/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #include #include #include #include #include #include #include #include #include #include float scaledist = 1.0; float rangescale = 0.5; float anglescale = 0.5; float sun_anglescale = 0.5; float fadegate = EQUAL_EPSILON; int softsamples = 0; float lightmapgamma = 1.0; const vec3_t vec3_white = { 255, 255, 255 }; float surflight_subdivide = 128.0f; int sunsamples = 64; qboolean scaledonly = false; unsigned int lightturb; //water, slime, lava, tele qboolean addminlight = false; lightsample_t minlight = { 0, { 255, 255, 255 } }; sun_t *suns = NULL; /* dirt */ qboolean dirty = false; qboolean dirtDebug = false; int dirtMode = 0; float dirtDepth = 128.0f; float dirtScale = 1.0f; float dirtGain = 1.0f; float dirtAngle = 88.0f; qboolean globalDirt = false; qboolean minlightDirt = false; qboolean dirtSetOnCmdline = false; qboolean dirtModeSetOnCmdline = false; qboolean dirtDepthSetOnCmdline = false; qboolean dirtScaleSetOnCmdline = false; qboolean dirtGainSetOnCmdline = false; qboolean dirtAngleSetOnCmdline = false; qboolean testFenceTextures = false; qboolean surflight_dump = false; static facesup_t *faces_sup; //lit2/bspx stuff byte *filebase; // start of lightmap data static byte *file_p; // start of free space after data static byte *file_end; // end of free space for lightmap data byte *lit_filebase; // start of litfile data static byte *lit_file_p; // start of free space after litfile data static byte *lit_file_end; // end of space for litfile data byte *lux_buffer; // luxfile allocation (misaligned) byte *lux_filebase; // start of luxfile data static byte *lux_file_p; // start of free space after luxfile data static byte *lux_file_end; // end of space for luxfile data static modelinfo_t *modelinfo; const modelinfo_t *const *tracelist; const modelinfo_t *const *selfshadowlist; int oversample = 1; int write_litfile = 0; /* 0 for none, 1 for .lit, 2 for bspx, 3 for both */ int write_luxfile = 0; /* 0 for none, 1 for .lux, 2 for bspx, 3 for both */ qboolean onlyents = false; qboolean phongDebug = false; qboolean parse_escape_sequences = false; uint32_t *extended_texinfo_flags = NULL; char mapfilename[1024]; void GetFileSpace(byte **lightdata, byte **colordata, byte **deluxdata, int size) { ThreadLock(); /* align to 4 byte boudaries */ file_p = (byte *)(((uintptr_t)file_p + 3) & ~3); *lightdata = file_p; file_p += size; if (colordata) { /* align to 12 byte boundaries to match offets with 3 * lightdata */ if ((uintptr_t)lit_file_p % 12) lit_file_p += 12 - ((uintptr_t)lit_file_p % 12); *colordata = lit_file_p; lit_file_p += size * 3; } if (deluxdata) { /* align to 12 byte boundaries to match offets with 3 * lightdata */ if ((uintptr_t)lux_file_p % 12) lux_file_p += 12 - ((uintptr_t)lux_file_p % 12); *deluxdata = lux_file_p; lux_file_p += size * 3; } ThreadUnlock(); if (file_p > file_end) Error("%s: overrun", __func__); if (lit_file_p > lit_file_end) Error("%s: overrun", __func__); } const modelinfo_t *ModelInfoForFace(const bsp2_t *bsp, int facenum) { int i; dmodel_t *model; /* Find the correct model offset */ for (i = 0, model = bsp->dmodels; i < bsp->nummodels; i++, model++) { if (facenum < model->firstface) continue; if (facenum < model->firstface + model->numfaces) break; } if (i == bsp->nummodels) { return NULL; } return &modelinfo[i]; } static void * LightThread(void *arg) { int facenum, i; const bsp2_t *bsp = (const bsp2_t *)arg; const modelinfo_t *face_modelinfo; struct ltface_ctx *ctx; _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON); _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON); while (1) { facenum = GetThreadWork(); if (facenum == -1) break; ctx = LightFaceInit(bsp); /* Find the correct model offset */ face_modelinfo = ModelInfoForFace(bsp, facenum); if (face_modelinfo == NULL) { // ericw -- silenced this warning becasue is causes spam when "skip" faces are used //logprint("warning: no model has face %d\n", facenum); continue; } if (!faces_sup) LightFace(bsp->dfaces + facenum, NULL, face_modelinfo, ctx); else if (scaledonly) { bsp->dfaces[facenum].lightofs = -1; bsp->dfaces[facenum].styles[0] = 255; LightFace(bsp->dfaces + facenum, faces_sup + facenum, face_modelinfo, ctx); } else if (faces_sup[facenum].lmscale == face_modelinfo->lightmapscale) { LightFace(bsp->dfaces + facenum, NULL, face_modelinfo, ctx); faces_sup[facenum].lightofs = bsp->dfaces[facenum].lightofs; for (i = 0; i < MAXLIGHTMAPS; i++) faces_sup[facenum].styles[i] = bsp->dfaces[facenum].styles[i]; } else { LightFace(bsp->dfaces + facenum, NULL, face_modelinfo, ctx); LightFace(bsp->dfaces + facenum, faces_sup + facenum, face_modelinfo, ctx); } LightFaceShutdown(ctx); } return NULL; } static void FindModelInfo(const bsp2_t *bsp, const char *lmscaleoverride) { int i, shadow, numshadowmodels, numselfshadowmodels; entity_t *entity; char modelname[20]; const char *attribute; const modelinfo_t **shadowmodels; const modelinfo_t **selfshadowmodels; modelinfo_t *info; float lightmapscale; shadowmodels = (const modelinfo_t **)malloc(sizeof(modelinfo_t *) * (bsp->nummodels + 1)); memset(shadowmodels, 0, sizeof(modelinfo_t *) * (bsp->nummodels + 1)); selfshadowmodels = (const modelinfo_t **)malloc(sizeof(modelinfo_t *) * (bsp->nummodels + 1)); memset(selfshadowmodels, 0, sizeof(modelinfo_t *) * (bsp->nummodels + 1)); /* The world always casts shadows */ shadowmodels[0] = &modelinfo[0]; numshadowmodels = 1; numselfshadowmodels = 0; memset(modelinfo, 0, sizeof(*modelinfo) * bsp->nummodels); modelinfo[0].model = &bsp->dmodels[0]; if (lmscaleoverride) SetWorldKeyValue("_lightmap_scale", lmscaleoverride); lightmapscale = atoi(WorldValueForKey("_lightmap_scale")); if (!lightmapscale) lightmapscale = 16; /* the default */ if (lightmapscale <= 0) Error("lightmap scale is 0 or negative\n"); if (lmscaleoverride || lightmapscale != 16) logprint("Forcing lightmap scale of %gqu\n", lightmapscale); /*I'm going to do this check in the hopes that there's a benefit to cheaper scaling in engines (especially software ones that might be able to just do some mip hacks). This tool doesn't really care.*/ for (i = 1; i < lightmapscale;) i++; if (i != lightmapscale) logprint("WARNING: lightmap scale is not a power of 2\n"); modelinfo[0].lightmapscale = lightmapscale; for (i = 1, info = modelinfo + 1; i < bsp->nummodels; i++, info++) { info->model = &bsp->dmodels[i]; info->lightmapscale = lightmapscale; /* Find the entity for the model */ snprintf(modelname, sizeof(modelname), "*%d", i); entity = FindEntityWithKeyPair("model", modelname); if (!entity) Error("%s: Couldn't find entity for model %s.