/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #pragma once #include #include #include #include #include #include #include #include /* upper design bounds */ #define MAX_MAP_HULLS_Q1 4 #define MAX_MAP_HULLS_H2 8 #define MAX_MAP_MODELS 256 #define MAX_MAP_BRUSHES 4096 #define MAX_MAP_PLANES 16384 #define MAX_MAP_NODES 32767 /* negative shorts are contents */ #define MAX_MAP_CLIPNODES 65520 /* = 0xfff0; larger are contents */ #define MAX_MAP_LEAFS 32767 /* BSP file format limitation */ #define MAX_MAP_VERTS 65535 #define MAX_MAP_FACES 65535 #define MAX_MAP_MARKSURFACES 65535 #define MAX_MAP_TEXINFO 8192 #define MAX_MAP_EDGES 256000 #define MAX_MAP_SURFEDGES 512000 #define MAX_MAP_MIPTEX 0x0800000 #define MAX_MAP_LIGHTING 0x8000000 #define MAX_MAP_VISIBILITY 0x8000000 /* key / value pair sizes */ #define MAX_ENT_KEY 32 #define MAX_ENT_VALUE 1024 #define NO_VERSION -1 #define BSPVERSION 29 #define BSP2RMQVERSION (('B' << 24) | ('S' << 16) | ('P' << 8) | '2') #define BSP2VERSION ('B' | ('S' << 8) | ('P' << 16) | ('2' << 24)) #define BSPHLVERSION 30 // 24bit lighting, and private palettes in the textures lump. #define Q2_BSPIDENT (('P' << 24) + ('S' << 16) + ('B' << 8) + 'I') #define Q2_BSPVERSION 38 #define Q2_QBISMIDENT (('P' << 24) + ('S' << 16) + ('B' << 8) + 'Q') struct lump_t { int32_t fileofs; int32_t filelen; auto stream_data() { return std::tie(fileofs, filelen); } }; #define LUMP_ENTITIES 0 #define LUMP_PLANES 1 #define LUMP_TEXTURES 2 #define LUMP_VERTEXES 3 #define LUMP_VISIBILITY 4 #define LUMP_NODES 5 #define LUMP_TEXINFO 6 #define LUMP_FACES 7 #define LUMP_LIGHTING 8 #define LUMP_CLIPNODES 9 #define LUMP_LEAFS 10 #define LUMP_MARKSURFACES 11 #define LUMP_EDGES 12 #define LUMP_SURFEDGES 13 #define LUMP_MODELS 14 #define BSP_LUMPS 15 #define Q2_LUMP_ENTITIES 0 #define Q2_LUMP_PLANES 1 #define Q2_LUMP_VERTEXES 2 #define Q2_LUMP_VISIBILITY 3 #define Q2_LUMP_NODES 4 #define Q2_LUMP_TEXINFO 5 #define Q2_LUMP_FACES 6 #define Q2_LUMP_LIGHTING 7 #define Q2_LUMP_LEAFS 8 #define Q2_LUMP_LEAFFACES 9 #define Q2_LUMP_LEAFBRUSHES 10 #define Q2_LUMP_EDGES 11 #define Q2_LUMP_SURFEDGES 12 #define Q2_LUMP_MODELS 13 #define Q2_LUMP_BRUSHES 14 #define Q2_LUMP_BRUSHSIDES 15 #define Q2_LUMP_POP 16 #define Q2_LUMP_AREAS 17 #define Q2_LUMP_AREAPORTALS 18 #define Q2_HEADER_LUMPS 19 struct bspx_header_t { std::array id = {'B', 'S', 'P', 'X'}; //'BSPX' uint32_t numlumps; bspx_header_t(uint32_t numlumps) : numlumps(numlumps) { } auto stream_data() { return std::tie(id, numlumps); } }; struct bspx_lump_t { std::array lumpname{}; uint32_t fileofs; uint32_t filelen; auto stream_data() { return std::tie(lumpname, fileofs, filelen); } }; struct lumpspec_t { const char *name; size_t size; }; // helper functions to quickly numerically cast mins/maxs // and floor/ceil them in the case of float -> integral template inline qvec aabb_mins_cast(const qvec &f, const char *overflow_message = "mins") { if constexpr (std::is_floating_point_v && !std::is_floating_point_v) return {numeric_cast(floor(f[0]), overflow_message), numeric_cast(floor(f[1]), overflow_message), numeric_cast(floor(f[2]), overflow_message)}; else return {numeric_cast(f[0], overflow_message), numeric_cast(f[1], overflow_message), numeric_cast(f[2], overflow_message)}; } template inline qvec aabb_maxs_cast(const qvec &f, const char *overflow_message = "maxs") { if constexpr (std::is_floating_point_v && !std::is_floating_point_v) return {numeric_cast(ceil(f[0]), overflow_message), numeric_cast(ceil(f[1]), overflow_message), numeric_cast(ceil(f[2]), overflow_message)}; else return {numeric_cast(f[0], overflow_message), numeric_cast(f[1], overflow_message), numeric_cast(f[2], overflow_message)}; } struct dmodelh2_t { qvec3f