/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #include #include //#include #include #include #include #include #include #include #include #include //mxd #include #include #include #include #include #include #include #if defined(HAVE_EMBREE) && defined (__SSE2__) #include //#include #endif #include #include #include #include #include #include #include #include #include #include using namespace std; bool dirt_in_use = false; static facesup_t *faces_sup; // lit2/bspx stuff /// start of lightmap data uint8_t *filebase; /// offset of start of free space after data (should be kept a multiple of 4) static int file_p; /// offset of end of free space for lightmap data static int file_end; /// start of litfile data std::vector lit_filebase; /// offset of start of free space after litfile data (should be kept a multiple of 12) static int lit_file_p; /// offset of end of space for litfile data static int lit_file_end; /// start of luxfile data std::vector lux_filebase; /// offset of start of free space after luxfile data (should be kept a multiple of 12) static int lux_file_p; /// offset of end of space for luxfile data static int lux_file_end; std::vector modelinfo; std::vector tracelist; std::vector selfshadowlist; std::vector shadowworldonlylist; std::vector switchableshadowlist; std::vector extended_texinfo_flags; int dump_facenum = -1; int dump_vertnum = -1; namespace settings { setting_group worldspawn_group{"Overridable worldspawn keys", 500}; setting_group output_group{"Output format options", 30}; setting_group debug_group{"Debug modes", 40}; setting_group postprocessing_group{"Postprocessing options", 50}; setting_group experimental_group{"Experimental options", 60}; void light_settings::initialize(int argc, const char **argv) { token_parser_t p(argc - 1, argv + 1); auto remainder = parse(p); if (remainder.size() <= 0 || remainder.size() > 1) { printHelp(); } sourceMap = remainder[0]; } void light_settings::postinitialize(int argc, const char **argv) { if (gate.value() > 1) { logging::print("WARNING: -gate value greater than 1 may cause artifacts\n"); } if (radlights.isChanged()) { if (!ParseLightsFile(*radlights.values().begin())) { logging::print("Unable to read surfacelights file {}\n", *radlights.values().begin()); } } if (soft.value() == -1) { switch (extra.value()) { case 2: soft.setValueLocked(1); break; case 4: soft.setValueLocked(2); break; default: soft.setValueLocked(0); break; } } if (debugmode != debugmodes::none) { write_litfile |= lightfile::external; } if (litonly.value()) { write_litfile |= lightfile::external; } if (write_litfile == lightfile::lit2) { logging::print("generating lit2 output only.\n"); } else { if (write_litfile & lightfile::external) logging::print(".lit colored light output requested on command line.\n"); if (write_litfile & lightfile::bspx) logging::print("BSPX colored light output requested on command line.\n"); if (write_luxfile & lightfile::external) logging::print(".lux light directions output requested on command line.\n"); if (write_luxfile & lightfile::bspx) logging::print("BSPX light directions output requested on command line.