// Game: Quake // Format: Standard // entity 0 { "spawnflags" "0" "classname" "worldspawn" "wad" "free_wad.wad" "light" "150" // brush 0 { ( 32 -8 -32 ) ( 32 -8 32 ) ( 32 -0 -32 ) bolt1 -32 16 90 1 1 ( 2 -0 -4 ) ( 2 128 -4 ) ( 2 -0 124 ) bolt1 -32 16 90 1 1 ( -32 -0 32 ) ( -32 -0 -32 ) ( 32 -0 32 ) bolt1 -32 32 -0 1 1 ( 32 -8 32 ) ( 32 -8 -32 ) ( -32 -8 32 ) bolt1 -32 32 -0 1 1 ( 32 -8 32 ) ( -32 -8 32 ) ( 32 -0 32 ) bolt1 -32 16 -0 1 -1 ( 32 -8 -32 ) ( 32 -0 -32 ) ( -32 -8 -32 ) bolt1 -32 16 -0 1 -1 } // brush 1 { ( 2 -8 -32 ) ( 2 -8 -18 ) ( 2 -0 -32 ) bolt1 -32 16 90 1 1 ( -8 -0 -32 ) ( -8 -0 -18 ) ( -8 -8 -32 ) bolt1 -32 16 90 1 1 ( -8 -0 -32 ) ( 2 -0 -32 ) ( -8 -0 -18 ) bolt1 -32 32 -0 1 1 ( -8 -8 -32 ) ( -8 -8 -18 ) ( 2 -8 -32 ) bolt1 -32 32 -0 1 1 ( -8 -8 -18 ) ( -8 -0 -18 ) ( 2 -8 -18 ) bolt1 -32 16 -0 1 -1 ( -8 -8 -32 ) ( 2 -8 -32 ) ( -8 -0 -32 ) bolt1 -32 16 -0 1 -1 } // brush 2 { ( 2 -8 32 ) ( 2 -0 32 ) ( 2 -8 16 ) bolt1 -32 16 90 1 1 ( -8 -0 32 ) ( -8 -8 32 ) ( -8 -0 16 ) bolt1 -32 16 90 1 1 ( -8 -0 32 ) ( -8 -0 16 ) ( -0 -0 32 ) bolt1 -32 32 -0 1 1 ( -8 -8 32 ) ( -0 -8 32 ) ( -8 -8 16 ) bolt1 -32 32 -0 1 1 ( -0 -0 32 ) ( -0 -8 32 ) ( -8 -0 32 ) bolt1 -32 16 -0 1 -1 ( -8 -0 16 ) ( -8 -8 16 ) ( -0 -0 16 ) bolt1 -32 16 -0 1 -1 } // brush 3 { ( -1 -0 -11 ) ( -1 -0 -18 ) ( -1 -8 -11 ) bolt1 -32 16 90 1 1 ( -1 -0 -11 ) ( -1 -8 -11 ) ( -7 -0 -15 ) bolt1 -32 16 -0 1 -1 ( -7 -0 -18 ) ( -7 -0 -15 ) ( -7 -8 -18 ) bolt1 -32 16 90 1 1 ( -1 -0 -18 ) ( -1 -0 -11 ) ( -7 -0 -18 ) bolt1 -32 32 -0 1 1 ( -1 -8 -18 ) ( -7 -8 -18 ) ( -1 -8 -11 ) bolt1 -32 32 -0 1 1 ( -1 -8 -18 ) ( -1 -0 -18 ) ( -7 -8 -18 ) bolt1 -32 16 -0 1 -1 } // brush 4 { ( -1 -0 16 ) ( -1 -0 10 ) ( -1 -8 16 ) bolt1 -32 16 90 1 1 ( -7 -8 12 ) ( -1 -8 10 ) ( -7 -0 12 ) bolt1 -32 16 -0 1 -1 ( -7 -0 16 ) ( -7 -8 16 ) ( -7 -0 12 ) bolt1 -32 16 90 1 1 ( -1 -0 16 ) ( -7 -0 16 ) ( -1 -0 10 ) bolt1 -32 32 -0 1 1 ( -1 -8 16 ) ( -1 -8 10 ) ( -7 -8 16 ) bolt1 -32 32 -0 1 1 ( -1 -0 16 ) ( -1 -8 16 ) ( -7 -0 16 ) bolt1 -32 16 -0 1 -1 } // brush 5 { ( -96 -64 -96 ) ( -32 -64 -80 ) ( -32 -64 -96 ) bolt1 0 0 0 1 1 ( -208 -64 -96 ) ( -208 64 -80 ) ( -208 -64 -80 ) bolt1 0 0 0 1 1 ( -96 -64 -96 ) ( -32 64 -96 ) ( -96 64 -96 ) bolt1 0 0 0 1 1 ( -96 -64 -80 ) ( -32 64 -80 ) ( -32 -64 -80 ) bolt1 0 0 0 1 1 ( -96 160 -96 ) ( -32 160 -80 ) ( -96 160 -80 ) bolt1 0 0 0 1 1 ( -32 -64 -96 ) ( -32 64 -80 ) ( -32 64 -96 ) bolt1 0 0 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "-128 48 -56" "angle" "-0" }