\n", __func__, modelname); /* Check if this model will cast shadows (shadow => shadowself) */ shadow = atoi(ValueForKey(entity, "_shadow")); if (shadow) { shadowmodels[numshadowmodels++] = info; } else { shadow = atoi(ValueForKey(entity, "_shadowself")); if (shadow) { info->shadowself = true; selfshadowmodels[numselfshadowmodels++] = info; } } /* Set up the offset for rotate_* entities */ attribute = ValueForKey(entity, "classname"); if (!strncmp(attribute, "rotate_", 7)) GetVectorForKey(entity, "origin", info->offset); /* Grab the bmodel minlight values, if any */ attribute = ValueForKey(entity, "_minlight"); if (attribute[0]) info->minlight.light = atoi(attribute); GetVectorForKey(entity, "_mincolor", info->minlight.color); normalize_color_format(info->minlight.color); if (!VectorCompare(info->minlight.color, vec3_origin)) { if (!write_litfile) write_litfile = scaledonly?2:1; } else { VectorCopy(vec3_white, info->minlight.color); } /* Check for disabled dirtmapping on this bmodel */ if (atoi(ValueForKey(entity, "_dirt")) == -1) { info->nodirt = true; } /* Check for phong shading */ // handle "_phong" and "_phong_angle" info->phongangle = atof(ValueForKey(entity, "_phong_angle")); const int phong = atoi(ValueForKey(entity, "_phong")); if (phong && (info->phongangle == 0.0)) { info->phongangle = 89.0; // default _phong_angle } } tracelist = shadowmodels; selfshadowlist = selfshadowmodels; } static float AngleBetweenVectors(const vec3_t d1, const vec3_t d2) { float cosangle = DotProduct(d1, d2)/(VectorLength(d1)*VectorLength(d2)); if (cosangle < -1) cosangle = -1; if (cosangle > 1) cosangle = 1; float angle = acos(cosangle); return angle; } /* returns the angle between vectors p2->p1 and p2->p3 */ static float AngleBetweenPoints(const vec3_t p1, const vec3_t p2, const vec3_t p3) { vec3_t d1, d2; VectorSubtract(p1, p2, d1); VectorSubtract(p3, p2, d2); float result = AngleBetweenVectors(d1, d2); return result; } static vec_t TriangleArea(const vec3_t v0, const vec3_t v1, const vec3_t v2) { vec3_t edge0, edge1, cross; VectorSubtract(v2, v0, edge0); VectorSubtract(v1, v0, edge1); CrossProduct(edge0, edge1, cross); return VectorLength(cross) * 0.5; } class vec3_struct_t { public: vec3_t v; vec3_struct_t() { VectorSet(v, 0, 0, 0); } }; std::map> vertex_normals; /* given a triangle, just adds the contribution from the triangle to the given vertexes normals, based upon angles at the verts. * v1, v2, v3 are global vertex indices */ static void AddTriangleNormals(std::map &smoothed_normals, const vec_t *norm, const dvertex_t *verts, int v1, int v2, int v3) { const vec_t *p1 = verts[v1].point; const vec_t *p2 = verts[v2].point; const vec_t *p3 = verts[v3].point; float weight; float area = TriangleArea(p1, p2, p3); weight = AngleBetweenPoints(p2, p1, p3) * area; VectorMA(smoothed_normals[v1].v, weight, norm, smoothed_normals[v1].v); weight = AngleBetweenPoints(p1, p2, p3) * area; VectorMA(smoothed_normals[v2].v, weight, norm, smoothed_normals[v2].v); weight = AngleBetweenPoints(p1, p3, p2) * area; VectorMA(smoothed_normals[v3].v, weight, norm, smoothed_normals[v3].v); } /* small helper that just retrieves the correct