// entity 0 { "classname" "worldspawn" "wad" "elder.wad" "_bounce" "1" "_dirt" "1" "_range" "1.2" // brush 0 { ( 512 384 512 ) ( 512 128 512 ) ( 0 384 512 ) city4_7 [ 0 1 0 0 ] [ 1 0 0 0 ] -0 1 1 ( 512 512 384 ) ( 0 512 384 ) ( 512 512 0 ) city4_7 [ -1 0 -0 0 ] [ 0 -0 -1 0 ] -0 1 1 ( 512 384 384 ) ( 512 384 0 ) ( 512 128 384 ) city4_7 [ 0 1 -0 0 ] [ 0 -0 -1 0 ] -0 1 1 ( 0 0 0 ) ( 0 0 384 ) ( 512 0 0 ) city4_7 [ 1 -0 -0 0 ] [ -0 -0 -1 0 ] -0 1 1 ( 0 128 0 ) ( 0 384 0 ) ( 0 128 384 ) city4_7 [ -0 -1 0 0 ] [ -0 0 -1 0 ] -0 1 1 ( 0 384 384 ) ( 512 128 384 ) ( 512 384 384 ) city4_7 [ 0 1 0 0 ] [ 1 0 0 0 ] -0 1 1 } // brush 1 { ( 512 384 384 ) ( 512 128 384 ) ( 0 384 384 ) city2_1 [ 0 1 0 0 ] [ 1 0 0 0 ] -0 1 1 ( 512 640 384 ) ( 0 640 384 ) ( 512 640 0 ) city2_1 [ -1 0 -0 0 ] [ 0 -0 -1 0 ] -0 1 1 ( 512 384 384 ) ( 512 384 0 ) ( 512 128 384 ) city2_1 [ 0 1 -0 0 ] [ 0 -0 -1 0 ] -0 1 1 ( 0 128 0 ) ( 512 128 0 ) ( 0 384 0 ) city2_1 [ 0 1 0 0 ] [ -1 0 0 0 ] -0 1 1 ( 0 128 0 ) ( 0 384 0 ) ( 0 128 384 ) city2_1 [ -0 -1 0 0 ] [ -0 0 -1 0 ] -0 1 1 ( 512 512 0 ) ( 0 512 384 ) ( 512 512 384 ) city2_1 [ 1 -0 -0 0 ] [ 0 0 -1 0 ] -0 1 1 } // brush 2 { ( 512 384 384 ) ( 512 128 384 ) ( 0 384 384 ) city2_1 [ 0 1 0 0 ] [ 1 0 0 0 ] -0 1 1 ( 512 512 384 ) ( 0 512 384 ) ( 512 512 0 ) city2_1 [ -1 0 -0 0 ] [ 0 -0 -1 0 ] -0 1 1 ( 640 384 384 ) ( 640 384 0 ) ( 640 128 384 ) city2_1 [ 0 1 -0 0 ] [ 0 -0 -1 0 ] -0 1 1 ( 0 128 0 ) ( 512 128 0 ) ( 0 384 0 ) city2_1 [ 0 1 0 0 ] [ -1 0 0 0 ] -0 1 1 ( 0 0 0 ) ( 0 0 384 ) ( 512 0 0 ) city2_1 [ 1 -0 -0 0 ] [ -0 -0 -1 0 ] -0 1 1 ( 512 128 384 ) ( 512 384 0 ) ( 512 384 384 ) city2_1 [ -0 -1 -0 0 ] [ 0 0 -1 0 ] -0 1 1 } // brush 3 { ( 512 512 384 ) ( 0 512 384 ) ( 512 512 0 ) city4_7 [ -1 0 -0 0 ] [ 0 -0 -1 0 ] -0 1 1 ( 512 384 384 ) ( 512 384 0 ) ( 512 128 384 ) city4_7 [ 0 1 -0 0 ] [ 0 -0 -1 0 ] -0 1 1 ( 0 128 -128 ) ( 512 128 -128 ) ( 0 384 -128 ) city4_7 [ 0 1 0 0 ] [ -1 0 0 0 ] -0 1 1 ( 0 0 0 ) ( 0 0 384 ) ( 512 0 0 ) city4_7 [ 1 -0 -0 0 ] [ -0 -0 -1 0 ] -0 1 1 ( 0 128 0 ) ( 0 384 0 ) ( 0 128 384 ) city4_7 [ -0 -1 0 0 ] [ -0 0 -1 0 ] -0 1 1 ( 0 384 0 ) ( 512 128 0 ) ( 0 128 0 ) city4_7 [ 0 1 0 0 ] [ 1 0 0 0 ] -0 1 1 } // brush 4 { ( 512 384 384 ) ( 512 128 384 ) ( 0 384 384 ) city2_1 [ 0 1 0 0 ] [ 1 0 0 0 ] -0 1 1 ( 512 384 384 ) ( 512 384 0 ) ( 512 128 384 ) city2_1 [ 0 1 -0 0 ] [ 0 -0 -1 0 ] -0 1 1 ( 0 128 0 ) ( 512 128 0 ) ( 0 384 0 ) city2_1 [ 0 1 0 0 ] [ -1 0 0 0 ] -0 1 1 ( 0 -128 0 ) ( 0 -128 384 ) ( 512 -128 0 ) city2_1 [ 1 -0 -0 0 ] [ -0 -0 -1 0 ] -0 1 1 ( 0 128 0 ) ( 0 384 0 ) ( 0 128 384 ) city2_1 [ -0 -1 0 0 ] [ -0 0 -1 0 ] -0 1 1 ( 512 0 0 ) ( 0 0 384 ) ( 0 0 0 ) city2_1 [ -1 -0 -0 0 ] [ 0 0 -1 0 ] -0 1 1 } // brush 5 { ( 512 384 384 ) ( 512 128 384 ) ( 0 384 384 ) city2_1 [ 0 1 0 0 ] [ 1 0 0 0 ] -0 1 1 ( 512 512 384 ) ( 0 512 384 ) ( 512 512 0 ) city2_1 [ -1 0 -0 0 ] [ 0 -0 -1 0 ] -0 1 1 ( 0 128 0 ) ( 512 128 0 ) ( 0 384 0 ) city2_1 [ 0 1 0 0 ] [ -1 0 0 0 ] -0 1 1 ( 0 0 0 ) ( 0 0 384 ) ( 512 0 0 ) city2_1 [ 1 -0 -0 0 ] [ -0 -0 -1 0 ] -0 1 1 ( -128 128 0 ) ( -128 384 0 ) ( -128 128 384 ) city2_1 [ -0 -1 0 0 ] [ -0 0 -1 0 ] -0 1 1 ( 0 128 384 ) ( 0 384 0 ) ( 0 128 0 ) city2_1 [ -0 1 -0 0 ] [ 0 0 -1 0 ] -0 1 1 } // brush 6 { ( 512 512 64 ) ( 512 448 64 ) ( 0 512 64 ) city5_4 [ -1 0 0 0 ] [ 0 1 0 0 ] -0 1 1 ( 512 512 64 ) ( 0 512 64 ) ( 512 512 0 ) city5_4 [ 0 -0.0000000342 1 0.0000328594 ] [ -1 0 0 0 ] -0 0.9999998808 1 ( 512 512 64 ) ( 512 512 0 ) ( 512 448 64 ) city5_4 [ -1 0 0 0 ] [ 0 0 -1 0 ] -0 1 1 ( 0 448 0 ) ( 512 448 0 ) ( 0 512 0 ) city5_4 [ -1 0 0 0 ] [ 0 -1 0 -0 ] -0 1 1 ( 0 448 0 ) ( 0 448 64 ) ( 512 448 0 ) city5_4 [ 0 1 0 0 ] [ 0 0 -1 0 ] -0 1 1 ( 0 448 0 ) ( 0 512 0 ) ( 0 448 64 ) city5_4 [ 1 0 0 0 ] [ 0 0 -1 0 ] -0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "96 96 32" "angle" "90" } // entity 2 { "classname" "light_globe" "origin" "256 256 192" }