mins; qvec3f maxs; qvec3f origin; std::array headnode; /* hexen2 only uses 6 */ int32_t visleafs; /* not including the solid leaf 0 */ int32_t firstface; int32_t numfaces; // serialize for streams auto stream_data() { return std::tie(mins, maxs, origin, headnode, visleafs, firstface, numfaces); } }; // shortcut template to trim (& convert) std::arrays // between two lengths template constexpr ADest array_cast(const ASrc &src, const char *overflow_message = "src") { ADest dest{}; for (size_t i = 0; i < std::min(dest.size(), src.size()); i++) { if constexpr (std::is_arithmetic_v && std::is_arithmetic_v) dest[i] = numeric_cast(src[i], overflow_message); else dest[i] = static_cast(src[i]); } return dest; } struct dmodelq1_t { qvec3f mins; qvec3f maxs; qvec3f origin; std::array headnode; /* 4 for backward compat, only 3 hulls exist */ int32_t visleafs; /* not including the solid leaf 0 */ int32_t firstface; int32_t numfaces; dmodelq1_t() = default; // convert from mbsp_t dmodelq1_t(const dmodelh2_t &model) : mins(model.mins), maxs(model.maxs), origin(model.origin), headnode(array_cast(model.headnode, "dmodelh2_t::headnode")), visleafs(model.visleafs), firstface(model.firstface), numfaces(model.numfaces) { } // convert to mbsp_t operator dmodelh2_t() const { return {mins, maxs, origin, array_cast(headnode, "dmodelh2_t::headnode"), visleafs, firstface, numfaces}; } // serialize for streams auto stream_data() { return std::tie(mins, maxs, origin, headnode, visleafs, firstface, numfaces); } }; struct q2_dmodel_t { qvec3f mins; qvec3f maxs; qvec3f origin; // for sounds or lights int32_t headnode; int32_t firstface; int32_t numfaces; // submodels just draw faces // without walking the bsp tree q2_dmodel_t() = default; // convert from mbsp_t q2_dmodel_t(const dmodelh2_t &model) : mins(model.mins), maxs(model.maxs), origin(model.origin), headnode(model.headnode[0]), firstface(model.firstface), numfaces(model.numfaces) { } // convert to mbsp_t operator dmodelh2_t() const { return {mins, maxs, origin, {headnode}, 0, // visleafs firstface, numfaces}; } // serialize for streams auto stream_data() { return std::tie(mins, maxs, origin, headnode, firstface, numfaces); } }; // structured data from BSP constexpr size_t MIPLEVELS = 4; struct dmiptex_t { std::array name; uint32_t width, height; std::array offsets; /* four mip maps stored */ auto stream_data() { return std::tie(name, width, height, offsets); } }; // miptex in memory struct miptex_t { std::string name; uint32_t width, height; std::array, MIPLEVELS> data; virtual void stream_read(std::istream &stream) { auto start = stream.tellg(); dmiptex_t dtex; stream >= dtex; name = dtex.name.data(); width = dtex.width; height = dtex.height; for (size_t g = 0; g < MIPLEVELS; g++) { if (dtex.offsets[g] < 0) { continue; } stream.seekg(static_cast(start) + dtex.offsets[g]); const size_t num_bytes = (dtex.width >> g) * (dtex.height >> g); uint8_t *bytes = new uint8_t[num_bytes]; stream.read(reinterpret_cast(bytes), num_bytes); data[g] = std::unique_ptr(bytes); } } virtual void stream_write(std::ostream &stream) const { Q_assert((bool)data[0]); std::array as_array{}; memcpy(as_array.data(), name.c_str(), name.size()); stream <= as_array <= width <= height; uint32_t header_end = sizeof(dmiptex_t); for (size_t i = 0; i < MIPLEVELS; i++) { stream <= header_end; header_end += (width >> i) * (height >> i); } for (size_t i = 0; i < MIPLEVELS; i++) { stream.write(reinterpret_cast(data[i].get()), (width >> i) * (height >> i)); } } }; // Half Life miptex, which includes a palette struct miptexhl_t : miptex_t { std::vector palette; miptexhl_t() = default; // convert miptex_t to miptexhl_t miptexhl_t(miptex_t &&move) : miptex_t(std::forward(move)) { } virtual