vertex from face->surfedge->edge lookups */ static int GetSurfaceVertex(const bsp2_t *bsp, const bsp2_dface_t *f, int v) { int edge = f->firstedge + v; edge = bsp->dsurfedges[edge]; if (edge < 0) return bsp->dedges[-edge].v[1]; return bsp->dedges[edge].v[0]; } static void Face_Normal(const bsp2_t *bsp, const bsp2_dface_t *f, vec3_t norm) { if (f->side) VectorSubtract(vec3_origin, bsp->dplanes[f->planenum].normal, norm); else VectorCopy(bsp->dplanes[f->planenum].normal, norm); } const vec_t *GetSurfaceVertexNormal(const bsp2_t *bsp, const bsp2_dface_t *f, const int vertindex) { const auto &face_normals_vector = vertex_normals[f]; return face_normals_vector[vertindex].v; } static void CalcualateVertexNormals(const bsp2_t *bsp) { // clear in case we are run twice vertex_normals.clear(); // read _phong and _phong_angle from entities for compatiblity with other qbsp's, at the expense of no // support on func_detail/func_group for (int i=0; inummodels; i++) { const modelinfo_t *info = &modelinfo[i]; const uint8_t phongangle_byte = (uint8_t) qmax(0, qmin(255, (int)rint(info->phongangle))); if (!phongangle_byte) continue; for (int j=info->model->firstface; j < info->model->firstface + info->model->numfaces; j++) { const bsp2_dface_t *f = &bsp->dfaces[j]; extended_texinfo_flags[f->texinfo] &= ~(TEX_PHONG_ANGLE_MASK); extended_texinfo_flags[f->texinfo] |= (phongangle_byte << TEX_PHONG_ANGLE_SHIFT); } } // build "vert index -> faces" map std::map> vertsToFaces; for (int i = 0; i < bsp->numfaces; i++) { const bsp2_dface_t *f = &bsp->dfaces[i]; for (int j = 0; j < f->numedges; j++) { const int v = GetSurfaceVertex(bsp, f, j); vertsToFaces[v].push_back(f); } } // build the "face -> faces to smooth with" map std::map> smoothFaces; for (int i = 0; i < bsp->numfaces; i++) { bsp2_dface_t *f = &bsp->dfaces[i]; vec3_t f_norm; Face_Normal(bsp, f, f_norm); // any face normal within this many degrees can be smoothed with this face const int f_smoothangle = (extended_texinfo_flags[f->texinfo] & TEX_PHONG_ANGLE_MASK) >> TEX_PHONG_ANGLE_SHIFT; if (!f_smoothangle) continue; for (int j = 0; j < f->numedges; j++) { const int v = GetSurfaceVertex(bsp, f, j); // walk over all faces incident to f (we will walk over neighbours multiple times, doesn't matter) for (const bsp2_dface_t *f2 : vertsToFaces[v]) { if (f2 == f) continue; const int f2_smoothangle = (extended_texinfo_flags[f2->texinfo] & TEX_PHONG_ANGLE_MASK) >> TEX_PHONG_ANGLE_SHIFT; if (!f2_smoothangle) continue; vec3_t f2_norm; Face_Normal(bsp, f2, f2_norm); const vec_t angle = acos(DotProduct(f_norm, f2_norm)); const vec_t max_angle = DEG2RAD(qmin(f_smoothangle, f2_smoothangle)); // check the angle between the face normals if (angle < max_angle) { smoothFaces[f].insert(f2); } } } } // finally do the smoothing for each face for (int i = 0; i < bsp->numfaces; i++) { const bsp2_dface_t *f = &bsp->dfaces[i]; const auto &neighboursToSmooth = smoothFaces[f]; vec3_t f_norm; // get the face normal Face_Normal(bsp, f, f_norm); // gather up f and neighboursToSmooth std::vector fPlusNeighbours; fPlusNeighbours.push_back(f); for (auto neighbour : neighboursToSmooth) { fPlusNeighbours.push_back(neighbour); } // global vertex index -> smoothed normal std::map smoothedNormals; // walk