// Game: Quake 2 // Format: Quake2 (Valve) // entity 0 { "classname" "worldspawn" "_tb_textures" "textures/e1u1" "_minlightMottle" "0" "_minlight" "0" // brush 0 { ( 2960 1064 -656 ) ( 2960 1048 -656 ) ( 2960 1048 -672 ) e1u1/color1_2 [ 0 1 0 -8 ] [ 0 0 -1 0 ] 0 1 1 ( 2960 1048 -656 ) ( 2968 1048 -656 ) ( 2968 1048 -672 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2968 1048 -672 ) ( 2968 1064 -672 ) ( 2960 1064 -672 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 8 ] 0 1 1 ( 2960 1064 -656 ) ( 2968 1064 -656 ) ( 2968 1048 -656 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 8 ] 0 1 1 ( 2968 1064 -672 ) ( 2968 1064 -656 ) ( 2960 1064 -656 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2968 1048 -656 ) ( 2968 1064 -656 ) ( 2968 1064 -672 ) e1u1/color1_2 [ 0 1 0 -8 ] [ 0 0 -1 0 ] 0 1 1 } // brush 1 { ( 2960 1064 -696 ) ( 2960 1048 -696 ) ( 2960 1048 -712 ) e1u1/color1_2 [ 0 1 0 -8 ] [ 0 0 -1 0 ] 0 1 1 ( 2960 1048 -696 ) ( 2968 1048 -696 ) ( 2968 1048 -712 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2968 1048 -712 ) ( 2968 1064 -712 ) ( 2960 1064 -712 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 8 ] 0 1 1 ( 2960 1064 -696 ) ( 2968 1064 -696 ) ( 2968 1048 -696 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 8 ] 0 1 1 ( 2968 1064 -712 ) ( 2968 1064 -696 ) ( 2960 1064 -696 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2968 1048 -696 ) ( 2968 1064 -696 ) ( 2968 1064 -712 ) e1u1/color1_2 [ 0 1 0 -8 ] [ 0 0 -1 0 ] 0 1 1 } // brush 2 { ( 2964 1128 -544 ) ( 2964 980 -544 ) ( 2964 1128 -760 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2968 980 -760 ) ( 2964 980 -760 ) ( 2968 980 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2968 1128 -760 ) ( 2964 1128 -760 ) ( 2968 980 -760 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 2968 980 -544 ) ( 2964 980 -544 ) ( 2968 1128 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 2968 1128 -544 ) ( 2964 1128 -544 ) ( 2968 1128 -760 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2968 980 -544 ) ( 2968 1128 -544 ) ( 2968 980 -760 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 3 { ( 2744 980 -760 ) ( 2744 1128 -760 ) ( 2744 980 -544 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2744 980 -544 ) ( 2748 980 -544 ) ( 2744 980 -760 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2744 980 -760 ) ( 2748 980 -760 ) ( 2744 1128 -760 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 2744 1128 -544 ) ( 2748 1128 -544 ) ( 2744 980 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 2744 1128 -760 ) ( 2748 1128 -760 ) ( 2744 1128 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2748 980 -760 ) ( 2748 980 -544 ) ( 2748 1128 -760 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 4 { ( 2748 1128 -544 ) ( 2748 1124 -544 ) ( 2748 1128 -760 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2964 1124 -544 ) ( 2964 1124 -760 ) ( 2748 1124 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2748 1128 -760 ) ( 2748 1124 -760 ) ( 2964 1128 -760 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 2964 1128 -544 ) ( 2964 1124 -544 ) ( 2748 1128 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 2964 1128 -544 ) ( 2748 1128 -544 ) ( 2964 1128 -760 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2964 1128 -760 ) ( 2964 1124 -760 ) ( 2964 1128 -544 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 5 { ( 2748 980 -760 ) ( 2748 984 -760 ) ( 2748 980 -544 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2964 980 -760 ) ( 2748 980 -760 ) ( 2964 980 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2964 980 -760 ) ( 2964 984 -760 ) ( 2748 980 -760 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 2748 980 -544 ) ( 2748 984 -544 ) ( 2964 980 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 2748 984 -760 ) ( 2964 984 -760 ) ( 2748 984 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2964 980 -544 ) ( 2964 984 -544 ) ( 2964 980 -760 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 6 { ( 2748 984 -544 ) ( 2748 984 -548 ) ( 2748 1124 -544 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2964 984 -544 ) ( 2964 984 -548 ) ( 2748 984 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2964 1124 -548 ) ( 2748 1124 -548 ) ( 2964 984 -548 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 2964 1124 -544 ) ( 2964 984 -544 ) ( 2748 1124 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 2748 1124 -544 ) ( 2748 1124 -548 ) ( 2964 1124 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2964 1124 -544 ) ( 2964 1124 -548 ) ( 2964 984 -544 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 7 { ( 2748 1124 -760 ) ( 2748 1124 -756 ) ( 2748 984 -760 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2748 984 -760 ) ( 2748 984 -756 ) ( 2964 984 -760 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2748 1124 -760 ) ( 2748 984 -760 ) ( 2964 1124 -760 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 2748 984 -756 ) ( 2748 1124 -756 ) ( 2964 984 -756 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 2964 1124 -760 ) ( 2964 1124 -756 ) ( 2748 1124 -760 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 2964 984 -760 ) ( 2964 984 -756 ) ( 2964 1124 -760 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "2888 1058 -712" } // entity 2 { "classname" "light" "origin" "2936 1044 -702" "light" "100" } // entity 3 { "classname" "light" "origin" "2936 1044 -666" "light" "100" }