\n"); } if (debugmode == debugmodes::dirt) { options.globalDirt.setValueLocked(true); } else if (debugmode == debugmodes::bounce || debugmode == debugmodes::bouncelights) { options.bounce.setValueLocked(true); } else if (debugmode == debugmodes::debugneighbours && !debugface.isChanged()) { FError("-debugneighbours without -debugface specified\n"); } if (options.q2rtx.value()) { if (!options.nolighting.isChanged()) { options.nolighting.setValueLocked(true); } } common_settings::postinitialize(argc, argv); } } // namespace settings settings::light_settings options; void SetGlobalSetting(std::string name, std::string value, bool cmdline) { options.setSetting(name, value, cmdline); } void FixupGlobalSettings() { static bool once = false; Q_assert(!once); once = true; // NOTE: This is confusing.. Setting "dirt" "1" implies "minlight_dirt" "1" // (and sunlight_dir/sunlight2_dirt as well), unless those variables were // set by the user to "0". // // We can't just default "minlight_dirt" to "1" because that would enable // dirtmapping by default. if (options.globalDirt.value()) { if (!options.minlightDirt.isChanged()) { options.minlightDirt.setValue(true); } if (!options.sunlight_dirt.isChanged()) { options.sunlight_dirt.setValue(1); } if (!options.sunlight2_dirt.isChanged()) { options.sunlight2_dirt.setValue(1); } } } static std::mutex light_mutex; /* * Return space for the lightmap and colourmap at the same time so it can * be done in a thread-safe manner. * * size is the number of greyscale pixels = number of bytes to allocate * and return in *lightdata */ void GetFileSpace(uint8_t **lightdata, uint8_t **colordata, uint8_t **deluxdata, int size) { light_mutex.lock(); *lightdata = filebase + file_p; *colordata = lit_filebase.data() + lit_file_p; *deluxdata = lux_filebase.data() + lux_file_p; // if size isn't a multiple of 4, round up to the next multiple of 4 if ((size % 4) != 0) { size += (4 - (size % 4)); } // increment the next writing offsets, aligning them to 4 uint8_t boundaries (file_p) // and 12-uint8_t boundaries (lit_file_p/lux_file_p) file_p += size; lit_file_p += 3 * size; lux_file_p += 3 * size; light_mutex.unlock(); if (file_p > file_end) FError("overrun"); if (lit_file_p > lit_file_end) FError("overrun"); } /** * Special version of GetFileSpace for when we're relighting a .bsp and can't modify it. * In this case the offsets are already known. */ void GetFileSpace_PreserveOffsetInBsp(uint8_t **lightdata, uint8_t **colordata, uint8_t **deluxdata, int lightofs) { Q_assert(lightofs >= 0); *lightdata = filebase + lightofs; if (colordata) { *colordata = lit_filebase.data() + (lightofs * 3); } if (deluxdata) { *deluxdata = lux_filebase.data() + (lightofs * 3); } // NOTE: file_p et. al. are not updated, since we're not dynamically allocating the lightmaps } const modelinfo_t *ModelInfoForModel(const mbsp_t *bsp, int modelnum) { return modelinfo.at(modelnum); } const modelinfo_t *ModelInfoForFace(const mbsp_t *bsp, int facenum) { int i; const dmodelh2_t *model; /* Find the correct model offset */ for (i = 0, model = bsp->dmodels.data(); i < bsp->dmodels.size(); i++, model++) { if (facenum < model->firstface) continue; if (facenum < model->firstface + model->numfaces) break; } if (i == bsp->dmodels.size()) { return NULL; } return modelinfo.at(i); } const img::texture *Face_Texture(const mbsp_t *bsp, const mface_t *face) { const char *name = Face_TextureName(bsp, face); if (!name || !