fPlusNeighbours for (auto f2 : fPlusNeighbours) { vec3_t f2_norm; Face_Normal(bsp, f2, f2_norm); /* now just walk around the surface as a triangle fan */ int v1, v2, v3; v1 = GetSurfaceVertex(bsp, f2, 0); v2 = GetSurfaceVertex(bsp, f2, 1); for (int j = 2; j < f2->numedges; j++) { v3 = GetSurfaceVertex(bsp, f2, j); AddTriangleNormals(smoothedNormals, f2_norm, bsp->dvertexes, v1, v2, v3); v2 = v3; } } // normalize vertex normals for (auto &pair : smoothedNormals) { const int vertIndex = pair.first; vec_t *vertNormal = pair.second.v; if (0 == VectorNormalize(vertNormal)) { logprint("Failed to calculate normal for vertex %d at (%f %f %f)\n", vertIndex, bsp->dvertexes[vertIndex].point[0], bsp->dvertexes[vertIndex].point[1], bsp->dvertexes[vertIndex].point[2]); VectorCopy(f_norm, vertNormal); } } // sanity check if (!neighboursToSmooth.size()) { for (auto vertIndexNormalPair : smoothedNormals) { assert(VectorCompare(vertIndexNormalPair.second.v, f_norm)); } } // now, record all of the smoothed normals that are actually part of `f` for (int j=0; jnumedges; j++) { int v = GetSurfaceVertex(bsp, f, j); assert(smoothedNormals.find(v) != smoothedNormals.end()); vertex_normals[f].push_back(smoothedNormals[v]); } } } /* * ============= * LightWorld * ============= */ static void LightWorld(bspdata_t *bspdata, qboolean forcedscale) { bsp2_t *const bsp = &bspdata->data.bsp2; const unsigned char *lmshift_lump; int i, j; if (bsp->dlightdata) free(bsp->dlightdata); if (lux_buffer) free(lux_buffer); /* FIXME - remove this limit */ bsp->lightdatasize = MAX_MAP_LIGHTING; bsp->dlightdata = (byte *)malloc(bsp->lightdatasize + 16); /* for alignment */ if (!bsp->dlightdata) Error("%s: allocation of %i bytes failed.", __func__, bsp->lightdatasize); memset(bsp->dlightdata, 0, bsp->lightdatasize + 16); bsp->lightdatasize /= 4; /* align filebase to a 4 byte boundary */ filebase = file_p = (byte *)(((uintptr_t)bsp->dlightdata + 3) & ~3); file_end = filebase + bsp->lightdatasize; /* litfile data stored in dlightdata, after the white light */ lit_filebase = file_end + 12 - ((uintptr_t)file_end % 12); lit_file_p = lit_filebase; lit_file_end = lit_filebase + 3 * (MAX_MAP_LIGHTING / 4); /* lux data stored in a separate buffer */ lux_buffer = (byte *)malloc(bsp->lightdatasize*3); lux_filebase = lux_buffer + 12 - ((uintptr_t)lux_buffer % 12); lux_file_p = lux_filebase; lux_file_end = lux_filebase + 3 * (MAX_MAP_LIGHTING / 4); if (forcedscale) BSPX_AddLump(bspdata, "LMSHIFT", NULL, 0); lmshift_lump = (const unsigned char *)BSPX_GetLump(bspdata, "LMSHIFT", NULL); if (!lmshift_lump && write_litfile != ~0) faces_sup = NULL; //no scales, no lit2 else { //we have scales or lit2 output. yay... faces_sup = (facesup_t *)malloc(sizeof(*faces_sup) * bsp->numfaces); memset(faces_sup, 0, sizeof(*faces_sup) * bsp->numfaces); if (lmshift_lump) { for (i = 0; i < bsp->numfaces; i++) faces_sup[i].lmscale = 1<numfaces; i++) faces_sup[i].lmscale = modelinfo[0].lightmapscale; } } CalcualateVertexNormals(bsp); RunThreadsOn(0, bsp->numfaces, LightThread, bsp); logprint("Lighting Completed.