void stream_read(std::istream &stream) { miptex_t::stream_read(stream); uint16_t num_colors; stream >= num_colors; palette.resize(num_colors * 3); stream.read(reinterpret_cast(palette.data()), palette.size()); } virtual void stream_write(std::ostream &stream) const { miptex_t::stream_write(stream); stream <= static_cast(palette.size()); stream.write(reinterpret_cast(palette.data()), palette.size()); } }; // structured miptex container lump template struct dmiptexlump_t { std::vector textures; dmiptexlump_t() = default; // move from a different lump type template dmiptexlump_t(dmiptexlump_t &&move) { textures.reserve(move.textures.size()); for (auto &m : move.textures) { textures.emplace_back(std::move(m)); } } void stream_read(std::istream &stream, const lump_t &lump) { int32_t nummiptex; stream >= nummiptex; for (size_t i = 0; i < nummiptex; i++) { int32_t mipofs; stream >= mipofs; miptex_t &tex = textures.emplace_back(); if (mipofs < 0) continue; auto pos = stream.tellg(); stream.seekg(lump.fileofs + mipofs); tex.stream_read(stream); stream.seekg(pos); } } void stream_write(std::ostream &stream) const { stream <= static_cast(textures.size()); const size_t header_size = sizeof(int32_t) + (sizeof(int32_t) * textures.size()); size_t miptex_offset = 0; for (auto &texture : textures) { if (!texture.name[0]) { stream <= static_cast(-1); continue; } stream <= static_cast(header_size + miptex_offset); miptex_offset += sizeof(dmiptex_t) + texture.width * texture.height / 64 * 85; } for (auto &texture : textures) { if (texture.name[0]) { texture.stream_write(stream); } } } }; // mxd. Used to store RGBA data in mbsp->drgbatexdata. // This isn't persisted to BSPs so we don't need stream stuff. struct rgba_miptex_t { std::string name; uint32_t width = 0, height = 0; std::unique_ptr data; }; /* 0-2 are axial planes */ #define PLANE_X 0 #define PLANE_Y 1 #define PLANE_Z 2 /* 3-5 are non-axial planes snapped to the nearest */ #define PLANE_ANYX 3 #define PLANE_ANYY 4 #define PLANE_ANYZ 5 struct dplane_t { qvec3f normal; float dist; int32_t type; // serialize for streams auto stream_data() { return std::tie(normal, dist, type); } }; // Q1 contents #define CONTENTS_EMPTY -1 #define CONTENTS_SOLID -2 #define CONTENTS_WATER -3 #define CONTENTS_SLIME -4 #define CONTENTS_LAVA -5 #define CONTENTS_SKY -6 #define CONTENTS_MIN CONTENTS_SKY // Q2 contents (from qfiles.h) // contents flags are seperate bits // a given brush can contribute multiple content bits // multiple brushes can be in a single leaf // these definitions also need to be in q_shared.h! // lower bits are stronger, and will eat weaker brushes completely #define Q2_CONTENTS_SOLID 1 // an eye is never valid in a solid #define Q2_CONTENTS_WINDOW 2 // translucent, but not watery #define Q2_CONTENTS_AUX 4 #define Q2_CONTENTS_LAVA 8 #define Q2_CONTENTS_SLIME 16 #define Q2_CONTENTS_WATER 32 #define Q2_CONTENTS_MIST 64 #define Q2_LAST_VISIBLE_CONTENTS 64 #define Q2_CONTENTS_LIQUID (Q2_CONTENTS_LAVA | Q2_CONTENTS_SLIME | Q2_CONTENTS_WATER) // mxd // remaining contents are non-visible, and don't eat brushes #define Q2_CONTENTS_AREAPORTAL 0x8000 #define Q2_CONTENTS_PLAYERCLIP 0x10000 #define Q2_CONTENTS_MONSTERCLIP 0x20000 // currents can be added to any other contents, and may be mixed #define Q2_CONTENTS_CURRENT_0 0x40000 #define Q2_CONTENTS_CURRENT_90 0x80000 #define Q2_CONTENTS_CURRENT_180 0x100000 #define Q2_CONTENTS_CURRENT_270 0x200000 #define Q2_CONTENTS_CURRENT_UP 0x400000 #define Q2_CONTENTS_CURRENT_DOWN 0x800000 #define Q2_CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity #define Q2_CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game #define Q2_CONTENTS_DEADMONSTER 0x4000000 #define