/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1997 Greg Lewis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #include #include #include #include #include #include #include #include #include #include #include #include "tbb/task_group.h" // if a brush just barely pokes onto the other side, // let it slide by without chopping constexpr double PLANESIDE_EPSILON = 0.001; // 0.1 constexpr int PSIDE_FRONT = 1; constexpr int PSIDE_BACK = 2; constexpr int PSIDE_BOTH = (PSIDE_FRONT | PSIDE_BACK); // this gets OR'ed in in the return value of QuickTestBrushToPlanenum if one of the brush sides is on the input plane constexpr int PSIDE_FACING = 4; struct bspstats_t { std::unique_ptr leafstats; // total number of nodes, includes c_nonvis std::atomic c_nodes; // number of nodes created by splitting on a side_t which had !visible std::atomic c_nonvis; // total number of nodes created by qbsp3 method std::atomic c_qbsp3; // total number of nodes created by block splitting std::atomic c_blocksplit; // total number of nodes created by midsplit std::atomic c_midsplit; // total number of leafs std::atomic c_leafs; // number of bogus brushes (beyond world extents) std::atomic c_bogus; // number of brushes entirely removed from a split std::atomic c_brushesremoved; // number of brushes half-removed from a split std::atomic c_brushesonesided; }; /* ================== BrushFromBounds Creates a new axial brush ================== */ std::unique_ptr BrushFromBounds(const aabb3d &bounds) { auto b = std::make_unique(); b->sides.resize(6); for (int i = 0; i < 3; i++) { { qplane3d plane{}; plane.normal[i] = 1; plane.dist = bounds.maxs()[i]; side_t &side = b->sides[i]; side.planenum = map.add_or_find_plane(plane); } { qplane3d plane{}; plane.normal[i] = -1; plane.dist = -bounds.mins()[i]; side_t &side = b->sides[3 + i]; side.planenum = map.add_or_find_plane(plane); } } CreateBrushWindings(b.get()); return b; } /* ================== BrushVolume ================== */ static vec_t BrushVolume(const bspbrush_t &brush) { // grab the first valid point as the corner bool found = false; qvec3d corner; for (auto &face : brush.sides) { if (face.w.size() > 0) { corner = face.w[0]; found = true; } } if (!found) { return 0; } // make tetrahedrons to all other faces vec_t volume = 0; for (auto &side : brush.sides) { if (!side.w.size()) { continue; } auto &plane = side.get_plane(); vec_t d = -(qv::dot(corner, plane.get_normal()) - plane.get_dist()); vec_t area = side.w.area(); volume += d * area; } volume /= 3; return volume; } //======================================================== /* ============== BoxOnPlaneSide Returns PSIDE_FRONT, PSIDE_BACK, or PSIDE_BOTH ============== */ static int BoxOnPlaneSide(const aabb3d &bounds, const qbsp_plane_t &plane) { // axial planes are easy if (plane.get_type() < plane_type_t::PLANE_ANYX) { int side = 0; if (bounds.maxs()[static_cast(plane.get_type())] > plane.get_dist() + PLANESIDE_EPSILON) side |= PSIDE_FRONT; if (bounds.mins()[static_cast(plane.get_type())] < plane.get_dist() - PLANESIDE_EPSILON) side |= PSIDE_BACK; return side; } // create the proper leading and trailing verts for the box std::array corners; for (int i = 0; i < 3; i++) { if (plane.get_normal()[i] < 0) { corners[0][i] = bounds.mins()[i]; corners[1][i] = bounds.maxs()[i]; } else { corners[1][i] = bounds.mins()[i]; corners[0][i] = bounds.maxs()[i]; } } double dist1 = qv::dot(plane.get_normal(), corners[0]) - plane.get_dist(); double dist2 = qv::dot(plane.get_normal(), corners[1]) - plane.get_dist(); int side = 0; if (dist1 >= PLANESIDE_EPSILON) side = PSIDE_FRONT; if (dist2 < PLANESIDE_EPSILON) side |= PSIDE_BACK; return side; } #if 0 static int SphereOnPlaneSide(const qvec3d &sphere_origin, double sphere_radius, const qplane3d &plane) { const double sphere_dist = plane.dist_above(sphere_origin); if (sphere_dist > sphere_radius) { return PSIDE_FRONT; } if (sphere_dist < -sphere_radius) { return PSIDE_BACK; } return PSIDE_BOTH; } #endif #if 0 /* ============ QuickTestBrushToPlanenum Returns PSIDE_BACK, PSIDE_FRONT, PSIDE_BOTH depending on how the brush is split by planenum ============ */ static int QuickTestBrushToPlanenum(const bspbrush_t &brush, int planenum, int *numsplits) { *numsplits = 0; // if the brush actually uses the planenum, // we can tell the side for sure for (auto& side : brush.sides) { int num = FindPlane(side.plane, nullptr); if (num == planenum) { if (side.plane_flipped == SIDE_FRONT) { return PSIDE_BACK|PSIDE_FACING; } else { return PSIDE_FRONT|PSIDE_FACING; } } } // box on plane side auto plane = map.get_plane(planenum); int s = BoxOnPlaneSide(brush.bounds, plane); // if both sides, count the visible faces split if (s == PSIDE_BOTH) { *numsplits += 3; } return s; } #endif /* ============ TestBrushToPlanenum ============ */ static int TestBrushToPlanenum( const bspbrush_t &brush, size_t planenum, int *numsplits, bool *hintsplit, int *epsilonbrush) { if (numsplits) { *numsplits = 0; } if (hintsplit) { *hintsplit = false; } // if the brush actually uses the planenum, // we can tell the side for sure for (auto &side : brush.sides) { if (side.planenum == planenum) { return PSIDE_BACK | PSIDE_FACING; } else if (side.planenum == (planenum ^ 1)) { return PSIDE_FRONT|PSIDE_FACING; } } // box on plane side // int s = SphereOnPlaneSide(brush.sphere_origin, brush.sphere_radius, plane); const qbsp_plane_t &plane = map.get_plane(planenum); int s = BoxOnPlaneSide(brush.bounds, plane); if (s != PSIDE_BOTH) return s; if (numsplits && hintsplit && epsilonbrush) { // if both sides, count the visible faces split vec_t d_front = 0; vec_t d_back = 0; for (const side_t &side : brush.sides) { if (side.onnode) continue; // on node, don't worry about splits if (!side.visible) continue; // we don't care about non-visible auto &w = side.w; if (!w) continue; int front = 0; int back = 0; for (auto &point : w) { const double d = qv::dot(point, plane.get_normal()) - plane.get_dist(); if (d > d_front) d_front = d; if (d < d_back) d_back = d; if (d > 0.1) // PLANESIDE_EPSILON) front = 1; if (d < -0.1) // PLANESIDE_EPSILON) back = 1; } if (front && back) { if (!(side.get_texinfo().flags.is_hintskip)) { (*numsplits)++; if (side.get_texinfo().flags.is_hint) { *hintsplit = true; } } } } if ((d_front > 0.0 && d_front < 1.0) || (d_back < 0.0 && d_back > -1.0)) { (*epsilonbrush)++; } } return s; } //======================================================== /* ================ WindingIsTiny Returns true if the winding would be crunched out of existance by the vertex snapping. ================ */ bool WindingIsTiny(const winding_t &w, double size) { int edges = 0; for (size_t i = 0; i < w.size(); i++) { size_t j = (i + 1) % w.size(); const qvec3d delta = w[j] - w[i]; const double len = qv::length(delta); if (len > size) { if (++edges == 3) return false; } } return true; } /* ================ WindingIsHuge Returns true if the winding still has one of the points from basewinding for plane ================ */ bool WindingIsHuge(const winding_t &w) { for (size_t i = 0; i < w.size(); i++) { for (size_t j = 0; j < 3; j++) { if (fabs(w[i][j]) > qbsp_options.worldextent.value()) return true; } } return false; } //============================================================================ /* ================== LeafNode Creates a leaf node. Called in parallel. ================== */ static void LeafNode(node_t *leafnode, std::vector> brushes, bspstats_t &stats) { leafnode->facelist.clear(); leafnode->is_leaf = true; leafnode->contents = qbsp_options.target_game->create_empty_contents(); for (auto &brush : brushes) { leafnode->contents = qbsp_options.target_game->combine_contents(leafnode->contents, brush->contents); } for (auto &brush : brushes) { Q_assert(brush->original != nullptr); leafnode->original_brushes.insert(brush->original); leafnode->original_mapbrushes.insert(brush->original->mapbrush); } qbsp_options.target_game->count_contents_in_stats(leafnode->contents, *stats.leafstats); } //============================================================ /* ================== BrushMostlyOnSide ================== */ planeside_t BrushMostlyOnSide(const bspbrush_t &brush, const qplane3d &plane) { vec_t max = 0; planeside_t side = SIDE_FRONT; for (auto &face : brush.sides) { for (size_t j = 0; j < face.w.size(); j++) { vec_t d = qv::dot(face.w[j], plane.normal) - plane.dist; if (d > max) { max = d; side = SIDE_FRONT; } if (-d > max) { max = -d; side = SIDE_BACK; } } } return side; } /* ================ SplitBrush Note, it's useful to take/return std::unique_ptr so it can quickly return the input. https://github.com/id-Software/Quake-2-Tools/blob/master/bsp/qbsp3/brushbsp.c#L935 ================ */ static twosided> SplitBrush(std::unique_ptr brush, size_t planenum, bspstats_t &stats) { const qplane3d &split = map.planes[planenum]; twosided> result; // check all points vec_t d_front = 0; vec_t d_back = 0; for (auto &face : brush->sides) { for (int j = 0; j < face.w.size(); j++) { vec_t d = qv::dot(face.w[j], split.normal) - split.dist; if (d > 0 && d > d_front) d_front = d; if (d < 0 && d < d_back) d_back = d; } } if (d_front < 0.1) // PLANESIDE_EPSILON) { // only on back result.back = std::move(brush); return result; } if (d_back > -0.1) // PLANESIDE_EPSILON) { // only on front result.front = std::move(brush); return result; } // create a new winding from the split plane auto w = std::optional{BaseWindingForPlane(split)}; for (auto &face : brush->sides) { if (!w) { break; } auto [frontOpt, backOpt] = w->clip(face.get_plane()); w = backOpt; } if (!w || WindingIsTiny(*w)) { // the brush isn't really split planeside_t side = BrushMostlyOnSide(*brush, split); if (side == SIDE_FRONT) result.front = std::move(brush); else result.back = std::move(brush); return result; } if (WindingIsHuge(*w)) { logging::print("WARNING: huge winding\n"); } winding_t midwinding = *w; // split it for real // start with 2 empty brushes for (int i = 0; i < 2; i++) { result[i] = std::make_unique(); result[i]->original = brush->original; // fixme-brushbsp: add a bspbrush_t copy constructor to make sure we get all fields result[i]->contents = brush->contents; result[i]->lmshift = brush->lmshift; result[i]->func_areaportal = brush->func_areaportal; result[i]->sides.reserve(brush->sides.size() + 1); } // split all the current windings for (const auto &face : brush->sides) { auto cw = face.w.clip(split, 0 /*PLANESIDE_EPSILON*/); for (size_t j = 0; j < 2; j++) { if (!cw[j]) continue; #if 0 if (WindingIsTiny (cw[j])) { FreeWinding (cw[j]); continue; } #endif // add the clipped face to result[j] side_t faceCopy = face; faceCopy.w = *cw[j]; // fixme-brushbsp: configure any settings on the faceCopy? // Q2 does `cs->tested = false;`, why? result[j]->sides.push_back(std::move(faceCopy)); } } // see if we have valid polygons on both sides for (int i = 0; i < 2; i++) { result[i]->update_bounds(); bool bogus = false; for (int j = 0; j < 3; j++) { if (result[i]->bounds.mins()[j] < -qbsp_options.worldextent.value() || result[i]->bounds.maxs()[j] > qbsp_options.worldextent.value()) { stats.c_bogus++; bogus = true; break; } } if (result[i]->sides.size() < 3 || bogus) { result[i] = nullptr; } } if (!result[0] && !result[1]) { stats.c_brushesremoved++; return result; } else if (!result[0] || !result[1]) { stats.c_brushesonesided++; if (result[0]) { result.front = std::move(brush); } else { result.back = std::move(brush); } return result; } // add the midwinding to both sides for (int i = 0; i < 2; i++) { side_t cs{}; const bool brushOnFront = (i == 0); // for the brush on the front side of the plane, the `midwinding` // (the face that is touching the plane) should have a normal opposite the plane's normal cs.planenum = planenum ^ i ^ 1; cs.texinfo = map.skip_texinfo; cs.visible = false; cs.tested = false; cs.onnode = true; // fixme-brushbsp: configure any other settings on the face? cs.w = brushOnFront ? midwinding.flip() : midwinding; result[i]->sides.push_back(std::move(cs)); } { vec_t v1; int i; for (i = 0; i < 2; i++) { v1 = BrushVolume(*result[i]); if (v1 < 1.0) { result[i] = nullptr; // qprintf ("tiny volume after clip\n"); } } } return result; } inline void CheckPlaneAgainstParents(size_t planenum, node_t *node) { for (node_t *p = node->parent; p; p = p->parent) { if (p->planenum == planenum) { Error("Tried parent"); } } } static bool CheckPlaneAgainstVolume(size_t planenum, const node_t *node, bspstats_t &stats) { auto [front, back] = SplitBrush(node->volume->copy_unique(), planenum, stats); bool good = (front && back); return good; } /* * Split a bounding box by a plane; The front and back bounds returned * are such that they completely contain the portion of the input box * on that side of the plane. Therefore, if the split plane is * non-axial, then the returned bounds will overlap. */ inline void DivideBounds(const aabb3d &in_bounds, const qbsp_plane_t &split, aabb3d &front_bounds, aabb3d &back_bounds) { int a, b, c, i, j; vec_t dist1, dist2, mid, split_mins, split_maxs; qvec3d corner; front_bounds = back_bounds = in_bounds; if (split.get_type() < plane_type_t::PLANE_ANYX) { front_bounds[0][static_cast(split.get_type())] = back_bounds[1][static_cast(split.get_type())] = split.get_dist(); return; } /* Make proper sloping cuts... */ for (a = 0; a < 3; ++a) { /* Check for parallel case... no intersection */ if (fabs(split.get_normal()[a]) < NORMAL_EPSILON) continue; b = (a + 1) % 3; c = (a + 2) % 3; split_mins = in_bounds.maxs()[a]; split_maxs = in_bounds.mins()[a]; for (i = 0; i < 2; ++i) { corner[b] = in_bounds[i][b]; for (j = 0; j < 2; ++j) { corner[c] = in_bounds[j][c]; corner[a] = in_bounds[0][a]; dist1 = split.distance_to(corner); corner[a] = in_bounds[1][a]; dist2 = split.distance_to(corner); mid = in_bounds[1][a] - in_bounds[0][a]; mid *= (dist1 / (dist1 - dist2)); mid += in_bounds[0][a]; split_mins = max(min(mid, split_mins), in_bounds.mins()[a]); split_maxs = min(max(mid, split_maxs), in_bounds.maxs()[a]); } } if (split.get_normal()[a] > 0) { front_bounds[0][a] = split_mins; back_bounds[1][a] = split_maxs; } else { back_bounds[0][a] = split_mins; front_bounds[1][a] = split_maxs; } } } inline vec_t SplitPlaneMetric(const qbsp_plane_t &p, const aabb3d &bounds) { aabb3d f, b; DivideBounds(bounds, p, f, b); // i.e. a good split will have equal volumes on front and back. // a bad split will have all of the volume on one side. return fabs(f.volume() - b.volume()); } /* ================== ChooseMidPlaneFromList The clipping hull BSP doesn't worry about avoiding splits ================== */ static std::optional ChooseMidPlaneFromList(const std::vector> &brushes, const node_t *node, bspstats_t &stats) { vec_t bestaxialmetric = VECT_MAX; std::optional bestaxialplane; vec_t bestanymetric = VECT_MAX; std::optional bestanyplane; for (auto &brush : brushes) { for (auto &side : brush->sides) { if (side.bevel) { continue; // never use a bevel as a spliter } if (side.onnode) { continue; // allready a node splitter } size_t positive_planenum = side.planenum & ~1; const qbsp_plane_t &plane = side.get_positive_plane(); if (!CheckPlaneAgainstVolume(positive_planenum, node, stats)) { continue; // would produce a tiny volume } /* calculate the split metric, smaller values are better */ const vec_t metric = SplitPlaneMetric(plane, node->bounds); if (metric < bestanymetric) { bestanymetric = metric; bestanyplane = side.planenum & ~1; } /* check for axis aligned surfaces */ if (plane.get_type() < plane_type_t::PLANE_ANYX) { if (metric < bestaxialmetric) { bestaxialmetric = metric; bestaxialplane = side.planenum & ~1; } } } } // prefer the axial split return bestaxialplane ? bestaxialplane : bestanyplane; } /* ================ SelectSplitPlane Using heuristics, chooses a plane to partition the brushes with. Returns nullopt if there are no valid planes to split with. ================ */ static std::optional SelectSplitPlane(const std::vector> &brushes, node_t *node, std::optional forced_quick_tree, bspstats_t &stats) { // no brushes left to split, so we can't use any plane. if (!brushes.size()) { return std::nullopt; } // if forced_quick_tree is nullopt, we will choose fast/slow based on // certain parameters. if (!forced_quick_tree.has_value() || forced_quick_tree.value() == true) { if (!forced_quick_tree.has_value()) { // decide if we should switch to the midsplit method if (qbsp_options.midsplitbrushfraction.value() != 0.0) { // new way (opt-in) // how much of the map are we partitioning? double fractionOfMap = brushes.size() / (double) map.total_brushes; forced_quick_tree = (fractionOfMap > qbsp_options.midsplitbrushfraction.value()); } else { // old way (ericw-tools 0.15.2+) if (qbsp_options.maxnodesize.value() >= 64) { const vec_t maxnodesize = qbsp_options.maxnodesize.value() - qbsp_options.epsilon.value(); forced_quick_tree = (node->bounds.maxs()[0] - node->bounds.mins()[0]) > maxnodesize || (node->bounds.maxs()[1] - node->bounds.mins()[1]) > maxnodesize || (node->bounds.maxs()[2] - node->bounds.mins()[2]) > maxnodesize; } } } if (forced_quick_tree.value()) { if (auto mid_plane = ChooseMidPlaneFromList(brushes, node, stats)) { stats.c_midsplit++; for (auto &b : brushes) { b->side = TestBrushToPlanenum(*b, mid_plane.value(), nullptr, nullptr, nullptr); } return mid_plane; } } } side_t *bestside = nullptr; int bestvalue = -99999; // the search order goes: visible-structural, visible-detail, // nonvisible-structural, nonvisible-detail. // If any valid plane is available in a pass, no further // passes will be tried. constexpr int numpasses = 4; for (int pass = 0; pass < numpasses; pass++) { for (auto &brush : brushes) { if ((pass & 1) && !brush->original->contents.is_any_detail(qbsp_options.target_game)) continue; if (!(pass & 1) && brush->original->contents.is_any_detail(qbsp_options.target_game)) continue; for (auto &side : brush->sides) { if (side.bevel) continue; // never use a bevel as a spliter if (!side.w) continue; // nothing visible, so it can't split if (side.onnode) continue; // allready a node splitter if (side.tested) continue; // we allready have metrics for this plane if (side.get_texinfo().flags.is_hintskip) continue; // skip surfaces are never chosen if (side.visible ^ (pass < 2)) continue; // only check visible faces on first pass size_t positive_planenum = side.planenum & ~1; const qbsp_plane_t &plane = side.get_positive_plane(); // always use positive facing plane CheckPlaneAgainstParents(positive_planenum, node); if (!CheckPlaneAgainstVolume(positive_planenum, node, stats)) continue; // would produce a tiny volume int front = 0; int back = 0; int both = 0; int facing = 0; int splits = 0; int epsilonbrush = 0; bool hintsplit = false; for (auto &test : brushes) { int bsplits; int s = TestBrushToPlanenum(*test, positive_planenum, &bsplits, &hintsplit, &epsilonbrush); splits += bsplits; if (bsplits && (s & PSIDE_FACING)) Error("PSIDE_FACING