\n\n"); bsp->lightdatasize = file_p - filebase; logprint("lightdatasize: %i\n", bsp->lightdatasize); if (faces_sup) { uint8_t *styles = (uint8_t *)malloc(sizeof(*styles)*4*bsp->numfaces); int32_t *offsets = (int32_t *)malloc(sizeof(*offsets)*bsp->numfaces); for (i = 0; i < bsp->numfaces; i++) { offsets[i] = faces_sup[i].lightofs; for (j = 0; j < MAXLIGHTMAPS; j++) styles[i*4+j] = faces_sup[i].styles[j]; } BSPX_AddLump(bspdata, "LMSTYLE", styles, sizeof(*styles)*4*bsp->numfaces); BSPX_AddLump(bspdata, "LMOFFSET", offsets, sizeof(*offsets)*bsp->numfaces); } else { //kill this stuff if its somehow found. BSPX_AddLump(bspdata, "LMSTYLE", NULL, 0); BSPX_AddLump(bspdata, "LMOFFSET", NULL, 0); } } static void LoadExtendedTexinfoFlags(const char *sourcefilename, const bsp2_t *bsp) { char filename[1024]; // always create the zero'ed array extended_texinfo_flags = (uint32_t *) calloc(bsp->numtexinfo, sizeof(uint32_t)); strcpy(filename, sourcefilename); StripExtension(filename); DefaultExtension(filename, ".texinfo"); FILE *texinfofile = fopen(filename, "rt"); if (!texinfofile) return; logprint("Loaded extended texinfo flags from %s\n", filename); for (int i = 0; i < bsp->numtexinfo; i++) { int cnt = fscanf(texinfofile, "%u\n", &extended_texinfo_flags[i]); if (cnt != 1) { logprint("WARNING: Extended texinfo flags in %s does not match bsp, ignoring\n", filename); fclose(texinfofile); memset(extended_texinfo_flags, 0, bsp->numtexinfo * sizeof(uint32_t)); return; } } // fail if there are more lines in the file if (fgetc(texinfofile) != EOF) { logprint("WARNING: Extended texinfo flags in %s does not match bsp, ignoring\n", filename); fclose(texinfofile); memset(extended_texinfo_flags, 0, bsp->numtexinfo * sizeof(uint32_t)); return; } fclose(texinfofile); } /* * ================== * main * light modelfile * ================== */ int main(int argc, const char **argv) { bspdata_t bspdata; bsp2_t *const bsp = &bspdata.data.bsp2; int32_t loadversion; int i; double start; double end; char source[1024]; const char *lmscaleoverride = NULL; init_log("light.log"); logprint("---- light / TyrUtils " stringify(TYRUTILS_VERSION) " ----\n"); LowerProcessPriority(); numthreads = GetDefaultThreads(); for (i = 1; i < argc; i++) { if (!strcmp(argv[i], "-threads")) { numthreads = atoi(argv[++i]); } else if (!strcmp(argv[i], "-extra")) { oversample = 2; logprint("extra 2x2 sampling enabled\n"); } else if (!strcmp(argv[i], "-extra4")) { oversample = 4; logprint("extra 4x4 sampling enabled\n"); } else if (!strcmp(argv[i], "-dist")) { scaledist = atof(argv[++i]); } else if (!strcmp(argv[i], "-range")) { rangescale = atof(argv[++i]); } else if (!strcmp(argv[i], "-gate")) { fadegate = atof(argv[++i]); } else if (!strcmp(argv[i], "-light")) { minlight.light = atof(argv[++i]); } else if (!strcmp(argv[i], "-addmin")) { addminlight = true; } else if (!strcmp(argv[i], "-gamma")) { lightmapgamma = atof(argv[++i]); logprint( "Lightmap gamma %f specified on command-line.