*name) { return nullptr; } return img::find(name); } static void LightThread(const mbsp_t *bsp, size_t facenum) { #if defined(HAVE_EMBREE) && defined (__SSE2__) _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON); // _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON); #endif mface_t *f = BSP_GetFace(const_cast(bsp), facenum); /* Find the correct model offset */ const modelinfo_t *face_modelinfo = ModelInfoForFace(bsp, facenum); if (face_modelinfo == NULL) { // ericw -- silenced this warning becasue is causes spam when "skip" faces are used // logging::print("warning: no model has face {}\n", facenum); return; } if (!faces_sup) LightFace(bsp, f, nullptr, options); else if (options.novanilla.value()) { f->lightofs = -1; f->styles[0] = 255; LightFace(bsp, f, faces_sup + facenum, options); } else if (faces_sup[facenum].lmscale == face_modelinfo->lightmapscale) { LightFace(bsp, f, nullptr, options); faces_sup[facenum].lightofs = f->lightofs; for (int i = 0; i < MAXLIGHTMAPS; i++) faces_sup[facenum].styles[i] = f->styles[i]; } else { LightFace(bsp, f, nullptr, options); LightFace(bsp, f, faces_sup + facenum, options); } } static void FindModelInfo(const mbsp_t *bsp) { Q_assert(modelinfo.size() == 0); Q_assert(tracelist.size() == 0); Q_assert(selfshadowlist.size() == 0); Q_assert(shadowworldonlylist.size() == 0); Q_assert(switchableshadowlist.size() == 0); if (!bsp->dmodels.size()) { FError("Corrupt .BSP: bsp->nummodels is 0!"); } if (options.lmscale.isChanged()) { WorldEnt().set("_lightmap_scale", options.lmscale.stringValue()); } float lightmapscale = WorldEnt().get_int("_lightmap_scale"); if (!lightmapscale) lightmapscale = 16; /* the default */ if (lightmapscale <= 0) FError("lightmap scale is 0 or negative\n"); if (options.lmscale.isChanged() || lightmapscale != 16) logging::print("Forcing lightmap scale of {}qu\n", lightmapscale); /*I'm going to do this check in the hopes that there's a benefit to cheaper scaling in engines (especially software * ones that might be able to just do some mip hacks). This tool doesn't really care.*/ { int i; for (i = 1; i < lightmapscale;) { i++; } if (i != lightmapscale) { logging::print("WARNING: lightmap scale is not a power of 2\n"); } } /* The world always casts shadows */ modelinfo_t *world = new modelinfo_t{bsp, &bsp->dmodels[0], lightmapscale}; world->shadow.setValue(1.0f); /* world always casts shadows */ world->phong_angle.copyFrom(options.phongangle); modelinfo.push_back(world); tracelist.push_back(world); for (int i = 1; i < bsp->dmodels.size(); i++) { modelinfo_t *info = new modelinfo_t{bsp, &bsp->dmodels[i], lightmapscale}; modelinfo.push_back(info); /* Find the entity for the model */ std::string modelname = fmt::format("*{}", i); const entdict_t *entdict = FindEntDictWithKeyPair("model", modelname); if (entdict == nullptr) FError("Couldn't find entity for model {}.\n", modelname); // apply settings info->setSettings(*entdict, false); /* Check if this model will cast shadows (shadow => shadowself) */ if (info->switchableshadow.boolValue()) { Q_assert(info->switchshadstyle.value() != 0); switchableshadowlist.push_back(info); } else if (info->shadow.boolValue()) { tracelist.push_back(info); } else if (info->shadowself.boolValue()) { selfshadowlist.push_back(info); } else if (info->shadowworldonly.boolValue()) { shadowworldonlylist.push_back(info); } /* Set up the offset for rotate_* entities */ entdict->get_vector("origin", info->offset); } Q_assert(modelinfo.size() == bsp->dmodels.size()); } // FIXME: in theory can't we calculate the exact amount of // storage required? we'd have to expand it by 4 to account for // lightstyles though static constexpr size_t MAX_MAP_LIGHTING = 0x8000000; /* * ============= * LightWorld * ============= */ static void LightWorld(bspdata_t *bspdata, bool forcedscale) { logging::print("--- LightWorld ---\n"); mbsp_t &bsp = std::get(bspdata->bsp); delete[] filebase; lit_filebase.clear(); lux_filebase.clear(); /* greyscale data stored in a separate buffer */ filebase = new uint8_t[MAX_MAP_LIGHTING]{}; if (!filebase) FError("allocation of {} bytes failed.", MAX_MAP_LIGHTING); file_p = 0; file_end = MAX_MAP_LIGHTING; /* litfile data stored in a separate buffer */ lit_filebase.resize(MAX_MAP_LIGHTING * 3); lit_file_p = 0; lit_file_end = (MAX_MAP_LIGHTING * 3); /* lux data stored in a separate buffer */ lux_filebase.resize(MAX_MAP_LIGHTING * 3); lux_file_p = 0; lux_file_end = (MAX_MAP_LIGHTING * 3); if (forcedscale) bspdata->bspx.entries.erase("LMSHIFT"); auto lmshift_lump = bspdata->bspx.entries.find("LMSHIFT"); if (lmshift_lump == bspdata->bspx.entries.end() && options.write_litfile != lightfile::lit2) faces_sup = nullptr; // no scales, no lit2 else { // we have scales or lit2 output. yay... faces_sup = new facesup_t[bsp.dfaces.size()]{}; if (lmshift_lump != bspdata->bspx.entries.end()) { for (int i = 0; i < bsp.dfaces.size(); i++) faces_sup[i].lmscale = nth_bit(reinterpret_cast(lmshift_lump->second.data())[i]); } else { for (int i = 0; i < bsp.dfaces.size(); i++) faces_sup[i].lmscale = modelinfo.at(0)->lightmapscale; } } CalculateVertexNormals(&bsp); const bool isQuake2map = bsp.loadversion->game->id == GAME_QUAKE_II; // mxd const bool bouncerequired = options.bounce.value() && (options.debugmode == debugmodes::none || options.debugmode == debugmodes::bounce || options.debugmode == debugmodes::bouncelights); // mxd MakeRadiositySurfaceLights(options, &bsp); if (bouncerequired && !options.nolighting.value()) { if (bouncerequired) { MakeBounceLights(options, &bsp); } } if (SurfaceLights().size()) { logging::print("{} surface lights ({} light points) in use.\n", SurfaceLights().size(), TotalSurfacelightPoints()); } if (BounceLights().size()) { // mxd. Print some extra stats... logging::print("{} bounce lights in use.\n", BounceLights().size()); } #if 0 lightbatchthread_info_t info; info.all_batches = MakeLightingBatches(bsp); info.all_contribFaces = MakeContributingFaces(bsp); info.bsp = bsp; RunThreadsOn(0, info.all_batches.size(), LightBatchThread, &info); #else logging::print("--- LightThread ---\n"); // mxd logging::parallel_for(static_cast(0), bsp.dfaces.size(), [&bsp](size_t i) { LightThread(&bsp, i); }); #endif logging::print("Lighting Completed.\n\n"); // Transfer greyscale lightmap (or color lightmap for Q2/HL) to the bsp and update lightdatasize if (!options.litonly.value()) { if (bsp.loadversion->game->has_rgb_lightmap) { bsp.dlightdata.resize(lit_file_p); memcpy(bsp.dlightdata.data(), lit_filebase.data(), bsp.dlightdata.size()); } else { bsp.dlightdata.resize(file_p); memcpy(bsp.dlightdata.data(), filebase, bsp.dlightdata.size()); } } else { // NOTE: bsp.lightdatasize is already valid in the -litonly case } logging::print("lightdatasize: {}\n", bsp.dlightdata.size()); // kill this stuff if its somehow found. bspdata->bspx.entries.erase("LMSTYLE"); bspdata->bspx.entries.erase("LMOFFSET"); if (faces_sup) { std::vector styles(4 * bsp.dfaces.size()); std::vector offsets_mem(bsp.dfaces.size() * sizeof(int32_t)); omemstream offsets(offsets_mem.data(), std::ios_base::out | std::ios_base::binary); offsets << endianness; for (int i = 0; i < bsp.dfaces.size(); i++) { offsets <= faces_sup[i].lightofs; for (int j = 0; j < MAXLIGHTMAPS; j++) styles[i * 4 + j] = faces_sup[i].styles[j]; } bspdata->bspx.transfer("LMSTYLE", styles); bspdata->bspx.transfer("LMOFFSET", offsets_mem); } } static void LoadExtendedTexinfoFlags(const fs::path &sourcefilename, const mbsp_t *bsp) { // always create the zero'ed array extended_texinfo_flags.resize(bsp->texinfo.size()); fs::path filename(sourcefilename); filename.replace_extension("texinfo.json"); std::ifstream texinfofile(filename, std::ios_base::in | std::ios_base::binary); if (!texinfofile) return; logging::print("Loading extended texinfo flags from {}...\n", filename); json j; texinfofile >> j; for (auto it = j.begin(); it != j.end(); ++it) { size_t index = std::stoull(it.key()); if (index >= bsp->texinfo.size()) { logging::print("WARNING: Extended texinfo flags in {} does not match bsp, ignoring\n", filename); memset(extended_texinfo_flags.data(), 0, bsp->texinfo.size() * sizeof(surfflags_t)); return; } auto &val = it.value(); auto &flags = extended_texinfo_flags[index]; if (val.contains("is_skip")) { flags.is_skip = val.at("is_skip").get(); } if (val.contains("is_hint")) { flags.is_hint = val.at("is_hint").get(); } if (val.contains("no_dirt")) { flags.no_dirt = val.at("no_dirt").get(); } if (val.contains("no_shadow")) { flags.no_shadow = val.at("no_shadow").get(); } if (val.contains("no_bounce")) { flags.no_bounce = val.at("no_bounce").get(); } if (val.contains("no_minlight")) { flags.no_minlight = val.at("no_minlight").get(); } if (val.contains("no_expand")) { flags.no_expand = val.at("no_expand").get(); } if (val.contains("light_ignore")) { flags.light_ignore = val.at("light_ignore").get(); } if (val.contains("phong_angle")) { flags.phong_angle = val.at("phong_angle").get(); } if (val.contains("phong_angle_concave")) { flags.phong_angle_concave = val.at("phong_angle_concave").get(); } if (val.contains("minlight")) { flags.minlight = val.at("minlight").get(); } if (val.contains("minlight_color")) { flags.minlight_color = val.at("minlight_color").get(); } if (val.contains("light_alpha")) { flags.light_alpha = val.at("light_alpha").get(); } } } // obj static void ExportObjFace(std::ofstream &f, const mbsp_t *bsp, const mface_t *face, int *vertcount) { // export the vertices and uvs for (int i = 0; i < face->numedges; i++) { const int vertnum = Face_VertexAtIndex(bsp, face, i); const qvec3f normal = GetSurfaceVertexNormal(bsp, face, i).normal; const qvec3f &pos = bsp->dvertexes[vertnum]; fmt::print(f, "v {:.9} {:.9} {:.9}\n", pos[0], pos[1], pos[2]); fmt::print(f, "vn {:.9} {:.9} {:.9}\n", normal[0], normal[1], normal[2]); } f << "f"; for (int i = 0; i < face->numedges; i++) { // .obj vertexes start from 1 // .obj faces are CCW, quake is CW, so reverse the order const int vertindex = *vertcount + (face->numedges - 1 - i) + 1; fmt::print(f, " {}//{}", vertindex, vertindex); } f << '\n'; *vertcount += face->numedges; } static void ExportObj(const fs::path &filename, const mbsp_t *bsp) { std::ofstream objfile(filename); int vertcount = 0; const int start = bsp->dmodels[0].firstface; const int end = bsp->dmodels[0].firstface + bsp->dmodels[0].numfaces; for (int i = start; i < end; i++) { ExportObjFace(objfile, bsp, BSP_GetFace(bsp, i), &vertcount); } logging::print("Wrote {}\n", filename); } // obj static vector> faceleafs; static vector leafhassky; // index some stuff from the bsp static void BuildPvsIndex(const mbsp_t *bsp) { // build leafsForFace faceleafs.resize(bsp->dfaces.size()); for (size_t i = 0; i < bsp->dleafs.size(); i++) { const mleaf_t &leaf = bsp->dleafs[i]; for (int k = 0; k < leaf.nummarksurfaces; k++) { const int facenum = bsp->dleaffaces[leaf.firstmarksurface + k]; faceleafs.at(facenum).push_back(&leaf); } } // build leafhassky leafhassky.resize(bsp->dleafs.size(), false); for (size_t i = 0; i < bsp->dleafs.size(); i++) { const bsp2_dleaf_t &leaf = bsp->dleafs[i]; // check for sky, contents check if (bsp->loadversion->game->contents_are_sky({ leaf.contents })) { leafhassky.at(i) = true; continue; } // search for sky faces for (size_t k = 0; k < leaf.nummarksurfaces; k++) { const mface_t &surf = bsp->dfaces[bsp->dleaffaces[leaf.firstmarksurface + k]]; const mtexinfo_t &texinfo = bsp->texinfo[surf.texinfo]; if (bsp->loadversion->game->id == GAME_QUAKE_II) { if (texinfo.flags.native & Q2_SURF_SKY) { leafhassky.at(i) = true; } break; } const char *texname = Face_TextureName(bsp, &surf); if (!strncmp("sky", texname, 3)) { leafhassky.at(i) = true; break; } } } } bool Leaf_HasSky(const mbsp_t *bsp, const mleaf_t *leaf) { const int leafnum = leaf - bsp->dleafs.data(); return leafhassky.at(leafnum); } // returns the face with a centroid nearest the given point. static const mface_t *Face_NearestCentroid(const mbsp_t *bsp, const qvec3f &point) { const mface_t *nearest_face = NULL; float nearest_dist = FLT_MAX; for (int i = 0; i < bsp->dfaces.size(); i++) { const mface_t *f = BSP_GetFace(bsp, i); const qvec3f fc = Face_Centroid(bsp, f); const qvec3f distvec = fc - point; const float dist = qv::length(distvec); if (dist < nearest_dist) { nearest_dist = dist; nearest_face = f; } } return nearest_face; } static void FindDebugFace(const mbsp_t *bsp) { if (!options.debugface.isChanged()) return; const mface_t *f = Face_NearestCentroid(bsp, options.debugface.value()); if (f == NULL) FError("f == NULL\n"); const int facenum = f - bsp->dfaces.data(); dump_facenum = facenum; const modelinfo_t *mi = ModelInfoForFace(bsp, facenum); const int modelnum = mi ? (mi->model - bsp->dmodels.data()) : -1; const char *texname = Face_TextureName(bsp, f); logging::funcprint("dumping face {} (texture '{}' model {})\n", facenum, texname, modelnum); } // returns the vert nearest the given point static int Vertex_NearestPoint(const mbsp_t *bsp, const qvec3d &point) { int nearest_vert = -1; float nearest_dist = std::numeric_limits::infinity(); for (int i = 0; i < bsp->dvertexes.size(); i++) { const qvec3f &vertex = bsp->dvertexes[i]; float dist = qv::distance(vertex, point); if (dist < nearest_dist) { nearest_dist = dist; nearest_vert = i; } } return nearest_vert; } static void FindDebugVert(const mbsp_t *bsp) { if (!options.debugvert.isChanged()) return; int v = Vertex_NearestPoint(bsp, options.debugvert.value()); logging::funcprint("dumping vert {} at {}\n", v, bsp->dvertexes[v]); dump_vertnum = v; } static void SetLitNeeded() { if (!options.write_litfile) { if (options.novanilla.value()) { options.write_litfile = lightfile::bspx; logging::print("Colored light entities/settings detected: " "bspxlit output enabled.\n"); } else { options.write_litfile = lightfile::external; logging::print("Colored light entities/settings detected: " ".lit output enabled.