// Game: Quake // Format: Standard // entity 0 { "classname" "worldspawn" "wad" "free_wad.wad" // brush 0 { ( 528 64 16 ) ( 528 64 17 ) ( 528 65 16 ) sgrate4 0 0 0 1 1 ( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) sgrate4 0 0 0 1 1 ( 64 256 16 ) ( 65 256 16 ) ( 64 256 17 ) sgrate4 0 0 0 1 1 ( -64 -320 -16 ) ( -64 -320 -15 ) ( -63 -320 -16 ) sgrate4 0 0 0 1 1 ( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) sgrate4 0 0 0 1 1 ( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) sgrate4 0 0 0 1 1 } // brush 1 { ( 544 -288 16 ) ( 544 -288 17 ) ( 544 -287 16 ) gray_brick 0 0 0 1 1 ( -64 -416 -16 ) ( -64 -415 -16 ) ( -64 -416 -15 ) gray_brick 0 0 0 1 1 ( 64 -320 16 ) ( 65 -320 16 ) ( 64 -320 17 ) gray_brick 0 0 0 1 1 ( -64 -352 -16 ) ( -64 -352 -15 ) ( -63 -352 -16 ) gray_brick 0 0 0 1 1 ( 64 -288 800 ) ( 64 -287 800 ) ( 65 -288 800 ) gray_brick 0 0 0 1 1 ( -64 -416 -16 ) ( -63 -416 -16 ) ( -64 -415 -16 ) gray_brick 0 0 0 1 1 } // brush 2 { ( -64 64 16 ) ( -64 64 17 ) ( -64 65 16 ) gray_brick 0 0 0 1 1 ( -96 -64 -16 ) ( -96 -63 -16 ) ( -96 -64 -15 ) gray_brick 0 0 0 1 1 ( 32 256 16 ) ( 33 256 16 ) ( 32 256 17 ) gray_brick 0 0 0 1 1 ( -96 -320 -16 ) ( -96 -320 -15 ) ( -95 -320 -16 ) gray_brick 0 0 0 1 1 ( 32 64 800 ) ( 32 65 800 ) ( 33 64 800 ) gray_brick 0 0 0 1 1 ( -96 -64 -16 ) ( -95 -64 -16 ) ( -96 -63 -16 ) gray_brick 0 0 0 1 1 } // brush 3 { ( 544 64 16 ) ( 544 64 17 ) ( 544 65 16 ) gray_brick 0 0 0 1 1 ( 512 -64 -16 ) ( 512 -63 -16 ) ( 512 -64 -15 ) gray_brick 0 0 0 1 1 ( 640 256 16 ) ( 641 256 16 ) ( 640 256 17 ) gray_brick 0 0 0 1 1 ( 512 -320 -16 ) ( 512 -320 -15 ) ( 513 -320 -16 ) gray_brick 0 0 0 1 1 ( 640 64 800 ) ( 640 65 800 ) ( 641 64 800 ) gray_brick 0 0 0 1 1 ( 512 -64 -16 ) ( 513 -64 -16 ) ( 512 -63 -16 ) gray_brick 0 0 0 1 1 } // brush 4 { ( 528 320 16 ) ( 528 320 17 ) ( 528 321 16 ) gray_brick 0 0 0 1 1 ( 192 192 -16 ) ( 192 193 -16 ) ( 192 192 -15 ) gray_brick 0 0 0 1 1 ( -32 288 16 ) ( -31 288 16 ) ( -32 288 17 ) gray_brick 0 0 0 1 1 ( -160 256 -16 ) ( -160 256 -15 ) ( -159 256 -16 ) gray_brick 0 0 0 1 1 ( -32 320 800 ) ( -32 321 800 ) ( -31 320 800 ) gray_brick 0 0 0 1 1 ( -160 192 -16 ) ( -159 192 -16 ) ( -160 193 -16 ) gray_brick 0 0 0 1 1 } // brush 5 { ( 512 64 816 ) ( 512 64 817 ) ( 512 65 816 ) sgrate4 0 0 0 1 1 ( -64 -64 784 ) ( -64 -63 784 ) ( -64 -64 785 ) sgrate4 0 0 0 1 1 ( 64 256 816 ) ( 65 256 816 ) ( 64 256 817 ) sgrate4 0 0 0 1 1 ( -64 -320 784 ) ( -64 -320 785 ) ( -63 -320 784 ) sgrate4 0 0 0 1 1 ( 64 64 816 ) ( 64 65 816 ) ( 65 64 816 ) sgrate4 0 0 0 1 1 ( -64 -64 800 ) ( -63 -64 800 ) ( -64 -63 800 ) sgrate4 0 0 0 1 1 } // brush 6 { ( 192 320 16 ) ( 192 320 17 ) ( 192 321 16 ) gray_brick 0 0 0 1 1 ( -112 192 -16 ) ( -112 193 -16 ) ( -112 192 -15 ) gray_brick 0 0 0 1 1 ( -192 288 16 ) ( -191 288 16 ) ( -192 288 17 ) gray_brick 0 0 0 1 1 ( -320 256 -16 ) ( -320 256 -15 ) ( -319 256 -16 ) gray_brick 0 0 0 1 1 ( -192 320 800 ) ( -192 321 800 ) ( -191 320 800 ) gray_brick 0 0 0 1 1 ( -320 192 -16 ) ( -319 192 -16 ) ( -320 193 -16 ) gray_brick 0 0 0 1 1 } // brush 7 { ( 256 -64 64 ) ( 256 -32 80 ) ( 256 -32 64 ) +aulrichbut 0 0 0 1 1 ( 192 -64 64 ) ( 192 -32 80 ) ( 192 -64 80 ) +aulrichbut 0 0 0 1 1 ( 224 -0 64 ) ( 256 -0 80 ) ( 224 -0 80 ) +aulrichbut 0 0 0 1 1 ( 224 -64 64 ) ( 256 -64 80 ) ( 256 -64 64 ) +aulrichbut 0 0 0 1 1 ( 224 -64 128 ) ( 256 -32 128 ) ( 256 -64 128 ) +aulrichbut 0 0 0 1 1 ( 224 -64 64 ) ( 256 -32 64 ) ( 224 -32 64 ) +aulrichbut 0 0 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "48 -208 40" "angle" "45" } // entity 2 { "classname" "light" "origin" "224 -32 128" "angle" "0" "delay" "2" } // entity 3 { "classname" "light" "origin" "224 -32 64" "angle" "0" "delay" "2" } // entity 4 { "classname" "light" "origin" "192 -32 96" "angle" "0" "delay" "2" } // entity 5 { "classname" "light" "origin" "256 -32 96" "angle" "0" "delay" "2" } // entity 6 { "classname" "light" "origin" "224 -64 96" "angle" "0" "delay" "2" } // entity 7 { "classname" "light" "origin" "224 -0 96" "angle" "0" "delay" "2" }