// Game: Quake // Format: Standard // entity 0 { "classname" "worldspawn" "wad" "free_wad.wad" // brush 0 { ( -128 -64 -16 ) ( -128 -63 -16 ) ( -128 -64 -15 ) bolt10 0 0 0 1 1 ( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) bolt10 0 0 0 1 1 ( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) bolt10 0 0 0 1 1 ( 64 128 16 ) ( 65 128 16 ) ( 64 128 17 ) bolt10 0 0 0 1 1 ( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) bolt1 0 0 0 1 1 ( -64 -64 -0 ) ( -63 -64 -0 ) ( -64 -63 -0 ) bolt10 0 0 0 1 1 } // brush 1 { ( -224 -64 -32 ) ( -224 -63 -32 ) ( -224 -64 -31 ) bolt10 0 0 0 1 1 ( 160 64 -0 ) ( 160 64 1 ) ( 160 65 -0 ) bolt10 0 0 0 1 1 ( -64 -144 -32 ) ( -64 -144 -31 ) ( -63 -144 -32 ) bolt10 0 0 0 1 1 ( 64 208 -0 ) ( 65 208 -0 ) ( 64 208 1 ) bolt10 0 0 0 1 1 ( 64 64 -0 ) ( 64 65 -0 ) ( 65 64 -0 ) bolt10 0 0 0 1 1 ( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) bolt10 0 0 0 1 1 } } // entity 1 { "classname" "func_illusionary" "_shadow" "1" // brush 0 { ( -32 16 32 ) ( -16 16 48 ) ( -16 16 32 ) brown 0 0 0 1 1 ( -48 16 32 ) ( -48 48 48 ) ( -48 16 48 ) brown 0 0 0 1 1 ( -32 16 32 ) ( -16 48 32 ) ( -32 48 32 ) brown 0 0 0 1 1 ( -32 16 128 ) ( -16 48 128 ) ( -16 16 128 ) brown 0 0 0 1 1 ( -32 48 32 ) ( -16 48 48 ) ( -32 48 48 ) brown 0 0 0 1 1 ( -16 16 32 ) ( -16 48 48 ) ( -16 48 32 ) brown 0 0 0 1 1 } // brush 1 { ( -64 -0 16 ) ( -0 64 16 ) ( -64 64 16 ) brown 0 0 0 1 1 ( -48 16 32 ) ( -64 -0 16 ) ( -48 48 32 ) brown 0 0 0 1 1 ( -16 16 32 ) ( -48 16 32 ) ( -16 48 32 ) brown 0 0 0 1 1 ( -16 16 32 ) ( -0 -0 16 ) ( -48 16 32 ) brown 0 0 0 1 1 ( -16 16 32 ) ( -16 48 32 ) ( -0 -0 16 ) brown 0 0 0 1 1 ( -48 48 32 ) ( -64 64 16 ) ( -16 48 32 ) brown 0 0 0 1 1 } } // entity 2 { "classname" "light" "origin" "-96 -32 104" "angle" "-0" } // entity 3 { "classname" "info_player_start" "origin" "48 176 56" "angle" "270" }