// Game: Quake // Format: Valve // entity 0 { "mapversion" "220" "classname" "worldspawn" "wad" "deprecated/free_wad.wad" // brush 0 { ( -208 -288 256 ) ( -208 -288 160 ) ( -208 -224 256 ) brown_brick [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -176 -288 256 ) ( -176 -288 160 ) ( -208 -288 256 ) brown_brick [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -208 -224 160 ) ( -208 -288 160 ) ( -176 -224 160 ) brown_brick [ 0 1 0 0 ] [ 1 0 0 -112 ] 270 1 1 ( -208 -288 256 ) ( -208 -224 256 ) ( -176 -288 256 ) brown_brick [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -208 -224 256 ) ( -208 -224 160 ) ( -176 -224 256 ) brown_brick [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -176 -224 256 ) ( -176 -224 160 ) ( -176 -288 256 ) brown_brick [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 1 { ( -208 -448 -224 ) ( -208 -288 -224 ) ( -208 -448 256 ) brown_brick [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -176 -432 -224 ) ( -208 -432 -224 ) ( -176 -432 256 ) brown_brick [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -176 -448 -64 ) ( -176 -288 -64 ) ( -208 -448 -64 ) brown_brick 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0 -1.0000000000000002 -16 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 ( -208 -288 160 ) ( -194 -288 160 ) ( -208 -288 -32 ) sky3 [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 -32 ] 0 1 1 ( -208 -224 -32 ) ( -208 -288 -32 ) ( -194 -224 -32 ) sky3 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -208 -288 160 ) ( -208 -224 160 ) ( -194 -288 160 ) sky3 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -208 -224 -32 ) ( -194 -224 -32 ) ( -208 -224 160 ) sky3 [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 -32 ] 0 1 1 ( -192 -224 160 ) ( -192 -224 -32 ) ( -192 -288 160 ) sky3 [ 0 0 1.0000000000000002 62 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 } // brush 4 { ( -208 -288 -224 ) ( -208 -224 -224 ) ( -208 -288 -32 ) brown_brick [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -176 -288 -224 ) ( -208 -288 -224 ) ( -176 -288 -32 ) brown_brick [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -208 -224 -64 ) ( -208 -288 -64 ) ( -176 -224 -64 ) brown_brick [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -208 -288 -32 ) ( -208 -224 -32 ) ( -176 -288 -32 ) brown_brick [ 0 1 0 0 ] [ 1 0 0 112 ] 270 1 -1 ( -176 -224 -224 ) ( -176 -224 -32 ) ( -208 -224 -224 ) brown_brick [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -176 -224 -224 ) ( -176 -288 -224 ) ( -176 -224 -32 ) brown_brick [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 5 { ( -176 -448 -224 ) ( -176 -288 -224 ) ( -176 -448 256 ) brown_brick [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -144 -448 -224 ) ( -176 -448 -224 ) ( -144 -448 256 ) brown_brick [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -144 -448 -64 ) ( -144 -288 -64 ) ( -176 -448 -64 ) brown_brick [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -176 -448 256 ) ( -176 -288 256 ) ( -144 -448 256 ) brown_brick [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -144 -432 256 ) ( -176 -432 256 ) ( -144 -432 -224 ) brown_brick [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 -1 1 ( 192 -448 256 ) ( 192 -288 256 ) ( 192 -448 -224 ) brown_brick [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 6 { ( -176 112 -224 ) ( -176 272 -224 ) ( -176 112 256 ) brown_brick [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -144 112 -224 ) ( -176 112 -224 ) ( -144 112 256 ) brown_brick [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -144 112 -64 ) ( -144 272 -64 ) ( -176 112 -64 ) brown_brick [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -176 112 256 ) ( -176 272 256 ) ( -144 112 256 ) brown_brick [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -144 128 256 ) ( -176 128 256 ) ( -144 128 -224 ) brown_brick [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 -1 1 ( 192 112 256 ) ( 192 272 256 ) ( 192 112 -224 ) brown_brick [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 7 { ( 192 -80 336 ) ( 192 -432 336 ) ( 192 -80 -224 ) brown_brick [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 224 -432 -224 ) ( 192 -432 -224 ) ( 224 -432 336 ) brown_brick [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 192 -80 -64 ) ( 192 -432 -64 ) ( 224 -80 -64 ) brown_brick [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 224 -80 256 ) ( 224 -432 256 ) ( 192 -80 256 ) brown_brick [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 224 112 336 ) ( 192 112 336 ) ( 224 112 -224 ) brown_brick [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 224 -80 -224 ) ( 224 -432 -224 ) ( 224 -80 336 ) brown_brick [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 8 { ( -176 -432 256 ) ( -176 -431 256 ) ( -176 -432 257 ) grate [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -176 -432 256 ) ( -176 -432 257 ) ( -175 -432 256 ) grate [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -176 -432 256 ) ( -175 -432 256 ) ( -176 -431 256 ) grate [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 192 112 272 ) ( 192 113 272 ) ( 193 112 272 ) grate [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 192 112 272 ) ( 193 112 272 ) ( 192 112 273 ) grate [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 192 112 272 ) ( 192 112 273 ) ( 192 113 272 ) grate [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 9 { ( -176 -432 -80 ) ( -176 -431 -80 ) ( -176 -432 -79 ) grass [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( -176 -432 -80 ) ( -176 -432 -79 ) ( -175 -432 -80 ) grass [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( -176 -432 -80 ) ( -175 -432 -80 ) ( -176 -431 -80 ) grass [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 192 112 -64 ) ( 192 113 -64 ) ( 193 112 -64 ) grass [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 192 112 -64 ) ( 193 112 -64 ) ( 192 112 -63 ) grass [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 192 112 -64 ) ( 192 112 -63 ) ( 192 113 -64 ) grass [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "-96 -304 -40" "angle" "90" }