// Game: Quake // Format: Valve // entity 0 { "mapversion" "220" "classname" "worldspawn" "wad" "deprecated/free_wad.wad;deprecated/hintskip.wad" // brush 0 { ( -336 -64 -16 ) ( -336 -63 -16 ) ( -336 -64 -15 ) bally [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -128 -16 ) ( -64 -128 -15 ) ( -63 -128 -16 ) bally [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) bally [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) bally [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 816 16 ) ( 65 816 16 ) ( 64 816 17 ) bally [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 432 64 16 ) ( 432 64 17 ) ( 432 65 16 ) bally [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 1 { ( 416 816 368 ) ( 416 -128 368 ) ( 416 816 16 ) bally [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 432 -128 16 ) ( 416 -128 16 ) ( 432 -128 368 ) bally [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 432 816 16 ) ( 416 816 16 ) ( 432 -128 16 ) bally [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 432 -128 368 ) ( 416 -128 368 ) ( 432 816 368 ) bally [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 432 816 368 ) ( 416 816 368 ) ( 432 816 16 ) bally [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 432 -128 368 ) ( 432 816 368 ) ( 432 -128 16 ) bally [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 2 { ( -336 -128 16 ) ( -336 816 16 ) ( -336 -128 368 ) bally [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -336 -128 368 ) ( -320 -128 368 ) ( -336 -128 16 ) bally [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -336 -128 16 ) ( -320 -128 16 ) ( -336 816 16 ) bally [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -336 816 368 ) ( -320 816 368 ) ( -336 -128 368 ) bally [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -336 816 16 ) ( -320 816 16 ) ( -336 816 368 ) bally [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -320 -128 16 ) ( -320 -128 368 ) ( -320 816 16 ) bally [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 3 { ( -320 816 368 ) ( -320 800 368 ) ( -320 816 16 ) bally [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 416 800 368 ) ( 416 800 16 ) ( -320 800 368 ) bally [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -320 816 16 ) ( -320 800 16 ) ( 416 816 16 ) bally [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 416 816 368 ) ( 416 800 368 ) ( -320 816 368 ) bally [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 416 816 368 ) ( -320 816 368 ) ( 416 816 16 ) bally [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 416 816 16 ) ( 416 800 16 ) ( 416 816 368 ) bally [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 4 { ( -320 -128 16 ) ( -320 -112 16 ) ( -320 -128 368 ) bally [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 416 -128 16 ) ( -320 -128 16 ) ( 416 -128 368 ) bally [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 416 -128 16 ) ( 416 -112 16 ) ( -320 -128 16 ) bally [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -320 -128 368 ) ( -320 -112 368 ) ( 416 -128 368 ) bally [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -320 -112 16 ) ( 416 -112 16 ) ( -320 -112 368 ) bally [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 416 -128 368 ) ( 416 -112 368 ) ( 416 -128 16 ) bally [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 5 { ( -320 -112 368 ) ( -320 -112 352 ) ( -320 800 368 ) sky3 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 416 -112 368 ) ( 416 -112 352 ) ( -320 -112 368 ) sky3 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 416 800 160 ) ( -320 800 160 ) ( 416 -112 160 ) sky3 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 416 800 368 ) ( 416 -112 368 ) ( -320 800 368 ) sky3 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -320 800 368 ) ( -320 800 352 ) ( 416 800 368 ) sky3 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 416 800 368 ) ( 416 800 352 ) ( 416 -112 368 ) sky3 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 6 { ( 96 272 52 ) ( 128 320 160 ) ( 48 208 160 ) skip [ -0.5812381937190964 -0.8137334712067349 0 0 ] [ 0.014011936247737871 -0.010008525891241337 -0.9998517365350094 0 ] 0 1 1 ( 96 272 52 ) ( 160 288 16 ) ( 128 320 160 ) skip [ -0.9191450300180579 -0.3939192985791677 0 0 ] [ 0.1103411073357252 -0.2574625837833588 -0.9599676338208091 0 ] 0 1 1 ( -320 -112 16 ) ( -320 -112 368 ) ( 416 -112 16 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 64 64 16 ) ( 65 64 16 ) ( 64 65 16 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 128 320 160 ) ( 160 288 16 ) ( 48 208 160 ) bally [ 0 0 1.0000000000000002 -60.324303 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 } // brush 7 { ( 96 336 52 ) ( 48 432 160 ) ( 128 320 160 ) skip [ 0.5812381937190965 -0.813733471206735 0 0 ] [ -0.12463786013791102 -0.08902704295565074 -0.9882001768077232 0 ] 0 1 1 ( 128 320 160 ) ( 160 288 16 ) ( 96 336 52 ) skip [ 0.813733471206735 -0.5812381937190964 0 0 ] [ -0.02999002997227586 -0.04198604196118621 -0.9986679980767861 0 ] 0 1 1 ( 64 64 16 ) ( 65 64 16 ) ( 64 65 16 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 416 800 368 ) ( -320 800 368 ) ( 416 800 16 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 48 432 160 ) ( 160 288 16 ) ( 128 320 160 ) bally [ 0 0 1.0000000000000002 -60.324303 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "128 16 75" "angle" "0" }