// Game: Quake // Format: Valve // entity 0 { "mapversion" "220" "classname" "worldspawn" "wad" "deprecated/free_wad.wad;deprecated/hintskip.wad" // brush 0 { ( -336 -64 -16 ) ( -336 -63 -16 ) ( -336 -64 -15 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -128 -16 ) ( -64 -128 -15 ) ( -63 -128 -16 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) grass6 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 816 16 ) ( 65 816 16 ) ( 64 816 17 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 432 64 16 ) ( 432 64 17 ) ( 432 65 16 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 1 { ( 416 816 368 ) ( 416 -128 368 ) ( 416 816 16 ) grass [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 432 -128 16 ) ( 416 -128 16 ) ( 432 -128 368 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 432 816 16 ) ( 416 816 16 ) ( 432 -128 16 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 432 -128 352 ) ( 416 -128 352 ) ( 432 816 352 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 432 816 368 ) ( 416 816 368 ) ( 432 816 16 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 432 -128 368 ) ( 432 816 368 ) ( 432 -128 16 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 2 { ( -336 -128 16 ) ( -336 816 16 ) ( -336 -128 368 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -336 -128 368 ) ( -320 -128 368 ) ( -336 -128 16 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -336 -128 16 ) ( -320 -128 16 ) ( -336 816 16 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -336 816 352 ) ( -320 816 352 ) ( -336 -128 352 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -336 816 16 ) ( -320 816 16 ) ( -336 816 368 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -320 -128 16 ) ( -320 -128 368 ) ( -320 816 16 ) grass3 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 3 { ( -320 816 368 ) ( -320 800 368 ) ( -320 816 16 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 416 800 368 ) ( 416 800 16 ) ( -320 800 368 ) grass4 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -320 816 16 ) ( -320 800 16 ) ( 416 816 16 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 416 816 352 ) ( 416 800 352 ) ( -320 816 352 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 416 816 368 ) ( -320 816 368 ) ( 416 816 16 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 416 816 16 ) ( 416 800 16 ) ( 416 816 368 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 4 { ( -320 -128 16 ) ( -320 -112 16 ) ( -320 -128 368 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 416 -128 16 ) ( -320 -128 16 ) ( 416 -128 368 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 416 -128 16 ) ( 416 -112 16 ) ( -320 -128 16 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -320 -128 352 ) ( -320 -112 352 ) ( 416 -128 352 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -320 -112 16 ) ( 416 -112 16 ) ( -320 -112 368 ) grass2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 416 -128 368 ) ( 416 -112 368 ) ( 416 -128 16 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 5 { ( -320 -112 368 ) ( -320 -112 352 ) ( -320 800 368 ) archeo1 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 416 -112 368 ) ( 416 -112 352 ) ( -320 -112 368 ) archeo1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 416 800 352 ) ( -320 800 352 ) ( 416 -112 352 ) archeo1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 416 800 368 ) ( 416 -112 368 ) ( -320 800 368 ) archeo1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -320 800 368 ) ( -320 800 352 ) ( 416 800 368 ) archeo1 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 416 800 368 ) ( 416 800 352 ) ( 416 -112 368 ) archeo1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 6 { ( -64 208 176 ) ( -64 432 16 ) ( -64 432 176 ) medbrick1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 160 208 176 ) ( -64 208 16 ) ( -64 208 176 ) medbrick2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 160 432 16 ) ( -64 208 16 ) ( 160 208 16 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 160 432 176 ) ( -64 208 176 ) ( -64 432 176 ) sbrick1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 160 432 176 ) ( -64 432 16 ) ( 160 432 16 ) gray_brick [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 160 432 176 ) ( 160 208 16 ) ( 160 208 176 ) brown_brick [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "128 16 75" "angle" "0" }