with splits"); test->testside = s; // if the brush shares this face, don't bother // testing that facenum as a splitter again if (s & PSIDE_FACING) { facing++; for (auto &testside : test->sides) { if ((testside.planenum & ~1) == (side.planenum & ~1)) { testside.tested = true; } } } if (s & PSIDE_FRONT) front++; if (s & PSIDE_BACK) back++; if (s == PSIDE_BOTH) both++; } // give a value estimate for using this plane int value = 5 * facing - 5 * splits - abs(front - back); // value = -5*splits; // value = 5*facing - 5*splits; if (plane.get_type() < plane_type_t::PLANE_ANYX) value += 5; // axial is better value -= epsilonbrush * 1000; // avoid! // never split a hint side except with another hint if (hintsplit && !(side.get_texinfo().flags.is_hint)) value = -9999999; // save off the side test so we don't need // to recalculate it when we actually seperate // the brushes if (value > bestvalue) { bestvalue = value; bestside = &side; for (auto &test : brushes) { test->side = test->testside; } } } } // if we found a good plane, don't bother trying any // other passes if (bestside) { if (pass > 0) node->detail_separator = true; // not needed for vis break; } } // // clear all the tested flags we set // for (auto &brush : brushes) { for (auto &side : brush->sides) { side.tested = false; } } if (!bestside) { return std::nullopt; } if (!bestside->visible) { stats.c_nonvis++; } stats.c_qbsp3++; return bestside->planenum & ~1; } /* ================ SplitBrushList ================ */ static std::array>, 2> SplitBrushList( std::vector> brushes, size_t planenum, bspstats_t &stats) { std::array>, 2> result; for (auto &brush : brushes) { int sides = brush->side; if (sides == PSIDE_BOTH) { // split into two brushes (destructively) auto [front, back] = SplitBrush(std::move(brush), planenum, stats); if (front) { result[0].push_back(std::move(front)); } if (back) { result[1].push_back(std::move(back)); } continue; } // if the planenum is actually a part of the brush // find the plane and flag it as used so it won't be tried // as a splitter again if (sides & PSIDE_FACING) { for (auto &side : brush->sides) { if ((side.planenum & ~1) == planenum) { side.onnode = true; } } } if (sides & PSIDE_FRONT) { result[0].push_back(std::move(brush)); continue; } if (sides & PSIDE_BACK) { result[1].push_back(std::move(brush)); continue; } } return result; } /* ================== BuildTree_r Called in parallel. ================== */ static void BuildTree_r(node_t *node, std::vector> brushes, std::optional forced_quick_tree, bspstats_t &stats) { // find the best plane to use as a splitter auto bestplane = SelectSplitPlane(brushes, node, forced_quick_tree, stats); if (!bestplane) { // this is a leaf node node->is_leaf = true; stats.c_leafs++; LeafNode(node, std::move(brushes), stats); return; } // this is a splitplane node stats.c_nodes++; // make sure this was a positive-facing split Q_assert(!(bestplane.value() & 1)); node->planenum = bestplane.value(); auto &plane = map.get_plane(bestplane.value()); auto children = SplitBrushList(std::move(brushes), bestplane.value(), stats); // allocate children before recursing for (int i = 0; i < 2; i++) { auto &newnode = node->children[i] = std::make_unique(); newnode->parent = node; newnode->bounds = node->bounds; } for (int i = 0; i < 3; i++) { if (plane.get_normal()[i] == 1.0) { node->children[0]->bounds[0][i] = plane.get_dist(); node->children[1]->bounds[1][i] = plane.get_dist(); break; } } auto children_volumes = SplitBrush(node->volume->copy_unique(), bestplane.value(), stats); node->children[0]->volume = std::move(children_volumes[0]); node->children[1]->volume = std::move(children_volumes[1]); // recursively process children tbb::task_group