// Game: Quake // Format: Standard // entity 0 { "mapversion" "220" "classname" "worldspawn" "wad" "deprecated/free_wad.wad;deprecated/hintskip.wad" // brush 0 { ( -128 -64 -16 ) ( -128 -63 -16 ) ( -128 -64 -15 ) brown_brick 0 0 0 1 1 ( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) brown_brick 0 0 0 1 1 ( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) brown_brick 0 0 0 1 1 ( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) brown_brick 0 0 0 1 1 ( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) brown_brick 0 0 0 1 1 ( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) brown_brick 0 0 0 1 1 } // brush 1 { ( -32 8 0 ) ( -32 9 0 ) ( -32 8 1 ) sbutt2 0 0 0 1 1 ( -8 -32 0 ) ( -8 -32 1 ) ( -7 -32 0 ) sbutt2 0 0 0 1 1 ( -8 8 0 ) ( -7 8 0 ) ( -8 9 0 ) sbutt2 0 0 0 1 1 ( 24 40 16 ) ( 24 41 16 ) ( 25 40 16 ) sbutt2 0 0 0 1 1 ( 24 16 16 ) ( 25 16 16 ) ( 24 16 17 ) sbutt2 0 0 0 1 1 ( 16 40 16 ) ( 16 40 17 ) ( 16 41 16 ) sbutt2 0 0 0 1 1 } // brush 2 { ( 376 152 168 ) ( 376 -136 168 ) ( 376 152 -224 ) skip 0 0 0 1 1 ( 384 -136 -224 ) ( 376 -136 -224 ) ( 384 -136 168 ) skip 0 0 0 1 1 ( 384 152 -224 ) ( 376 152 -224 ) ( 384 -136 -224 ) skip 0 0 0 1 1 ( 384 -136 168 ) ( 376 -136 168 ) ( 384 152 168 ) skip 0 0 0 1 1 ( 384 152 168 ) ( 376 152 168 ) ( 384 152 -224 ) skip 0 0 0 1 1 ( 384 -136 168 ) ( 384 152 168 ) ( 384 -136 -224 ) skip 0 0 0 1 1 } // brush 3 { ( -256 -136 -224 ) ( -256 152 -224 ) ( -256 -136 168 ) skip 0 0 0 1 1 ( -256 -136 168 ) ( -248 -136 168 ) ( -256 -136 -224 ) skip 0 0 0 1 1 ( -256 -136 -224 ) ( -248 -136 -224 ) ( -256 152 -224 ) skip 0 0 0 1 1 ( -256 152 168 ) ( -248 152 168 ) ( -256 -136 168 ) skip 0 0 0 1 1 ( -256 152 -224 ) ( -248 152 -224 ) ( -256 152 168 ) skip 0 0 0 1 1 ( -248 -136 -224 ) ( -248 -136 168 ) ( -248 152 -224 ) skip 0 0 0 1 1 } // brush 4 { ( -248 152 168 ) ( -248 144 168 ) ( -248 152 -224 ) skip 0 0 0 1 1 ( 376 144 168 ) ( 376 144 -224 ) ( -248 144 168 ) skip 0 0 0 1 1 ( -248 152 -224 ) ( -248 144 -224 ) ( 376 152 -224 ) skip 0 0 0 1 1 ( 376 152 168 ) ( 376 144 168 ) ( -248 152 168 ) skip 0 0 0 1 1 ( 376 152 168 ) ( -248 152 168 ) ( 376 152 -224 ) skip 0 0 0 1 1 ( 376 152 -224 ) ( 376 144 -224 ) ( 376 152 168 ) skip 0 0 0 1 1 } // brush 5 { ( -248 -136 -224 ) ( -248 -128 -224 ) ( -248 -136 168 ) skip 0 0 0 1 1 ( 376 -136 -224 ) ( -248 -136 -224 ) ( 376 -136 168 ) skip 0 0 0 1 1 ( 376 -136 -224 ) ( 376 -128 -224 ) ( -248 -136 -224 ) skip 0 0 0 1 1 ( -248 -136 168 ) ( -248 -128 168 ) ( 376 -136 168 ) skip 0 0 0 1 1 ( -248 -128 -224 ) ( 376 -128 -224 ) ( -248 -128 168 ) skip 0 0 0 1 1 ( 376 -136 168 ) ( 376 -128 168 ) ( 376 -136 -224 ) skip 0 0 0 1 1 } // brush 6 { ( -248 -128 168 ) ( -248 -128 160 ) ( -248 144 168 ) skip 0 0 0 1 1 ( 376 -128 168 ) ( 376 -128 160 ) ( -248 -128 168 ) skip 0 0 0 1 1 ( 376 144 160 ) ( -248 144 160 ) ( 376 -128 160 ) skip 0 0 0 1 1 ( 376 144 168 ) ( 376 -128 168 ) ( -248 144 168 ) skip 0 0 0 1 1 ( -248 144 168 ) ( -248 144 160 ) ( 376 144 168 ) skip 0 0 0 1 1 ( 376 144 168 ) ( 376 144 160 ) ( 376 -128 168 ) skip 0 0 0 1 1 } // brush 7 { ( -248 144 -224 ) ( -248 144 -216 ) ( -248 -128 -224 ) skip 0 0 0 1 1 ( -248 -128 -224 ) ( -248 -128 -216 ) ( 376 -128 -224 ) skip 0 0 0 1 1 ( -248 144 -224 ) ( -248 -128 -224 ) ( 376 144 -224 ) skip 0 0 0 1 1 ( -248 -128 -216 ) ( -248 144 -216 ) ( 376 -128 -216 ) skip 0 0 0 1 1 ( 376 144 -224 ) ( 376 144 -216 ) ( -248 144 -224 ) skip 0 0 0 1 1 ( 376 -128 -224 ) ( 376 -128 -216 ) ( 376 144 -224 ) skip 0 0 0 1 1 } } // entity 1 { "classname" "func_wall" // brush 0 { ( 96 -64 -16 ) ( 96 -63 -16 ) ( 96 -64 -15 ) brown_brick 0 0 0 1 1 ( 96 -64 -16 ) ( 96 -64 -15 ) ( 97 -64 -16 ) brown_brick 0 0 0 1 1 ( 96 -64 -16 ) ( 97 -64 -16 ) ( 96 -63 -16 ) brown_brick 0 0 0 1 1 ( 224 64 16 ) ( 224 65 16 ) ( 225 64 16 ) brown_brick 0 0 0 1 1 ( 224 64 16 ) ( 225 64 16 ) ( 224 64 17 ) brown_brick 0 0 0 1 1 ( 224 64 16 ) ( 224 64 17 ) ( 224 65 16 ) brown_brick 0 0 0 1 1 } // brush 1 { ( 128 8 0 ) ( 128 9 0 ) ( 128 8 1 ) sbutt2 0 0 0 1 1 ( 152 -32 0 ) ( 152 -32 1 ) ( 153 -32 0 ) sbutt2 0 0 0 1 1 ( 152 8 0 ) ( 153 8 0 ) ( 152 9 0 ) sbutt2 0 0 0 1 1 ( 184 40 16 ) ( 184 41 16 ) ( 185 40 16 ) sbutt2 0 0 0 1 1 ( 184 16 16 ) ( 185 16 16 ) ( 184 16 17 ) sbutt2 0 0 0 1 1 ( 176 40 16 ) ( 176 40 17 ) ( 176 41 16 ) sbutt2 0 0 0 1 1 } } // entity 2 { "classname" "info_player_start" "origin" "-104 -8 40" }