// Game: Quake 2 // Format: Quake2 // entity 0 { "classname" "worldspawn" "_tb_textures" "textures/e1u1" // brush 0 { ( 60 128 112 ) ( 60 -128 112 ) ( 60 128 -16 ) e1u1/c_met11_2 0 0 0 1 1 ( 64 -128 -16 ) ( 60 -128 -16 ) ( 64 -128 112 ) e1u1/c_met11_2 0 0 0 1 1 ( 64 128 -16 ) ( 60 128 -16 ) ( 64 -128 -16 ) e1u1/c_met11_2 0 0 0 1 1 ( 64 -128 112 ) ( 60 -128 112 ) ( 64 128 112 ) e1u1/c_met11_2 0 0 0 1 1 ( 64 128 112 ) ( 60 128 112 ) ( 64 128 -16 ) e1u1/c_met11_2 0 0 0 1 1 ( 64 -128 112 ) ( 64 128 112 ) ( 64 -128 -16 ) e1u1/c_met11_2 0 0 0 1 1 } // brush 1 { ( -64 -128 -16 ) ( -64 128 -16 ) ( -64 -128 112 ) e1u1/c_met11_2 0 0 0 1 1 ( -64 -128 112 ) ( -60 -128 112 ) ( -64 -128 -16 ) e1u1/c_met11_2 0 0 0 1 1 ( -64 -128 -16 ) ( -60 -128 -16 ) ( -64 128 -16 ) e1u1/c_met11_2 0 0 0 1 1 ( -64 128 112 ) ( -60 128 112 ) ( -64 -128 112 ) e1u1/c_met11_2 0 0 0 1 1 ( -64 128 -16 ) ( -60 128 -16 ) ( -64 128 112 ) e1u1/c_met11_2 0 0 0 1 1 ( -60 -128 -16 ) ( -60 -128 112 ) ( -60 128 -16 ) e1u1/c_met11_2 0 0 0 1 1 } // brush 2 { ( -60 128 112 ) ( -60 124 112 ) ( -60 128 -16 ) e1u1/c_met11_2 0 0 0 1 1 ( 60 124 112 ) ( 60 124 -16 ) ( -60 124 112 ) e1u1/c_met11_2 0 0 0 1 1 ( -60 128 -16 ) ( -60 124 -16 ) ( 60 128 -16 ) e1u1/c_met11_2 0 0 0 1 1 ( 60 128 112 ) ( 60 124 112 ) ( -60 128 112 ) e1u1/c_met11_2 0 0 0 1 1 ( 60 128 112 ) ( -60 128 112 ) ( 60 128 -16 ) e1u1/c_met11_2 0 0 0 1 1 ( 60 128 -16 ) ( 60 124 -16 ) ( 60 128 112 ) e1u1/c_met11_2 0 0 0 1 1 } // brush 3 { ( -60 -128 -16 ) ( -60 -124 -16 ) ( -60 -128 112 ) e1u1/c_met11_2 0 0 0 1 1 ( 60 -128 -16 ) ( -60 -128 -16 ) ( 60 -128 112 ) e1u1/c_met11_2 0 0 0 1 1 ( 60 -128 -16 ) ( 60 -124 -16 ) ( -60 -128 -16 ) e1u1/c_met11_2 0 0 0 1 1 ( -60 -128 112 ) ( -60 -124 112 ) ( 60 -128 112 ) e1u1/c_met11_2 0 0 0 1 1 ( -60 -124 -16 ) ( 60 -124 -16 ) ( -60 -124 112 ) e1u1/c_met11_2 0 0 0 1 1 ( 60 -128 112 ) ( 60 -124 112 ) ( 60 -128 -16 ) e1u1/c_met11_2 0 0 0 1 1 } // brush 4 { ( -60 -124 112 ) ( -60 -124 108 ) ( -60 124 112 ) e1u1/c_met11_2 0 0 0 1 1 ( 60 -124 112 ) ( 60 -124 108 ) ( -60 -124 112 ) e1u1/c_met11_2 0 0 0 1 1 ( 60 124 108 ) ( -60 124 108 ) ( 60 -124 108 ) e1u1/c_met11_2 0 0 0 1 1 ( 60 124 112 ) ( 60 -124 112 ) ( -60 124 112 ) e1u1/c_met11_2 0 0 0 1 1 ( -60 124 112 ) ( -60 124 108 ) ( 60 124 112 ) e1u1/c_met11_2 0 0 0 1 1 ( 60 124 112 ) ( 60 124 108 ) ( 60 -124 112 ) e1u1/c_met11_2 0 0 0 1 1 } // brush 5 { ( -60 124 -16 ) ( -60 124 -12 ) ( -60 -124 -16 ) e1u1/c_met11_2 0 0 0 1 1 ( -60 -124 -16 ) ( -60 -124 -12 ) ( 60 -124 -16 ) e1u1/c_met11_2 0 0 0 1 1 ( -60 124 -16 ) ( -60 -124 -16 ) ( 60 124 -16 ) e1u1/c_met11_2 0 0 0 1 1 ( -60 -124 -12 ) ( -60 124 -12 ) ( 60 -124 -12 ) e1u1/c_met11_2 0 0 0 1 1 ( 60 124 -16 ) ( 60 124 -12 ) ( -60 124 -16 ) e1u1/c_met11_2 0 0 0 1 1 ( 60 -124 -16 ) ( 60 -124 -12 ) ( 60 124 -16 ) e1u1/c_met11_2 0 0 0 1 1 } // brush 6 { ( 0 48 -12 ) ( 0 49 -12 ) ( 0 48 -11 ) e1u1/c_met11_2 0 0 0 1 1 ( 52 32 -12 ) ( 52 32 -11 ) ( 53 32 -12 ) e1u1/c_met11_2 0 0 0 1 1 ( 52 48 -12 ) ( 53 48 -12 ) ( 52 49 -12 ) e1u1/c_met11_2 0 0 0 1 1 ( 60 56 108 ) ( 60 57 108 ) ( 61 56 108 ) e1u1/c_met11_2 0 0 0 1 1 ( 60 56 -8 ) ( 61 56 -8 ) ( 60 56 -7 ) e1u1/c_met11_2 0 0 0 1 1 ( 60 56 -8 ) ( 60 56 -7 ) ( 60 57 -8 ) e1u1/c_met11_2 0 0 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "-4 -88 12" } // entity 2 { "classname" "func_areaportal" "targetname" "a1" // brush 0 { ( -60 48 -12 ) ( -60 49 -12 ) ( -60 48 -11 ) e1u1/trigger 4 0 0 1 1 ( -60 48 -12 ) ( -60 48 -11 ) ( -59 48 -12 ) e1u1/trigger 0 0 0 1 1 ( -60 48 -12 ) ( -59 48 -12 ) ( -60 49 -12 ) e1u1/trigger 0 -4 0 1 1 ( 0 52 108 ) ( 0 53 108 ) ( 1 52 108 ) e1u1/trigger 0 -4 0 1 1 ( 0 52 -8 ) ( 1 52 -8 ) ( 0 52 -7 ) e1u1/trigger 0 0 0 1 1 ( 0 52 -8 ) ( 0 52 -7 ) ( 0 53 -8 ) e1u1/trigger 4 0 0 1 1 } } // entity 3 { "classname" "func_areaportal" "targetname" "a1" // brush 0 { ( -60 36 -12 ) ( -60 37 -12 ) ( -60 36 -11 ) e1u1/trigger 16 0 0 1 1 ( -60 36 -12 ) ( -60 36 -11 ) ( -59 36 -12 ) e1u1/trigger 0 0 0 1 1 ( -60 36 -12 ) ( -59 36 -12 ) ( -60 37 -12 ) e1u1/trigger 0 -16 0 1 1 ( 0 40 108 ) ( 0 41 108 ) ( 1 40 108 ) e1u1/trigger 0 -16 0 1 1 ( 0 40 -8 ) ( 1 40 -8 ) ( 0 40 -7 ) e1u1/trigger 0 0 0 1 1 ( 0 40 -8 ) ( 0 40 -7 ) ( 0 41 -8 ) e1u1/trigger 16 0 0 1 1 } } // entity 4 { "classname" "func_door" "target" "a1" // brush 0 { ( -60 32 -12 ) ( -60 33 -12 ) ( -60 32 -11 ) e1u1/grndoor1 0 0 0 1 1 ( -60 32 -12 ) ( -60 32 -11 ) ( -59 32 -12 ) e1u1/grndoor1 0 0 0 1 1 ( -60 32 -12 ) ( -59 32 -12 ) ( -60 33 -12 ) e1u1/grndoor1 0 0 0 1 1 ( 0 48 108 ) ( 0 49 108 ) ( 1 48 108 ) e1u1/grndoor1 0 0 0 1 1 ( 0 56 -8 ) ( 1 56 -8 ) ( 0 56 -7 ) e1u1/grndoor1 0 0 0 1 1 ( 0 48 -8 ) ( 0 48 -7 ) ( 0 49 -8 ) e1u1/grndoor1 0 0 0 1 1 } }