Q2_CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs #define Q2_CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans #define Q2_CONTENTS_LADDER 0x20000000 // Special contents flags for the compiler only #define CFLAGS_STRUCTURAL_COVERED_BY_DETAIL (1 << 0) #define CFLAGS_WAS_ILLUSIONARY (1 << 1) /* was illusionary, got changed to something else */ #define CFLAGS_BMODEL_MIRROR_INSIDE \ (1 << 3) /* set "_mirrorinside" "1" on a bmodel to mirror faces for when the player is inside. */ #define CFLAGS_NO_CLIPPING_SAME_TYPE \ (1 << 4) /* Don't clip the same content type. mostly intended for CONTENTS_DETAIL_ILLUSIONARY */ // only one of these flags below should ever be set. #define CFLAGS_HINT (1 << 5) #define CFLAGS_CLIP (1 << 6) #define CFLAGS_ORIGIN (1 << 7) #define CFLAGS_DETAIL (1 << 8) #define CFLAGS_DETAIL_ILLUSIONARY (1 << 9) #define CFLAGS_DETAIL_FENCE (1 << 10) #define CFLAGS_ILLUSIONARY_VISBLOCKER (1 << 11) // all of the detail values #define CFLAGS_DETAIL_MASK (CFLAGS_DETAIL | CFLAGS_DETAIL_ILLUSIONARY | CFLAGS_DETAIL_FENCE) // all of the special content types #define CFLAGS_CONTENTS_MASK \ (CFLAGS_HINT | CFLAGS_CLIP | CFLAGS_ORIGIN | CFLAGS_DETAIL_MASK | CFLAGS_ILLUSIONARY_VISBLOCKER) struct gamedef_t; struct contentflags_t { // native flags value; what's written to the BSP basically int32_t native; // extra flags, specific to BSP only int32_t extended; constexpr bool operator==(const contentflags_t &other) const { return native == other.native && extended == other.extended; } constexpr bool operator!=(const contentflags_t &other) const { return !(*this == other); } // check if these contents are marked as any (or a specific kind of) detail brush. constexpr bool is_detail(int32_t types = CFLAGS_DETAIL_MASK) const { return (extended & CFLAGS_DETAIL_MASK) & types; } bool is_empty(const gamedef_t *game) const; // solid, not detail or any other extended content types bool is_solid(const gamedef_t *game) const; bool is_sky(const gamedef_t *game) const; bool is_liquid(const gamedef_t *game) const; bool is_valid(const gamedef_t *game, bool strict = true) const; constexpr bool is_hint() const { return extended & CFLAGS_HINT; } constexpr bool is_clip() const { return extended & CFLAGS_CLIP; } constexpr bool is_origin() const { return extended & CFLAGS_ORIGIN; } constexpr bool clips_same_type() const { return !(extended & CFLAGS_NO_CLIPPING_SAME_TYPE); } constexpr bool is_fence() const { return (extended & (CFLAGS_DETAIL_FENCE | CFLAGS_DETAIL_ILLUSIONARY)) != 0; } // check if this content's `type` - which is distinct from various // flags that turn things on/off - match. Exactly what the native // "type" is depends on the game, but any of the detail flags must // also match. bool types_equal(const contentflags_t &other, const gamedef_t *game) const; int32_t priority(const gamedef_t *game) const; std::string to_string(const gamedef_t *game) const; }; struct bsp2_dnode_t { int32_t planenum; std::array children; /* negative numbers are -(leafs+1), not nodes */ qvec3f mins; /* for sphere culling */ qvec3f maxs; uint32_t firstface; uint32_t numfaces; /* counting both sides */ // serialize for streams auto stream_data() { return std::tie(planenum, children, mins, maxs, firstface, numfaces); } }; struct bsp29_dnode_t { int32_t planenum; std::array children; /* negative numbers are -(leafs+1), not nodes. children[0] is front, children[1] is back */ qvec3s mins; /* for sphere culling */ qvec3s maxs; uint16_t firstface; uint16_t numfaces; /* counting both sides */ bsp29_dnode_t() = default; // convert from mbsp_t bsp29_dnode_t(const bsp2_dnode_t &model) : planenum(model.planenum), children(array_cast(model.children, "dnode_t::children")), mins(aabb_mins_cast(model.mins, "dnode_t::mins")), maxs(aabb_maxs_cast(model.maxs, "dnode_t::maxs")), firstface(numeric_cast(model.firstface, "dnode_t::firstface")), numfaces(numeric_cast(model.numfaces, "dnode_t::numfaces")) { } // convert to mbsp_t operator bsp2_dnode_t() const { return {planenum, array_cast(children, "dnode_t::children"), aabb_mins_cast(mins, "dnode_t::mins"), aabb_mins_cast(maxs, "dnode_t::maxs"), firstface, numfaces}; } // serialize for streams auto stream_data() { return std::tie(planenum, children, mins, maxs, firstface, numfaces); } }; struct bsp2rmq_dnode_t { int32_t planenum; std::array children; /* negative numbers are -(leafs+1), not nodes */ qvec3s mins; /* for sphere culling */ qvec3s maxs; uint32_t firstface; uint32_t numfaces; /* counting both sides */ bsp2rmq_dnode_t() = default; // convert from mbsp_t bsp2rmq_dnode_t(const bsp2_dnode_t &model) : planenum(model.planenum), children(model.children), mins(aabb_mins_cast(model.mins, "dnode_t::mins")), maxs(aabb_maxs_cast(model.maxs, "dnode_t::maxs")), firstface(model.firstface), numfaces(model.numfaces) { } // convert to mbsp_t operator bsp2_dnode_t() const { return {planenum, children, aabb_mins_cast(mins, "dnode_t::mins"), aabb_mins_cast(maxs, "dnode_t::maxs"), firstface, numfaces}; } // serialize for streams auto stream_data() { return std::tie(planenum, children, mins, maxs, firstface, numfaces); } }; struct q2_dnode_t { int32_t planenum; std::array children; // negative numbers are -(leafs+1), not nodes qvec3s mins; // for frustom culling qvec3s maxs; uint16_t firstface; uint16_t numfaces; // counting both sides q2_dnode_t() = default; // convert from mbsp_t q2_dnode_t(const bsp2_dnode_t &model) : planenum(model.planenum), children(model.children), mins(aabb_mins_cast(model.mins, "dnode_t::mins")), maxs(aabb_maxs_cast(model.maxs, "dnode_t::maxs")), firstface(numeric_cast(model.firstface, "dnode_t::firstface")), numfaces(numeric_cast(model.numfaces, "dnode_t::numfaces")) { } // convert to mbsp_t operator bsp2_dnode_t() const { return {planenum, children, aabb_mins_cast(mins, "dnode_t::mins"), aabb_mins_cast(maxs, "dnode_t::maxs"), firstface, numfaces}; } // serialize for streams auto stream_data() { return std::tie(planenum, children, mins, maxs, firstface, numfaces); } }; using q2_dnode_qbism_t = bsp2_dnode_t; /* * Note that children are interpreted as unsigned values now, so that we can * handle > 32k clipnodes. Values > 0xFFF0 can be assumed to be CONTENTS * values and can be read as the signed value to be compatible with the above * (i.e. simply subtract 65536). */ struct bsp2_dclipnode_t { int32_t planenum; std::array children; /* negative numbers are contents */ // serialize for streams auto stream_data() { return std::tie(planenum, children); } }; struct bsp29_dclipnode_t { int32_t planenum; std::array children; /* negative numbers are contents */ bsp29_dclipnode_t() = default; // convert from mbsp_t bsp29_dclipnode_t(const bsp2_dclipnode_t &model) : planenum(model.planenum), children({downcast(model.children[0]), downcast(model.children[1])}) { } // convert to mbsp_t operator bsp2_dclipnode_t() const { return {planenum, {upcast(children[0]), upcast(children[1])}}; } // serialize for streams auto stream_data() { return std::tie(planenum, children); } /* Slightly tricky since we support > 32k clipnodes */ private: static constexpr int16_t downcast(const int32_t &v) { if (v < -15 || v > 0xFFF0) throw std::overflow_error("dclipmode_t::children"); return static_cast(v < 0 ? v + 0x10000 : v); } static constexpr int32_t upcast(const int16_t &v) { int32_t child = (uint16_t)v; return child > 0xfff0 ? child - 0x10000 : child; } }; // Q1 Texture flags. #define TEX_SPECIAL 1 /* sky or slime, no lightmap or 256 