\n"); } } } static void CheckLitNeeded(const settings::worldspawn_keys &cfg) { // check lights for (const auto &light : GetLights()) { if (!qv::epsilonEqual(vec3_white, light->color.value(), EQUAL_EPSILON) || light->projectedmip != nullptr) { // mxd. Projected mips could also use .lit output SetLitNeeded(); return; } } // check global settings if (cfg.bouncecolorscale.value() != 0 || !qv::epsilonEqual(cfg.minlight_color.value(), vec3_white, EQUAL_EPSILON) || !qv::epsilonEqual(cfg.sunlight_color.value(), vec3_white, EQUAL_EPSILON) || !qv::epsilonEqual(cfg.sun2_color.value(), vec3_white, EQUAL_EPSILON) || !qv::epsilonEqual(cfg.sunlight2_color.value(), vec3_white, EQUAL_EPSILON) || !qv::epsilonEqual(cfg.sunlight3_color.value(), vec3_white, EQUAL_EPSILON)) { SetLitNeeded(); return; } } #if 0 static void PrintLight(const light_t &light) { bool first = true; auto settings = const_cast(light).settings(); for (const auto &setting : settings.allSettings()) { if (!setting->isChanged()) continue; // don't spam default values // print separator if (!first) { logging::print("; "); } else { first = false; } logging::print("{}={}", setting->primaryName(), setting->stringValue()); } logging::print("\n"); } static void PrintLights(void) { logging::print("===PrintLights===\n"); for (const auto &light : GetLights()) { PrintLight(light); } } #endif static inline void WriteNormals(const mbsp_t &bsp, bspdata_t &bspdata) { std::set unique_normals; size_t num_normals = 0; for (auto &face : bsp.dfaces) { auto &cache = FaceCacheForFNum(&face - bsp.dfaces.data()); for (auto &normals : cache.normals()) { unique_normals.insert(qv::Snap(normals.normal)); unique_normals.insert(qv::Snap(normals.tangent)); unique_normals.insert(qv::Snap(normals.bitangent)); num_normals += 3; } } size_t data_size = sizeof(uint32_t) + (sizeof(qvec3f) * unique_normals.size()) + (sizeof(uint32_t) * num_normals); std::vector data(data_size); omemstream stream(data.data(), data_size); stream << endianness; stream <= numeric_cast(unique_normals.size()); std::map mapped_normals; for (auto &n : unique_normals) { stream <= std::tie(n[0], n[1], n[2]); mapped_normals.emplace(n, mapped_normals.size()); } for (auto &face : bsp.dfaces) { auto &cache = FaceCacheForFNum(&face - bsp.dfaces.data()); for (auto &n : cache.normals()) { stream <= numeric_cast(mapped_normals[qv::Snap(n.normal)]); stream <= numeric_cast(mapped_normals[qv::Snap(n.tangent)]); stream <= numeric_cast(mapped_normals[qv::Snap(n.bitangent)]); } } Q_assert(stream.tellp() == data_size); logging::print(logging::flag::VERBOSE, "Compressed {} normals down to {}\n", num_normals, unique_normals.size()); bspdata.bspx.transfer("FACENORMALS", data); } /* * ================== * main * light modelfile * ================== */ int light_main(int argc, const char **argv) { bspdata_t bspdata; options.preinitialize(argc, argv); options.initialize(argc, argv); auto start = I_FloatTime(); fs::path source = options.sourceMap; logging::init(fs::path(source).replace_filename(source.stem().string() + "-light").replace_extension("log"), options); // delete previous litfile if (!options.onlyents.value()) { source.replace_extension("lit"); remove(source); } source.replace_extension("rad"); if (source != "lights.rad") ParseLightsFile("lights.rad"); // generic/default name ParseLightsFile(source); // map-specific file name source.replace_extension("bsp"); LoadBSPFile(source, &bspdata); bspdata.version->game->init_filesystem(source, options); ConvertBSPFormat(&bspdata, &bspver_generic); mbsp_t &bsp = std::get(bspdata.bsp); // mxd. Use 1.0 rangescale as a default to better match with qrad3/arghrad if (bspdata.loadversion->game->id == GAME_QUAKE_II) { if (!options.rangescale.isChanged()) { options.rangescale.setValue(1.0f); } if (!options.bouncecolorscale.isChanged()) { options.bouncecolorscale.setValue(1.0f); } if (!options.bouncescale.isChanged()) { options.bouncescale.setValue(1.5f); } if (!options.bounce.isChanged()) { options.bounce.setValue(true); } } // check vis approx type if (options.visapprox.value() == visapprox_t::AUTO) { if (bspdata.loadversion->game->id == GAME_QUAKE_II) { options.visapprox.setValue(visapprox_t::VIS); } else { options.visapprox.setValue(visapprox_t::RAYS); } } img::init_palette(bspdata.loadversion->game); img::load_textures(&bsp); BuildPvsIndex(&bsp); LoadExtendedTexinfoFlags(source, &bsp); LoadEntities(options, &bsp); options.postinitialize(argc, argv); FindModelInfo(&bsp); FindDebugFace(&bsp); FindDebugVert(&bsp); MakeTnodes(&bsp); if (options.debugmode == debugmodes::phong_obj) { CalculateVertexNormals(&bsp); source.replace_extension("obj"); ExportObj(source, &bsp); logging::close(); return 0; } SetupLights(options, &bsp); // PrintLights(); if (!options.onlyents.value()) { if (!bspdata.loadversion->game->has_rgb_lightmap) { CheckLitNeeded(options); } SetupDirt(options); LightWorld(&bspdata, options.lmscale.isChanged()); // invalidate normals bspdata.bspx.entries.erase("FACENORMALS"); if (options.write_normals.value()) { WriteNormals(bsp, bspdata); } /*invalidate any bspx lighting info early*/ bspdata.bspx.entries.erase("RGBLIGHTING"); bspdata.bspx.entries.erase("LIGHTINGDIR"); if (options.write_litfile == lightfile::lit2) { WriteLitFile(&bsp, faces_sup, source, 2); return 0; // run away before any files are written } /*fixme: add a new per-surface offset+lmscale lump for compat/versitility?*/ if (options.write_litfile & lightfile::external) { WriteLitFile(&bsp, faces_sup, source, LIT_VERSION); } if (options.write_litfile & lightfile::bspx) { lit_filebase.resize(bsp.dlightdata.size() * 3); bspdata.bspx.transfer("RGBLIGHTING", lit_filebase); } if (options.write_luxfile & lightfile::external) { WriteLuxFile(&bsp, source, LIT_VERSION); } if (options.write_luxfile & lightfile::bspx) { lux_filebase.resize(bsp.dlightdata.size() * 3); bspdata.bspx.transfer("LIGHTINGDIR", lux_filebase); } } /* -novanilla + internal lighting = no grey lightmap */ if (options.novanilla.value() && (options.write_litfile & lightfile::bspx)) { bsp.dlightdata.clear(); } #if 0 ExportObj(source, bsp); #endif WriteEntitiesToString(options, &bsp); /* Convert data format back if necessary */ ConvertBSPFormat(&bspdata, bspdata.loadversion); if (!options.litonly.value()) { WriteBSPFile(source, &bspdata); } auto end = I_FloatTime(); logging::print("{:.3} seconds elapsed\n", (end - start)); logging::print("\n"); logging::print("stats:\n"); logging::print("{} lights tested, {} hits per sample point\n", static_cast(total_light_rays) / static_cast(total_samplepoints), static_cast(total_light_ray_hits) / static_cast(total_samplepoints)); logging::print("{} surface lights tested, {} hits per sample point\n", static_cast(total_surflight_rays) / static_cast(total_samplepoints), static_cast(total_surflight_ray_hits) / static_cast(total_samplepoints)); // mxd logging::print("{} bounce lights tested, {} hits per sample point\n", static_cast(total_bounce_rays) / static_cast(total_samplepoints), static_cast(total_bounce_ray_hits) / static_cast(total_samplepoints)); logging::print("{} empty lightmaps\n", static_cast(fully_transparent_lightmaps)); logging::close(); return 0; }