/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #pragma once #include namespace img { struct texture; } struct mtexinfo_t; struct mface_t; struct mbsp_t; uint32_t clamp_texcoord(float in, uint32_t width); qvec4b SampleTexture(const mface_t *face, const mtexinfo_t *tex, const img::texture *texture, const mbsp_t *bsp, const qvec3f &point); // mxd. Palette index -> RGBA class modelinfo_t; struct mleaf_t; const mleaf_t *Light_PointInLeaf(const mbsp_t *bsp, const qvec3f &point);