subdivision */ // Q2 Texture flags. #define Q2_SURF_LIGHT 0x1 // value will hold the light strength #define Q2_SURF_SLICK 0x2 // effects game physics #define Q2_SURF_SKY 0x4 // don't draw, but add to skybox #define Q2_SURF_WARP 0x8 // turbulent water warp #define Q2_SURF_TRANS33 0x10 #define Q2_SURF_TRANS66 0x20 #define Q2_SURF_FLOWING 0x40 // scroll towards angle #define Q2_SURF_NODRAW 0x80 // don't bother referencing the texture #define Q2_SURF_HINT 0x100 // make a primary bsp splitter #define Q2_SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes #define Q2_SURF_TRANSLUCENT (Q2_SURF_TRANS33 | Q2_SURF_TRANS66) // mxd // QBSP/LIGHT flags #define TEX_EXFLAG_SKIP (1U << 0) /* an invisible surface */ #define TEX_EXFLAG_HINT (1U << 1) /* hint surface */ #define TEX_EXFLAG_NODIRT (1U << 2) /* don't receive dirtmapping */ #define TEX_EXFLAG_NOSHADOW (1U << 3) /* don't cast a shadow */ #define TEX_EXFLAG_NOBOUNCE (1U << 4) /* light doesn't bounce off this face */ #define TEX_EXFLAG_NOMINLIGHT (1U << 5) /* opt out of minlight on this face */ #define TEX_EXFLAG_NOEXPAND (1U << 6) /* don't expand this face for larger clip hulls */ #define TEX_EXFLAG_LIGHTIGNORE (1U << 7) /* PLEASE DOCUMENT ME MOMMY */ struct surfflags_t { // native flags value; what's written to the BSP basically int32_t native; // extra flags, specific to BSP/LIGHT only uint8_t extended; // if non zero, enables phong shading and gives the angle threshold to use uint8_t phong_angle; // minlight value for this face, multiplied by 0.5, so we can store overbrights in 8 bits // FIXME: skip the compression and just store a float? serialize all of these to a JSON .texinfo // for better extensibility? uint8_t minlight; // red minlight colors for this face // FIXME: this probably makes it illegal to memcpy() from a surfflags_t, which is done in // WriteExtendedTexinfoFlags. Again, points to switching to JSON serialization. std::array minlight_color; // if non zero, overrides _phong_angle for concave joints uint8_t phong_angle_concave; // custom opacity uint8_t light_alpha; constexpr bool needs_write() const { return (extended & ~(TEX_EXFLAG_SKIP | TEX_EXFLAG_HINT)) || phong_angle || minlight || minlight_color[0] || minlight_color[1] || minlight_color[2] || phong_angle_concave || light_alpha; } constexpr auto as_tuple() const { return std::tie(native, extended, phong_angle, minlight, minlight_color, phong_angle_concave, light_alpha); } constexpr bool operator<(const surfflags_t &other) const { return as_tuple() < other.as_tuple(); } constexpr bool operator>(const surfflags_t &other) const { return as_tuple() > other.as_tuple(); } bool is_valid(const gamedef_t *game) const; }; // header before tightly packed surfflags_t[num_texinfo] struct extended_flags_header_t { uint32_t num_texinfo; uint32_t surfflags_size; // sizeof(surfflags_t) }; using texvecf = std::array, 2>; struct gtexinfo_t { texvecf vecs; // [s/t][xyz offset] surfflags_t flags; // native miptex flags + extended flags // q1 only int32_t miptex; // q2 only int32_t value; // light emission, etc std::array texture; // texture name (textures/*.wal) int32_t nexttexinfo = -1; // for animations, -1 = end of chain }; struct texinfo_t { texvecf vecs; /* [s/t][xyz offset] */ int32_t miptex; int32_t flags; texinfo_t() = default; // convert from mbsp_t texinfo_t(const gtexinfo_t &model) : vecs(model.vecs), miptex(model.miptex), flags(model.flags.native) { } // convert to mbsp_t operator gtexinfo_t() const { return {vecs, {flags}, miptex}; } // serialize for streams auto stream_data() { return std::tie(vecs, miptex, flags); } }; struct q2_texinfo_t { texvecf vecs; // [s/t][xyz offset] int32_t flags; // miptex flags + overrides int32_t value; // light emission, etc