// Game: Quake 2 // Format: Quake2 // entity 0 { "classname" "worldspawn" "_tb_textures" "textures/e1u1" "_minlight" "0.26" "_minlightMottle" "0" "_bounce" "0" // brush 0 { ( -160 -256 16 ) ( -160 -255 16 ) ( -160 -256 17 ) e1u1/floor1_1 0 0 0 1 1 ( 80 -384 16 ) ( 80 -384 17 ) ( 81 -384 16 ) e1u1/floor1_1 0 0 0 1 1 ( 80 -256 16 ) ( 81 -256 16 ) ( 80 -255 16 ) e1u1/floor1_1 0 0 0 1 1 ( 496 -32 32 ) ( 496 -31 32 ) ( 497 -32 32 ) e1u1/floor1_1 0 0 0 1 1 ( 496 368 32 ) ( 497 368 32 ) ( 496 368 33 ) e1u1/floor1_1 0 0 0 1 1 ( 496 -32 32 ) ( 496 -32 33 ) ( 496 -31 32 ) e1u1/floor1_1 0 0 0 1 1 } // brush 1 { ( -160 -384 32 ) ( -160 -383 32 ) ( -160 -384 33 ) e1u1/floor1_1 0 0 0 1 1 ( -160 -384 32 ) ( -160 -384 33 ) ( -159 -384 32 ) e1u1/floor1_1 0 0 0 1 1 ( -160 -384 32 ) ( -159 -384 32 ) ( -160 -383 32 ) e1u1/floor1_1 0 0 0 1 1 ( 256 -320 288 ) ( 256 -319 288 ) ( 257 -320 288 ) e1u1/floor1_1 0 0 0 1 1 ( 256 -320 48 ) ( 257 -320 48 ) ( 256 -320 49 ) e1u1/floor1_1 0 0 0 1 1 ( 496 -320 48 ) ( 496 -320 49 ) ( 496 -319 48 ) e1u1/floor1_1 0 0 0 1 1 } // brush 2 { ( -160 304 32 ) ( -160 305 32 ) ( -160 304 33 ) e1u1/floor1_1 0 0 0 1 1 ( -160 304 32 ) ( -160 304 33 ) ( -159 304 32 ) e1u1/floor1_1 0 0 0 1 1 ( -160 304 32 ) ( -159 304 32 ) ( -160 305 32 ) e1u1/floor1_1 0 0 0 1 1 ( 256 368 288 ) ( 256 369 288 ) ( 257 368 288 ) e1u1/floor1_1 0 0 0 1 1 ( 256 368 48 ) ( 257 368 48 ) ( 256 368 49 ) e1u1/floor1_1 0 0 0 1 1 ( 496 368 48 ) ( 496 368 49 ) ( 496 369 48 ) e1u1/floor1_1 0 0 0 1 1 } // brush 3 { ( 496 240 32 ) ( 496 241 32 ) ( 496 240 33 ) e1u1/floor1_1 0 0 0 1 1 ( -128 -320 32 ) ( -128 -320 33 ) ( -127 -320 32 ) e1u1/floor1_1 0 0 0 1 1 ( -128 240 32 ) ( -127 240 32 ) ( -128 241 32 ) e1u1/floor1_1 0 0 0 1 1 ( 288 304 288 ) ( 288 305 288 ) ( 289 304 288 ) e1u1/floor1_1 0 0 0 1 1 ( 288 304 48 ) ( 289 304 48 ) ( 288 304 49 ) e1u1/floor1_1 0 0 0 1 1 ( 528 304 48 ) ( 528 304 49 ) ( 528 305 48 ) e1u1/floor1_1 0 0 0 1 1 } // brush 4 { ( -160 240 32 ) ( -160 241 32 ) ( -160 240 33 ) e1u1/floor1_1 0 0 0 1 1 ( -784 -320 32 ) ( -784 -320 33 ) ( -783 -320 32 ) e1u1/floor1_1 0 0 0 1 1 ( -784 240 32 ) ( -783 240 32 ) ( -784 241 32 ) e1u1/floor1_1 0 0 0 1 1 ( -368 304 288 ) ( -368 305 288 ) ( -367 304 288 ) e1u1/floor1_1 0 0 0 1 1 ( -368 304 48 ) ( -367 304 48 ) ( -368 304 49 ) e1u1/floor1_1 0 0 0 1 1 ( -128 304 48 ) ( -128 304 49 ) ( -128 305 48 ) e1u1/floor1_1 0 0 0 1 1 } // brush 5 { ( -160 -256 288 ) ( -160 -255 288 ) ( -160 -256 289 ) e1u1/floor1_1 0 0 0 1 1 ( 80 -320 288 ) ( 80 -320 289 ) ( 81 -320 288 ) e1u1/floor1_1 0 0 0 1 1 ( 80 -256 288 ) ( 81 -256 288 ) ( 80 -255 288 ) e1u1/floor1_1 0 0 0 1 1 ( 496 -32 304 ) ( 496 -31 304 ) ( 497 -32 304 ) e1u1/floor1_1 0 0 0 1 1 ( 496 304 304 ) ( 497 304 304 ) ( 496 304 305 ) e1u1/floor1_1 0 0 0 1 1 ( 496 -32 304 ) ( 496 -32 305 ) ( 496 -31 304 ) e1u1/floor1_1 0 0 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "288 144 56" "angle" "270" }