/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1997 Greg Lewis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #pragma once #include #include #include #include "common/cmdlib.hh" #include "common/fs.hh" // Texture data stored for quick searching struct texture_t { char name[16]; int width, height; }; // WAD Format struct wadinfo_t { char identification[4]; // should be WAD2 int numlumps; int infotableofs; }; struct lumpinfo_t { int filepos; int disksize; int size; // uncompressed char type; char compression; char pad1, pad2; char name[16]; // must be null terminated }; struct wad_t { wadinfo_t header; int version; std::unordered_map lumps; std::unordered_map textures; qfile_t file = {nullptr, nullptr}; }; void WADList_Init(const char *wadstring); void WADList_Process(); const texture_t *WADList_GetTexture(const char *name); // for getting a texture width/height