || !options.target_game->surf_is_subdivided(tex->flags)) { return it; } // subdivision is pretty much pointless other than because of lightmap block limits // one lightmap block will always be added at the end, for smooth interpolation // engines that do support scaling will support 256*256 blocks (at whatever scale). lmshift = f->lmshift[0]; if (lmshift > 4) lmshift = 4; // no bugging out with legacy lighting subdiv = 255 << lmshift; // legacy engines support 18*18 max blocks (at 1:16 scale). // the 18*18 limit can be relaxed in certain engines, and doing so will generally give a performance boost. if (subdiv >= options.dxSubdivide) subdiv = options.dxSubdivide; // subdiv += 8; // floating point precision from clipping means we should err on the low side // the bsp is possibly going to be used in both engines that support scaling and those that do not. this means we // always over-estimate by 16 rathern than 1<vecs.row(axis).xyz(); for (int32_t i = 0; i < f->w.size(); i++) { v = qv::dot(f->w[i], tmp); if (v < mins) mins = v; if (v > maxs) maxs = v; } extent = ceil(maxs) - floor(mins); // extent = maxs - mins; if (extent <= subdiv) { break; } // split it plane.normal = tmp; v = qv::normalizeInPlace(plane.normal); // ericw -- reverted this, was causing https://github.com/ericwa/ericw-tools/issues/160 // if (subdiv > extent/2) /* if we're near a boundary, just split the difference, this // should balance the load slightly */ // plane.dist = (mins + subdiv/2) / v; // else // plane.dist = (mins + subdiv) / v; plane.dist = (mins + subdiv - 16) / v; std::tie(front, back) = SplitFace(f, plane); if (!front || !back) { LogPrintLocked("didn't split\n"); break; // FError("Didn't split the polygon"); } it = surfaces.erase(it); it = surfaces.insert(it, front); it = surfaces.insert(it, back); f = back; } } return it; } static void FreeNode(node_t* node) { for (face_t *f : node->facelist) { delete f; } delete node; } void FreeNodes(node_t* node) { if (node->planenum != PLANENUM_LEAF) { FreeNodes(node->children[0]); FreeNodes(node->children[1]); } FreeNode(node); } /* ============================================================================= GatherNodeFaces Frees the current node tree and returns a new chain of the surfaces that have inside faces. ============================================================================= */ static void GatherNodeFaces_r(node_t *node, std::map> &planefaces) { if (node->planenum != PLANENUM_LEAF) { // decision node for (face_t *f : node->facelist) { if (!f->w.size()) { // face was removed outside delete f; } else { planefaces[f->planenum].emplace_back(f); } } // don't attempt to free node->faces again as ownership has moved to the planefaces map node->facelist = {}; GatherNodeFaces_r(node->children[0], planefaces); GatherNodeFaces_r(node->children[1], planefaces); } FreeNode(node); } /* ================ GatherNodeFaces ================ */ std::vector GatherNodeFaces(node_t *headnode) { std::map> planefaces; GatherNodeFaces_r(headnode, planefaces); return BuildSurfaces(planefaces); } //=========================================================================== // This is a kludge. Should be pEdgeFaces[2]. static std::map pEdgeFaces0; static std::map pEdgeFaces1; //============================================================================ struct hashvert_t { qvec3d point; size_t num; }; using vertidx_t = size_t; using edgeidx_t = size_t; static std::map, std::list> hashedges; static std::map> hashverts; inline void