// Game: Quake 2 // Format: Quake2 (Valve) // entity 0 { "classname" "worldspawn" "_tb_textures" "textures/e1u1" "_bounce" "0" // brush 0 { ( 928 -1072 880 ) ( 928 -1504 880 ) ( 928 -1504 864 ) e1u1/box3_7 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 ( 928 -1504 880 ) ( 1120 -1504 880 ) ( 1120 -1504 864 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 ( 1120 -1504 864 ) ( 1120 -1072 864 ) ( 928 -1072 864 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 0 0 ( 928 -1072 880 ) ( 1120 -1072 880 ) ( 1120 -1504 880 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 0 0 ( 1120 -1072 864 ) ( 1120 -1072 880 ) ( 928 -1072 880 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 ( 1120 -1504 880 ) ( 1120 -1072 880 ) ( 1120 -1072 864 ) e1u1/box3_7 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 } // brush 1 { ( 928 -1072 1040 ) ( 928 -1504 1040 ) ( 928 -1504 1024 ) e1u1/box3_7 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 ( 928 -1504 1040 ) ( 1120 -1504 1040 ) ( 1120 -1504 1024 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 ( 1120 -1504 1024 ) ( 1120 -1072 1024 ) ( 928 -1072 1024 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 0 0 ( 928 -1072 1040 ) ( 1120 -1072 1040 ) ( 1120 -1504 1040 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 0 0 ( 1120 -1072 1024 ) ( 1120 -1072 1040 ) ( 928 -1072 1040 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 ( 1120 -1504 1040 ) ( 1120 -1072 1040 ) ( 1120 -1072 1024 ) e1u1/box3_7 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 } // brush 2 { ( 1120 -1072 1024 ) ( 1120 -1504 1024 ) ( 1120 -1504 880 ) e1u1/box3_7 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 ( 1120 -1504 1024 ) ( 1136 -1504 1024 ) ( 1136 -1504 880 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 ( 1136 -1504 880 ) ( 1136 -1072 880 ) ( 1120 -1072 880 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 0 0 ( 1120 -1072 1024 ) ( 1136 -1072 1024 ) ( 1136 -1504 1024 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 0 0 ( 1136 -1072 880 ) ( 1136 -1072 1024 ) ( 1120 -1072 1024 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 ( 1136 -1504 1024 ) ( 1136 -1072 1024 ) ( 1136 -1072 880 ) e1u1/box3_7 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 } // brush 3 { ( 928 -1072 1024 ) ( 928 -1504 1024 ) ( 928 -1504 880 ) e1u1/box3_7 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 ( 928 -1504 1024 ) ( 944 -1504 1024 ) ( 944 -1504 880 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 ( 944 -1504 880 ) ( 944 -1072 880 ) ( 928 -1072 880 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 0 0 ( 928 -1072 1024 ) ( 944 -1072 1024 ) ( 944 -1504 1024 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 0 0 ( 944 -1072 880 ) ( 944 -1072 1024 ) ( 928 -1072 1024 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 ( 944 -1504 1024 ) ( 944 -1072 1024 ) ( 944 -1072 880 ) e1u1/box3_7 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 } // brush 4 { ( 944 -1072 1024 ) ( 944 -1088 1024 ) ( 944 -1088 880 ) e1u1/box3_7 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 ( 944 -1088 1024 ) ( 1120 -1088 1024 ) ( 1120 -1088 880 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 ( 1120 -1088 880 ) ( 1120 -1072 880 ) ( 944 -1072 880 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 0 0 ( 944 -1072 1024 ) ( 1120 -1072 1024 ) ( 1120 -1088 1024 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 0 0 ( 1120 -1072 880 ) ( 1120 -1072 1024 ) ( 944 -1072 1024 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 ( 1120 -1088 1024 ) ( 1120 -1072 1024 ) ( 1120 -1072 880 ) e1u1/box3_7 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 } // brush 5 { ( 936 -1504 1024 ) ( 936 -1520 1024 ) ( 936 -1520 880 ) e1u1/box3_7 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 ( 936 -1520 1024 ) ( 1112 -1520 1024 ) ( 1112 -1520 880 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 ( 1112 -1520 880 ) ( 1112 -1504 880 ) ( 936 -1504 880 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 0 0 ( 936 -1504 1024 ) ( 1112 -1504 1024 ) ( 1112 -1520 1024 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 0 0 ( 1112 -1504 880 ) ( 1112 -1504 1024 ) ( 936 -1504 1024 ) e1u1/box3_7 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 ( 1112 -1520 1024 ) ( 1112 -1504 1024 ) ( 1112 -1504 880 ) e1u1/box3_7 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 0 } } // entity 1 { "classname" "info_player_start" "origin" "1040 -1184 904" "angle" "270" } // entity 2 { "classname" "func_group" "_surflight_rescale" "0" // brush 0 { ( 968 -1264 992 ) ( 968 -1464 992 ) ( 968 -1464 904 ) e1u1/box3_6 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 1 100 ( 968 -1464 992 ) ( 1104 -1464 992 ) ( 1104 -1464 904 ) e1u1/box3_6 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 1 100 ( 1104 -1464 904 ) ( 1104 -1264 904 ) ( 968 -1264 904 ) e1u1/box3_6 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 1 100 ( 968 -1264 992 ) ( 1104 -1264 992 ) ( 1104 -1464 992 ) e1u1/box3_6 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 1 100 ( 1104 -1264 904 ) ( 1104 -1264 992 ) ( 968 -1264 992 ) e1u1/box3_6 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 1 100 ( 1104 -1464 992 ) ( 1104 -1264 992 ) ( 1104 -1264 904 ) e1u1/box3_6 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 1 100 } }