g; g.run([&]() { BuildTree_r(node->children[0].get(), std::move(children[0]), forced_quick_tree, stats); }); g.run([&]() { BuildTree_r(node->children[1].get(), std::move(children[1]), forced_quick_tree, stats); }); g.wait(); } /* ================== BrushBSP ================== */ static std::unique_ptr BrushBSP_internal(mapentity_t *entity, std::vector> brushlist, std::optional forced_quick_tree) { auto tree = std::make_unique(); logging::funcheader(); size_t c_faces = 0; size_t c_nonvisfaces = 0; size_t c_brushes = 0; for (const auto &b : brushlist) { c_brushes++; // fixme-brushbsp: why does this just print and do nothing? should // the brush be removed? double volume = BrushVolume(*b); if (volume < qbsp_options.microvolume.value()) { logging::print("WARNING: {}: microbrush\n", b->original->mapbrush->line); } for (side_t &side : b->sides) { if (side.bevel) continue; if (!side.w) continue; if (side.onnode) continue; if (side.visible) c_faces++; else c_nonvisfaces++; } tree->bounds += b->bounds; } if (brushlist.empty()) { /* * We allow an entity to be constructed with no visible brushes * (i.e. all clip brushes), but need to construct a simple empty * collision hull for the engine. Probably could be done a little * smarter, but this works. */ auto headnode = std::make_unique(); headnode->bounds = entity->bounds; // The choice of plane is mostly unimportant, but having it at (0, 0, 0) affects // the node bounds calculation. headnode->planenum = 0; headnode->children[0] = std::make_unique(); headnode->children[0]->is_leaf = true; headnode->children[0]->contents = qbsp_options.target_game->create_empty_contents(); headnode->children[0]->parent = headnode.get(); headnode->children[1] = std::make_unique(); headnode->children[1]->is_leaf = true; headnode->children[1]->contents = qbsp_options.target_game->create_empty_contents(); headnode->children[1]->parent = headnode.get(); tree->bounds = headnode->bounds; tree->headnode = std::move(headnode); return tree; } logging::print(logging::flag::STAT, " {:8} brushes\n", c_brushes); logging::print(logging::flag::STAT, " {:8} visible faces\n", c_faces); logging::print(logging::flag::STAT, " {:8} nonvisible faces\n", c_nonvisfaces); auto node = std::make_unique(); node->volume = BrushFromBounds(tree->bounds.grow(SIDESPACE)); node->bounds = tree->bounds.grow(SIDESPACE); tree->headnode = std::move(node); bspstats_t stats{}; stats.leafstats = qbsp_options.target_game->create_content_stats(); BuildTree_r(tree->headnode.get(), std::move(brushlist), forced_quick_tree, stats); logging::print(logging::flag::STAT, " {:8} visible nodes\n", stats.c_nodes - stats.c_nonvis); if (stats.c_nonvis) { logging::print(logging::flag::STAT, " {:8} nonvis nodes\n", stats.c_nonvis); } if (stats.c_blocksplit) { logging::print(logging::flag::STAT, " {:8} block split nodes\n", stats.c_blocksplit); } if (stats.c_qbsp3) { logging::print(logging::flag::STAT, " {:8} expensive split nodes\n", stats.c_qbsp3); } if (stats.c_midsplit) { logging::print(logging::flag::STAT, " {:8} midsplit nodes\n", stats.c_midsplit); } logging::print(logging::flag::STAT, " {:8} leafs\n", stats.c_leafs); if (stats.c_bogus) { logging::print(logging::flag::STAT, " {:8} bogus brushes\n", stats.c_bogus); } if (stats.c_brushesremoved) { logging::print(logging::flag::STAT, " {:8} brushes removed from a split\n", stats.c_brushesremoved); } if (stats.c_brushesonesided) { logging::print(logging::flag::STAT, " {:8} brushes split only on one side\n", stats.c_brushesonesided); } logging::header("CountLeafs"); qbsp_options.target_game->print_content_stats(*stats.leafstats, "leafs"); return tree; } std::unique_ptr BrushBSP(mapentity_t *entity, const std::vector> &brushlist, std::optional forced_quick_tree) { return BrushBSP_internal(entity, MakeBspBrushList(brushlist), forced_quick_tree); }