InitHash() { pEdgeFaces0.clear(); pEdgeFaces1.clear(); hashverts.clear(); hashedges.clear(); } inline void AddHashEdge(size_t v1, size_t v2, size_t i) { hashedges[std::make_pair(v1, v2)].push_front(i); } inline qvec3i HashVec(const qvec3d &vec) { return {floor(vec[0]), floor(vec[1]), floor(vec[2])}; } inline void AddHashVert(const hashvert_t &hv) { // insert each vert at floor(pos[axis]) and floor(pos[axis]) + 1 (for each axis) // so e.g. a vert at (0.99, 0.99, 0.99) shows up if we search at (1.01, 1.01, 1.01) // this is a bit wasteful, since it inserts 8 copies of each vert. for (int x = 0; x <= 1; x++) { for (int y = 0; y <= 1; y++) { for (int z = 0; z <= 1; z++) { const qvec3i h{floor(hv.point[0]) + x, floor(hv.point[1]) + y, floor(hv.point[2]) + z}; hashverts[h].push_front(hv); } } } } /* ============= GetVertex ============= */ inline size_t GetVertex(qvec3d vert) { for (auto &v : vert) { double rounded = Q_rint(v); if (fabs(v - rounded) < ZERO_EPSILON) v = rounded; } const auto h = HashVec(vert); auto it = hashverts.find(h); if (it != hashverts.end()) { for (hashvert_t &hv : it->second) { if (fabs(hv.point[0] - vert[0]) < POINT_EPSILON && fabs(hv.point[1] - vert[1]) < POINT_EPSILON && fabs(hv.point[2] - vert[2]) < POINT_EPSILON) { return hv.num; } } } const size_t global_vert_num = map.bsp.dvertexes.size(); AddHashVert({vert, global_vert_num}); /* emit a vertex */ map.bsp.dvertexes.emplace_back(vert); return global_vert_num; } //=========================================================================== /* ================== GetEdge Don't allow four way edges (FIXME: What is this?) Returns a global edge number, possibly negative to indicate a backwards edge. ================== */ inline size_t GetEdge(mapentity_t *entity, const qvec3d &p1, const qvec3d &p2, const face_t *face) { if (!face->contents[0].is_valid(options.target_game, false)) FError("Face with invalid contents"); size_t v1 = GetVertex(p1); size_t v2 = GetVertex(p2); // search for an existing edge from v2->v1 const std::pair edge_hash_key = std::make_pair(v2, v1); auto it = hashedges.find(edge_hash_key); if (it != hashedges.end()) { for (const int i : it->second) { if (pEdgeFaces1[i] == NULL && pEdgeFaces0[i]->contents[0].native == face->contents[0].native) { pEdgeFaces1[i] = face; return -i; } } } /* emit an edge */ size_t i = map.bsp.dedges.size(); map.bsp.dedges.emplace_back(bsp2_dedge_t{static_cast(v1), static_cast(v2)}); AddHashEdge(v1, v2, i); pEdgeFaces0[i] = face; return i; } static void FindFaceFragmentEdges(mapentity_t *entity, face_t *face, face_fragment_t *fragment) { fragment->outputnumber = std::nullopt; if (fragment->w.size() > MAXEDGES) { FError("Internal error: face->numpoints > MAXEDGES"); } fragment->edges.resize(fragment->w.size()); for (size_t i = 0; i < fragment->w.size(); i++) { const qvec3d &p1 = fragment->w[i]; const qvec3d &p2 = fragment->w[(i + 1) % fragment->w.size()]; fragment->edges[i] = GetEdge(entity, p1, p2, face); } } /* ================== FindFaceEdges ================== */ static void FindFaceEdges(mapentity_t *entity, face_t *face) { if (!options.includeSkip && map.mtexinfos.at(face->texinfo).flags.is_skip) return; if (map.mtexinfos.at(face->texinfo).flags.is_hint) return; FindFaceFragmentEdges(entity, face, face); for (auto &fragment : face->fragments) { FindFaceFragmentEdges(entity, face, &fragment); } } /* ================ MakeFaceEdges_r ================ */ static int MakeFaceEdges_r(mapentity_t *entity, node_t *node, int progress) { if (node->planenum == PLANENUM_LEAF) return progress; for (face_t *f : node->facelist) { FindFaceEdges(entity, f); } LogPercent(++progress, splitnodes.load()); progress = MakeFaceEdges_r(entity, node->children[0], progress); progress = MakeFaceEdges_r(entity, node->children[1], progress); return progress; } /* ============== EmitFaceFragment ============== */ static void EmitFaceFragment(mapentity_t *entity, face_t *face, face_fragment_t *fragment) { int i; // emit a region Q_assert(!fragment->outputnumber.has_value()); fragment->outputnumber = map.bsp.dfaces.size(); mface_t &out = map.bsp.dfaces.emplace_back(); // emit lmshift map.exported_lmshifts.push_back(face->lmshift[1]); Q_assert(map.bsp.dfaces.size() == map.exported_lmshifts.size()); out.planenum = ExportMapPlane(face->planenum); out.side = face->planeside; out.texinfo = ExportMapTexinfo(face->texinfo); for (i = 0; i < MAXLIGHTMAPS; i++) out.styles[i] = 255; out.lightofs = -1; // emit surfedges out.firstedge = static_cast(map.bsp.dsurfedges.size()); std::copy(fragment->edges.cbegin(), fragment->edges.cbegin() + fragment->w.size(), std::back_inserter(map.bsp.dsurfedges)); fragment->edges.clear(); out.numedges = static_cast(map.bsp.dsurfedges.size()) - out.firstedge; } /* ============== EmitFace ============== */ static void EmitFace(mapentity_t *entity, face_t *face) { if (!options.includeSkip && map.mtexinfos.at(face->texinfo).flags.is_skip) return; if (map.mtexinfos.at(face->texinfo).flags.is_hint) return; EmitFaceFragment(entity, face, face); for (auto &fragment : face->fragments) { EmitFaceFragment(entity, face, &fragment); } } /* ============== GrowNodeRegion ============== */ static void GrowNodeRegion(mapentity_t *entity, node_t *node) { if (node->planenum == PLANENUM_LEAF) return; node->firstface = static_cast(map.bsp.dfaces.size()); for (face_t *face : node->facelist) { Q_assert(face->planenum == node->planenum); // emit a region EmitFace(entity, face); } node->numfaces = static_cast(map.bsp.dfaces.size()) - node->firstface; GrowNodeRegion(entity, node->children[0]); GrowNodeRegion(entity, node->children[1]); } static void CountFace(mapentity_t *entity, face_t *f, size_t &facesCount, size_t &vertexesCount) { if (!options.includeSkip && map.mtexinfos.at(f->texinfo).flags.is_skip) return; if (map.mtexinfos.at(f->texinfo).flags.is_hint) return; if (f->lmshift[1] != 4) map.needslmshifts = true; facesCount++; vertexesCount += f->w.size(); } /* ============== CountData_r ============== */ static void CountData_r(mapentity_t *entity, node_t *node, size_t &facesCount, size_t &vertexesCount) { if (node->planenum == PLANENUM_LEAF) return; for (face_t *f : node->facelist) { CountFace(entity, f, facesCount, vertexesCount); } CountData_r(entity, node->children[0], facesCount, vertexesCount); CountData_r(entity, node->children[1], facesCount, vertexesCount); } /* ================ MakeFaceEdges ================ */ int MakeFaceEdges(mapentity_t *entity, node_t *headnode) { int firstface; LogPrint(LOG_PROGRESS, "---- {} ----\n", __func__); Q_assert(entity->firstoutputfacenumber == -1); entity->firstoutputfacenumber = static_cast(map.bsp.dfaces.size()); size_t facesCount = 0, vertexesCount = 0; CountData_r(entity, headnode, facesCount, vertexesCount); // Accessory data InitHash(); firstface = static_cast(map.bsp.dfaces.size()); MakeFaceEdges_r(entity, headnode, 0); pEdgeFaces0.clear(); pEdgeFaces1.clear(); LogPrint(LOG_PROGRESS, "---- GrowRegions ----\n"); GrowNodeRegion(entity, headnode); return firstface; }