/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #ifndef __LIGHT_TRACE_H__ #define __LIGHT_TRACE_H__ #include #include #include #include #include #include #include #include #include #include #include #include enum class hittype_t : uint8_t { NONE = 0, SOLID = 1, SKY = 2 }; const bsp2_dleaf_t *Light_PointInLeaf( const bsp2_t *bsp, const vec3_t point ); int Light_PointContents( const bsp2_t *bsp, const vec3_t point ); void Face_MakeInwardFacingEdgePlanes(const bsp2_t *bsp, const bsp2_dface_t *face, plane_t *out); int SampleTexture(const bsp2_dface_t *face, const bsp2_t *bsp, const vec3_t point); /* * Convenience functions TestLight and TestSky will test against all shadow * casting bmodels and self-shadow the model 'self' if self != NULL. Returns * true if sky or light is visible, respectively. */ qboolean TestSky(const vec3_t start, const vec3_t dirn, const dmodel_t *self); qboolean TestLight(const vec3_t start, const vec3_t stop, const dmodel_t *self); hittype_t DirtTrace(const vec3_t start, const vec3_t dirn, vec_t dist, const dmodel_t *self, vec_t *hitdist_out, plane_t *hitplane_out, const bsp2_dface_t **face_out); // used for CalcPoints bool IntersectSingleModel(const vec3_t start, const vec3_t dir, vec_t dist, const dmodel_t *self, vec_t *hitdist_out); enum class tracetype_t { NORMAL, TEST_SKY }; class raystream_t { public: virtual void pushRay(int i, const vec_t *origin, const vec3_t dir, float dist, const dmodel_t *selfshadow, tracetype_t type, const vec_t *color = nullptr, const vec_t *normalcontrib = nullptr) = 0; virtual size_t numPushedRays() = 0; virtual void tracePushedRaysOcclusion() = 0; virtual void tracePushedRaysIntersection() = 0; virtual bool getPushedRayOccluded(size_t j) = 0; virtual float getPushedRayDist(size_t j) = 0; virtual float getPushedRayHitDist(size_t j) = 0; virtual hittype_t getPushedRayHitType(size_t j) = 0; virtual void getPushedRayDir(size_t j, vec3_t out) = 0; virtual int getPushedRayPointIndex(size_t j) = 0; virtual void getPushedRayColor(size_t j, vec3_t out) = 0; virtual void getPushedRayNormalContrib(size_t j, vec3_t out) = 0; virtual void clearPushedRays() = 0; virtual ~raystream_t() {}; }; raystream_t *MakeRayStream(int maxrays); void MakeTnodes(const bsp2_t *bsp); #endif /* __LIGHT_TRACE_H__ */