\n", lightmapgamma ); } else if (!strcmp(argv[i], "-lit")) { write_litfile |= 1; } else if (!strcmp(argv[i], "-lit2")) { write_litfile = ~0; } else if (!strcmp(argv[i], "-lux")) { write_luxfile |= 1; } else if (!strcmp(argv[i], "-bspxlit")) { write_litfile |= 2; } else if (!strcmp(argv[i], "-bspxlux")) { write_luxfile |= 2; } else if (!strcmp(argv[i], "-bspxonly")) { write_litfile = 2; write_luxfile = 2; scaledonly = true; } else if (!strcmp(argv[i], "-bspx")) { write_litfile |= 2; write_luxfile |= 2; } else if (!strcmp(argv[i], "-novanilla")) { scaledonly = true; } else if ( !strcmp( argv[ i ], "-lmscale" ) ) { lmscaleoverride = argv[++i]; } else if ( !strcmp( argv[ i ], "-lightturb" ) ) { lightturb |= 15; } else if ( !strcmp( argv[ i ], "-lightwater" ) ) { lightturb |= 1; } else if ( !strcmp( argv[ i ], "-lightslime" ) ) { lightturb |= 2; } else if ( !strcmp( argv[ i ], "-lightlava" ) ) { lightturb |= 4; } else if ( !strcmp( argv[ i ], "-lighttele" ) ) { lightturb |= 8; } else if (!strcmp(argv[i], "-soft")) { if (i < argc - 2 && isdigit(argv[i + 1][0])) softsamples = atoi(argv[++i]); else softsamples = -1; /* auto, based on oversampling */ } else if (!strcmp(argv[i], "-anglescale") || !strcmp(argv[i], "-anglesense")) { if (i < argc - 2 && isdigit(argv[i + 1][0])) anglescale = sun_anglescale = atoi(argv[++i]); else Error("-anglesense requires a numeric argument (0.0 - 1.0)"); } else if ( !strcmp( argv[ i ], "-dirt" ) || !strcmp( argv[ i ], "-dirty" ) ) { dirty = true; globalDirt = true; minlightDirt = true; logprint( "Dirtmapping enabled globally\n" ); } else if ( !strcmp( argv[ i ], "-dirtdebug" ) || !strcmp( argv[ i ], "-debugdirt" ) ) { dirty = true; globalDirt = true; dirtDebug = true; logprint( "Dirtmap debugging enabled\n" ); } else if ( !strcmp( argv[ i ], "-dirtmode" ) ) { dirtModeSetOnCmdline = true; dirtMode = atoi( argv[ ++i ] ); if ( dirtMode != 0 && dirtMode != 1 ) { dirtMode = 0; } if ( dirtMode == 1 ) { logprint( "Enabling randomized dirtmapping\n" ); } else{ logprint( "Enabling ordered dirtmapping\n" ); } } else if ( !strcmp( argv[ i ], "-dirtdepth" ) ) { dirtDepthSetOnCmdline = true; dirtDepth = atof( argv[ ++i ] ); if ( dirtDepth <= 0.0f ) { dirtDepth = 128.0f; } logprint( "Dirtmapping depth set to %.1f\n", dirtDepth ); } else if ( !strcmp( argv[ i ], "-dirtscale" ) ) { dirtScaleSetOnCmdline = true; dirtScale = atof( argv[ ++i ] ); if ( dirtScale <= 0.0f ) { dirtScale = 1.0f; } logprint( "Dirtmapping scale set to %.1f\n", dirtScale ); } else if ( !strcmp( argv[ i ], "-dirtgain" ) ) { dirtGainSetOnCmdline = true; dirtGain = atof( argv[ ++i ] ); if ( dirtGain <= 0.0f ) { dirtGain = 1.0f; } logprint( "Dirtmapping gain set to %.1f\n", dirtGain ); } else if ( !strcmp( argv[ i ], "-dirtangle" ) ) { dirtAngleSetOnCmdline = true; dirtAngle = atof( argv[ ++i ] ); logprint( "Dirtmapping cone angle set to %.1f\n", dirtAngle ); } else if ( !strcmp( argv[ i ], "-fence" ) ) { testFenceTextures = true; logprint( "Fence texture tracing enabled on command line\n" ); } else if ( !strcmp( argv[ i ], "-surflight_subdivide" ) ) { surflight_subdivide = atof( argv[ ++i ] ); surflight_subdivide = qmin(qmax(surflight_subdivide, 64.0f), 2048.0f); logprint( "Using surface light subdivision size of %f\n", surflight_subdivide); } else if ( !strcmp( argv[ i ], "-surflight_dump" ) ) { surflight_dump = true; } else if ( !strcmp( argv[ i ], "-sunsamples" ) ) { sunsamples = atof( argv[ ++i ] ); sunsamples = qmin(qmax(sunsamples, 8), 2048); logprint( "Using sunsamples of %d\n", sunsamples); } else if ( !strcmp( argv[ i ], "-onlyents" ) ) { onlyents = true; logprint( "Onlyents mode enabled\n" ); } else if ( !strcmp( argv[ i ], "-parse_escape_sequences" ) ) { parse_escape_sequences = true; logprint( "Parsing escape sequences enabled\n" ); } else if ( !strcmp( argv[ i ], "-phongdebug" ) ) { phongDebug = true; write_litfile |= 1; logprint( "Phong shading debug mode enabled\n" ); } else if (argv[i][0] == '-') Error("Unknown option \"%s\"", argv[i]); else break; } if (i != argc - 1) { printf("usage: light [-threads num] [-extra|-extra4]\n" " [-light num] [-addmin] [-anglescale|-anglesense]\n" " [-lightturb] [-lightwater] [-lightslime] [-lightlava] [-lighttele]\n" " [-dist n] [-range n] [-gate n] [-lit|-lit2] [-lux] [-bspx] [-lmscale n]\n" " [-dirt] [-dirtdebug] [-dirtmode n] [-dirtdepth n] [-dirtscale n] [-dirtgain n] [-dirtangle n]\n" " [-soft [n]] [-fence] [-gamma n] [-surflight_subdivide n] [-surflight_dump] [-onlyents] [-sunsamples n] [-parse_escape_sequences] [-phongdebug] bspfile\n"); exit(1); } if (numthreads > 1) logprint("running with %d threads\n", numthreads); if (write_litfile == ~0) logprint("generating lit2 output only.\n"); else { if (write_litfile & 1) logprint(".lit colored light output requested on command line.\n"); if (write_litfile & 2) logprint("BSPX colored light output requested on command line.\n"); if (write_luxfile & 1) logprint(".lux light directions output requested on command line.\n"); if (write_luxfile & 2) logprint("BSPX light directions output requested on command line.\n"); } if (softsamples == -1) { switch (oversample) { case 2: softsamples = 1; break; case 4: softsamples = 2; break; default: softsamples = 0; break; } } start = I_FloatTime(); strcpy(source, argv[i]); strcpy(mapfilename, argv[i]); // delete previous litfile StripExtension(source); DefaultExtension(source, ".lit"); remove(source); StripExtension(source); DefaultExtension(source, ".bsp"); LoadBSPFile(source, &bspdata); loadversion = bspdata.version; if (bspdata.version != BSP2VERSION) ConvertBSPFormat(BSP2VERSION, &bspdata); LoadExtendedTexinfoFlags(source, bsp); LoadEntities(bsp); modelinfo = (modelinfo_t *)malloc(bsp->nummodels * sizeof(*modelinfo)); FindModelInfo(bsp, lmscaleoverride); SetupLights(bsp); if (!onlyents) { if (dirty) SetupDirt(); MakeTnodes_embree(bsp); LightWorld(&bspdata, !!lmscaleoverride); /*invalidate any bspx lighting info early*/ BSPX_AddLump(&bspdata, "RGBLIGHTING", NULL, 0); BSPX_AddLump(&bspdata, "LIGHTINGDIR", NULL, 0); if (write_litfile == ~0) { WriteLitFile(bsp, faces_sup, source, 2); return 0; //run away before any files are written } else { /*fixme: add a new per-surface offset+lmscale lump for compat/versitility?*/ if (write_litfile & 1) WriteLitFile(bsp, faces_sup, source, LIT_VERSION); if (write_litfile & 2) BSPX_AddLump(&bspdata, "RGBLIGHTING", lit_filebase, bsp->lightdatasize*3); if (write_luxfile & 1) WriteLuxFile(bsp, source, LIT_VERSION); if (write_luxfile & 2) BSPX_AddLump(&bspdata, "LIGHTINGDIR", lux_filebase, bsp->lightdatasize*3); } } /* -novanilla + internal lighting = no grey lightmap */ if (scaledonly && (write_litfile & 2)) bsp->lightdatasize = 0; WriteEntitiesToString(bsp); /* Convert data format back if necessary */ if (loadversion != BSP2VERSION) ConvertBSPFormat(loadversion, &bspdata); WriteBSPFile(source, &bspdata); end = I_FloatTime(); logprint("%5.1f seconds elapsed\n", end - start); close_log(); free(modelinfo); return 0; }