// Game: Quake // Format: Standard // entity 0 { "classname" "worldspawn" "wad" "ad_swampy.wad" // brush 0 { ( 672 -1328 944 ) ( 672 -1184 960 ) ( 672 -1184 944 ) skip -0 -0 -0 1 1 ( 672 -1328 944 ) ( 528 -1328 960 ) ( 672 -1328 960 ) skip 16 -0 -0 -1 1 ( 672 -1328 944 ) ( 528 -1184 944 ) ( 528 -1328 944 ) skip -0 -80 90 1 1 ( 672 -1328 960 ) ( 528 -1184 960 ) ( 672 -1184 960 ) skip -0 -80 90 1 1 ( 528 -1328 944 ) ( 528 -1184 960 ) ( 528 -1328 960 ) skip -0 -0 -0 1 1 ( 672 -1184 944 ) ( 528 -1184 960 ) ( 528 -1184 944 ) skip 16 -0 -0 -1 1 } // brush 1 { ( 391.76447000000002 -1191.7645299999999 896 ) ( 391.76447000000002 -1191.7645299999999 1024 ) ( 301.25477999999998 -1101.2548999999999 896 ) city6_8 554 896 0 -0.70711 1 ( 482.27400999999998 -1085.72568 1056 ) ( 482.27400999999998 -1085.72568 1184 ) ( 391.76445999999999 -1176.2354600000001 1056 ) city6_8 -1535 1056 0 -0.70711 1 ( 341.84525000000002 -1189.8452500000001 672 ) ( 251.33559 -1099.3355899999999 672 ) ( 341.84525000000002 -1189.8452500000001 800 ) city6_8 1683 672 0 0.70711 1 ( 416 -1280 992 ) ( 416 -1280 1120 ) ( 544 -1280 992 ) city6_8 -416 992 0 1 1 ( 400 -1312 1040 ) ( 490.50967000000003 -1402.50964 1040 ) ( 309.49032999999997 -1402.50964 1040 ) city6_8 -1211 645 -45 1 -1 ( 328 -1240 944 ) ( 237.49033 -1330.50964 944 ) ( 418.50967000000003 -1330.50964 944 ) city6_8 -1109 645 -45 1 -1 } // brush 2 { ( 482.27415000000002 -1282.27415 896 ) ( 482.27415000000002 -1282.27415 1024 ) ( 391.7645 -1191.7645 896 ) city6_8 1813 896 0 0.70711 1 ( 445.25484 -1266.7451599999999 960 ) ( 535.76451999999995 -1176.2354800000001 960 ) ( 445.25484 -1266.7451599999999 1088 ) city6_8 1791 960 0 0.70711 1 ( 416 -1280 992 ) ( 416 -1280 1120 ) ( 544 -1280 992 ) city6_8 -416 992 0 1 1 ( 360 -1272 1104 ) ( 450.50967000000003 -1181.49036 1104 ) ( 450.50967000000003 -1362.50964 1104 ) city6_8 -1154 -645 -45 1 1 ( 400 -1312 1008 ) ( 309.49032999999997 -1402.50964 1008 ) ( 490.50967000000003 -1402.50964 1008 ) city6_8 -1211 645 -45 1 -1 } // brush 3 { ( 448 -1200 928 ) ( 496 -1200 944 ) ( 496 -1200 928 ) skill_marker 0 0 0 1 1 ( 448 -1200 928 ) ( 448 -1136 944 ) ( 448 -1200 944 ) skill_marker 0 0 0 1 1 ( 448 -1200 928 ) ( 496 -1136 928 ) ( 448 -1136 928 ) skill_marker 0 0 0 1 1 ( 448 -1200 944 ) ( 496 -1136 944 ) ( 496 -1200 944 ) skill_marker 0 0 0 1 1 ( 448 -1136 928 ) ( 496 -1136 944 ) ( 448 -1136 944 ) skill_marker 0 0 0 1 1 ( 496 -1200 928 ) ( 496 -1136 944 ) ( 496 -1136 928 ) skill_marker 0 0 0 1 1 } // brush 4 { ( 432 -1184 928 ) ( 480 -1184 944 ) ( 480 -1184 928 ) skill_marker 16 -0 -0 1 1 ( 432 -1184 928 ) ( 432 -1120 944 ) ( 432 -1184 944 ) skill_marker -16 -0 -0 1 1 ( 432 -1184 928 ) ( 480 -1120 928 ) ( 432 -1120 928 ) skill_marker 16 16 -0 1 1 ( 432 -1184 944 ) ( 480 -1120 944 ) ( 480 -1184 944 ) skill_marker 16 16 -0 1 1 ( 432 -1120 928 ) ( 480 -1120 944 ) ( 432 -1120 944 ) skill_marker 16 -0 -0 1 1 ( 480 -1184 928 ) ( 480 -1120 944 ) ( 480 -1120 928 ) skill_marker -16 -0 -0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "576 -1280 984" "angle" "180" }