// Game: Quake // Format: Standard // entity 0 { "classname" "worldspawn" "wad" "speedbz_fin.wad" // brush 0 { ( -64 -1712 -320 ) ( -64 -1840 -320 ) ( -64 -1712 -192 ) wgrnd1_grass -0 -0 -0 1 1 ( -160 -1880 176 ) ( -160 -1880 304 ) ( -160 -2008 176 ) wgrnd1_grass -0 -0 -0 1 1 ( -64 -2000 -320 ) ( 64 -2000 -320 ) ( -64 -2000 -192 ) wgrnd1_grass -0 -0 -0 1 1 ( -64 -2048 -448 ) ( -192 -2048 -448 ) ( -64 -2048 -320 ) wgrnd1_grass 0 0 0 1 1 ( 176 -1392 176 ) ( 176 -1520 176 ) ( 160 -1376 176 ) glass2 0 0 0 1 1 ( -400 -1792 64 ) ( -384 -1792 64 ) ( -400 -1664 64 ) wgrnd1_grass 0 0 0 1 1 } // brush 1 { ( -160 -5008 192 ) ( -159.9420166015625 -5008 85440 ) ( -159.98944091796875 -90256 192 ) wgrnd1_grass 0 0 -0 1 1 ( -121.68017578125 -1728 176 ) ( -121.6805419921875 83520 175.976806640625 ) ( -81402.4453125 23975.298828125 176.4119873046875 ) hex1_3 0 0 -0 1 1 ( -144 -2000 144 ) ( -144 -2000 112 ) ( -128 -2000 144 ) wgrnd1_grass 0 0 0 1 1 ( -96 -2048 144 ) ( -112 -2048 96 ) ( -144 -2048 96 ) wgrnd1_grass 0 0 0 1 1 ( -64 -2016 128 ) ( -64 -2016 112 ) ( -64 -2032 112 ) wgrnd1_grass 0 0 0 1 1 ( -128 -2000 256 ) ( -144 -2000 256 ) ( -144 -1872 256 ) wgrnd1_grass 0 0 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "-344 -2030 309" "angle" "-0" }