// Game: Quake // Format: Valve // entity 0 { "mapversion" "220" "classname" "worldspawn" "wad" "deprecated/free_wad.wad;deprecated/hintskip.wad" // brush 0 { ( 184 112 152 ) ( 184 -432 152 ) ( 184 112 -80 ) skip [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 192 -432 -80 ) ( 184 -432 -80 ) ( 192 -432 152 ) skip [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 192 112 -80 ) ( 184 112 -80 ) ( 192 -432 -80 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 192 -432 152 ) ( 184 -432 152 ) ( 192 112 152 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 192 112 152 ) ( 184 112 152 ) ( 192 112 -80 ) skip [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 192 -432 152 ) ( 192 112 152 ) ( 192 -432 -80 ) skip [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1 } // brush 1 { ( -176 -432 -80 ) ( -176 112 -80 ) ( -176 -432 152 ) skip [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( -176 -432 152 ) ( -168 -432 152 ) ( -176 -432 -80 ) skip [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( -176 -432 -80 ) ( -168 -432 -80 ) ( -176 112 -80 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -176 112 152 ) ( -168 112 152 ) ( -176 -432 152 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -176 112 -80 ) ( -168 112 -80 ) ( -176 112 152 ) skip [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( -168 -432 -80 ) ( -168 -432 152 ) ( -168 112 -80 ) skip [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1 } // brush 2 { ( -168 112 152 ) ( -168 104 152 ) ( -168 112 -80 ) skip [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 184 104 152 ) ( 184 104 -80 ) ( -168 104 152 ) skip [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( -168 112 -80 ) ( -168 104 -80 ) ( 184 112 -80 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 184 112 152 ) ( 184 104 152 ) ( -168 112 152 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 184 112 152 ) ( -168 112 152 ) ( 184 112 -80 ) skip [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 184 112 -80 ) ( 184 104 -80 ) ( 184 112 152 ) skip [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1 } // brush 3 { ( -168 -432 -80 ) ( -168 -424 -80 ) ( -168 -432 152 ) skip [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 184 -432 -80 ) ( -168 -432 -80 ) ( 184 -432 152 ) skip [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 184 -432 -80 ) ( 184 -424 -80 ) ( -168 -432 -80 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -168 -432 152 ) ( -168 -424 152 ) ( 184 -432 152 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -168 -424 -80 ) ( 184 -424 -80 ) ( -168 -424 152 ) skip [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 184 -432 152 ) ( 184 -424 152 ) ( 184 -432 -80 ) skip [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1 } // brush 4 { ( -168 -424 152 ) ( -168 -424 144 ) ( -168 104 152 ) skip [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 184 -424 152 ) ( 184 -424 144 ) ( -168 -424 152 ) skip [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 184 104 144 ) ( -168 104 144 ) ( 184 -424 144 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 184 104 152 ) ( 184 -424 152 ) ( -168 104 152 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -168 104 152 ) ( -168 104 144 ) ( 184 104 152 ) skip [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 184 104 152 ) ( 184 104 144 ) ( 184 -424 152 ) skip [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1 } // brush 5 { ( -168 104 -80 ) ( -168 104 -72 ) ( -168 -424 -80 ) skip [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( -168 -424 -80 ) ( -168 -424 -72 ) ( 184 -424 -80 ) skip [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( -168 104 -80 ) ( -168 -424 -80 ) ( 184 104 -80 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -168 -424 -72 ) ( -168 104 -72 ) ( 184 -424 -72 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 184 104 -80 ) ( 184 104 -72 ) ( -168 104 -80 ) skip [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 184 -424 -80 ) ( 184 -424 -72 ) ( 184 104 -80 ) skip [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1 } // brush 6 { ( -80 16 -16 ) ( -112 -64 -16 ) ( -112 -64 -64 ) bolt12 [ 0 1.0000000000000002 0 20 ] [ 0 0 -1.0000000000000002 -8 ] 0 1 1 ( -112 -64 -16 ) ( -64 -64 -48 ) ( -64 -64 -64 ) bolt12 [ -1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 -8 ] 0 1 1 ( -112 -64 -64 ) ( -64 -64 -64 ) ( -80 16 -64 ) bolt12 [ -1.0000000000000002 0 0 0 ] [ 0 1.0000000000000002 0 42.13333 ] 0 1 1 ( -80 16 -16 ) ( -64 -64 -48 ) ( -112 -64 -16 ) bolt16 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -64 -64 -64 ) ( -64 -64 -48 ) ( -80 16 -16 ) bolt12 [ 0 0 1.0000000000000002 32 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 } // brush 7 { ( -64 -64 -48 ) ( 0 -48 0 ) ( 0 -96 0 ) bolt16 [ -3.061616997868383e-16 -1 0 -16 ] [ 1 -3.061616997868383e-16 0 -15.999998 ] 321.38824 1 1 ( 0 -96 -64 ) ( -64 -64 -64 ) ( -64 -64 -48 ) bolt12 [ -1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 -8 ] 0 1 1 ( 0 -48 -64 ) ( 0 -48 0 ) ( -64 -64 -48 ) bolt12 [ 0 0 1.0000000000000002 32 ] [ 1.0000000000000002 -3.0616169978683836e-16 0 -16 ] 0 1 1 ( 0 -96 -64 ) ( 0 -48 -64 ) ( -64 -64 -64 ) bolt12 [ -1.0000000000000002 0 0 0 ] [ 0 1.0000000000000002 0 10.133331 ] 0 1 1 ( 0 -96 0 ) ( 0 -48 0 ) ( 0 -48 -64 ) bolt12 [ -3.0616169978683836e-16 -1.0000000000000002 0 -16 ] [ 0 0 -1.0000000000000002 -8 ] 0 1 1 } // brush 8 { ( -64 -16 -16 ) ( -64 -64 -48 ) ( -64 -64 -64 ) bolt12 [ 1.8369701987210302e-16 1.0000000000000002 0 0 ] [ 0 0 -1.0000000000000002 -8 ] 0 1 1 ( -64 -16 -16 ) ( 16 -16 -16 ) ( -64 -64 -48 ) bolt16 [ 1.8369701987210297e-16 1 0 0 ] [ -1 1.8369701987210297e-16 0 0 ] 90 1 1 ( -64 -64 -64 ) ( 16 -16 -64 ) ( -64 -16 -64 ) bolt12 [ -1.0000000000000002 0 0 0 ] [ 0 1.0000000000000002 0 60.266663 ] 0 1 1 ( 16 -16 -64 ) ( 16 -16 -16 ) ( -64 -16 -16 ) bolt12 [ -1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 -8 ] 0 1 1 ( 16 -16 -64 ) ( -64 -64 -64 ) ( -64 -64 -48 ) bolt12 [ 0 0 1.0000000000000002 32 ] [ -1.0000000000000002 1.8369701987210302e-16 0 0 ] 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "-96 -304 -40" "angle" "90" }