/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 2017 Eric Wasylishen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #ifndef __LIGHT_PHONG_H__ #define __LIGHT_PHONG_H__ #include #include #include #include #include #include void CalcualateVertexNormals(const bsp2_t *bsp); const glm::vec3 GetSurfaceVertexNormal(const bsp2_t *bsp, const bsp2_dface_t *f, const int vertindex); bool FacesSmoothed(const bsp2_dface_t *f1, const bsp2_dface_t *f2); const std::set &GetSmoothFaces(const bsp2_dface_t *face); const std::vector &GetPlaneFaces(const bsp2_dface_t *face); const glm::vec3 GetSurfaceVertexNormal(const bsp2_t *bsp, const bsp2_dface_t *f, const int v); const bsp2_dface_t *Face_EdgeIndexSmoothed(const bsp2_t *bsp, const bsp2_dface_t *f, const int edgeindex); #endif /* __LIGHT_PHONG_H__ */