std::array texture; // texture name (textures/*.wal) int32_t nexttexinfo; // for animations, -1 = end of chain q2_texinfo_t() = default; // convert from mbsp_t q2_texinfo_t(const gtexinfo_t &model) : vecs(model.vecs), flags(model.flags.native), value(model.value), texture(model.texture), nexttexinfo(model.nexttexinfo) { } // convert to mbsp_t operator gtexinfo_t() const { return {vecs, {flags}, -1, value, texture, nexttexinfo}; } // serialize for streams auto stream_data() { return std::tie(vecs, flags, value, texture, nexttexinfo); } }; /* * Note that edge 0 is never used, because negative edge nums are used for * counterclockwise use of the edge in a face */ using bsp29_dedge_t = std::array; /* vertex numbers */ using bsp2_dedge_t = std::array; /* vertex numbers */ constexpr size_t MAXLIGHTMAPS = 4; struct mface_t { int64_t planenum; int32_t side; // if true, the face is on the back side of the plane int32_t firstedge; /* we must support > 64k edges */ int32_t numedges; int32_t texinfo; /* lighting info */ std::array styles; int32_t lightofs; /* start of [numstyles*surfsize] samples */ // serialize for streams auto stream_data() { return std::tie(planenum, side, firstedge, numedges, texinfo, styles, lightofs); } }; struct bsp29_dface_t { int16_t planenum; int16_t side; int32_t firstedge; /* we must support > 64k edges */ int16_t numedges; int16_t texinfo; /* lighting info */ std::array styles; int32_t lightofs; /* start of [numstyles*surfsize] samples */ bsp29_dface_t() = default; // convert from mbsp_t bsp29_dface_t(const mface_t &model) : planenum(numeric_cast(model.planenum, "dface_t::planenum")), side(numeric_cast(model.side, "dface_t::side")), firstedge(model.firstedge), numedges(numeric_cast(model.numedges, "dface_t::numedges")), texinfo(numeric_cast(model.texinfo, "dface_t::texinfo")), styles(model.styles), lightofs(model.lightofs) { } // convert to mbsp_t operator mface_t() const { return {planenum, side, firstedge, numedges, texinfo, styles, lightofs}; } // serialize for streams auto stream_data() { return std::tie(planenum, side, firstedge, numedges, texinfo, styles, lightofs); } }; struct bsp2_dface_t { int32_t planenum; int32_t side; // if true, the face is on the back side of the plane int32_t firstedge; /* we must support > 64k edges */ int32_t numedges; int32_t texinfo; /* lighting info */ std::array styles; int32_t lightofs; /* start of [numstyles*surfsize] samples */ bsp2_dface_t() = default; // convert from mbsp_t bsp2_dface_t(const mface_t &model) : planenum(numeric_cast(model.planenum, "dface_t::planenum")), side(model.side), firstedge(model.firstedge), numedges(model.numedges), texinfo(model.texinfo), styles(model.styles), lightofs(model.lightofs) { } // convert to mbsp_t operator mface_t() const { return {planenum, side, firstedge, numedges, texinfo, styles, lightofs}; } // serialize for streams auto stream_data() { return std::tie(planenum, side, firstedge, numedges, texinfo, styles, lightofs); } }; struct q2_dface_t { uint16_t planenum; // NOTE: only difference from bsp29_dface_t int16_t side; int32_t firstedge; // we must support > 64k edges int16_t numedges; int16_t texinfo; // lighting info std::array styles; int32_t lightofs; // start of [numstyles*surfsize] samples q2_dface_t() = default; // convert from mbsp_t q2_dface_t(const mface_t &model) : planenum(numeric_cast(model.planenum, "dface_t::planenum")), side(numeric_cast(model.side, "dface_t::side")), firstedge(model.firstedge), numedges(numeric_cast(model.numedges, "dface_t::numedges")), texinfo(numeric_cast(model.texinfo, "dface_t::texinfo")), styles(model.styles), lightofs(model.lightofs) { } // convert to mbsp_t operator mface_t() const { return {planenum, side, firstedge, numedges, texinfo, styles, lightofs}; } // serialize for streams auto stream_data() { return std::tie(planenum, side, firstedge, numedges, texinfo, styles, lightofs); } }; struct q2_dface_qbism_t { uint32_t planenum; // NOTE: only difference from bsp2_dface_t int32_t side; int32_t firstedge; // we must support > 64k edges int32_t numedges; int32_t texinfo; // lighting info std::array styles; int32_t lightofs; // start of [numstyles*surfsize] samples q2_dface_qbism_t() = default; // convert from mbsp_t q2_dface_qbism_t(const mface_t &model) : planenum(numeric_cast(model.planenum, "dface_t::planenum")), side(model.side), firstedge(model.firstedge), numedges(model.numedges), texinfo(model.texinfo), styles(model.styles), lightofs(model.lightofs) { } // convert to mbsp_t operator mface_t() const { return {planenum, side, firstedge, numedges, texinfo, styles, lightofs}; } // serialize for streams auto stream_data() { return std::tie(planenum, side, firstedge, numedges, texinfo, styles, lightofs); } }; /* * leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas (except Q2) * all other leafs need visibility info */ /* Ambient Sounds */ #define AMBIENT_WATER 0 #define AMBIENT_SKY 1 #define AMBIENT_SLIME 2 #define AMBIENT_LAVA 3 constexpr size_t NUM_AMBIENTS = 4; struct mleaf_t { // bsp2_dleaf_t int32_t contents; int32_t visofs; /* -1 = no visibility info */ qvec3f mins; /* for frustum culling */ qvec3f maxs; uint32_t firstmarksurface; uint32_t nummarksurfaces; std::array ambient_level; // q2 extras int32_t cluster; int32_t area; uint32_t firstleafbrush; uint32_t numleafbrushes; }; struct bsp29_dleaf_t { int32_t contents; int32_t visofs; /* -1 = no visibility info */ qvec3s mins; /* for frustum culling */ qvec3s maxs; uint16_t firstmarksurface; uint16_t nummarksurfaces; std::array ambient_level; bsp29_dleaf_t() = default; // convert from mbsp_t bsp29_dleaf_t(const mleaf_t &model) : contents(model.contents), visofs(model.visofs), mins(aabb_mins_cast(model.mins, "dleaf_t::mins")), maxs(aabb_maxs_cast(model.maxs, "dleaf_t::maxs")), firstmarksurface(numeric_cast(model.firstmarksurface, "dleaf_t::firstmarksurface")), nummarksurfaces(numeric_cast(model.nummarksurfaces, "dleaf_t::nummarksurfaces")), ambient_level(model.ambient_level) { } // convert to mbsp_t operator mleaf_t() const { return {contents, visofs, aabb_mins_cast(mins, "dleaf_t::mins"), aabb_mins_cast(maxs, "dleaf_t::maxs"), firstmarksurface, nummarksurfaces, ambient_level}; } // serialize for streams auto stream_data() { return std::tie(contents, visofs, mins, maxs, firstmarksurface, nummarksurfaces, ambient_level); } }; struct bsp2rmq_dleaf_t { int32_t contents; int32_t visofs; /* -1 = no visibility info */ qvec3s mins; /* for frustum culling */ qvec3s maxs; uint32_t firstmarksurface; uint32_t nummarksurfaces; std::array ambient_level; bsp2rmq_dleaf_t() = default; // convert from mbsp_t bsp2rmq_dleaf_t(const mleaf_t &model) : contents(model.contents), visofs(model.visofs), mins(aabb_mins_cast(model.mins, "dleaf_t::mins")), maxs(aabb_maxs_cast(model.maxs, "dleaf_t::maxs")), firstmarksurface(model.firstmarksurface), nummarksurfaces(model.nummarksurfaces), ambient_level(model.ambient_level) { } // convert to mbsp_t operator mleaf_t() const { return {contents, visofs, aabb_mins_cast(mins, "dleaf_t::mins"), aabb_mins_cast(maxs, "dleaf_t::maxs"), firstmarksurface, nummarksurfaces, ambient_level}; } // serialize for streams auto stream_data() { return std::tie(contents, visofs, mins, maxs, firstmarksurface, nummarksurfaces, ambient_level); } }; // BRUSHLIST BSPX lump struct bspxbrushes_permodel { int32_t ver; int32_t modelnum; int32_t numbrushes; int32_t numfaces; }; struct bspxbrushes_perbrush { float mins[3]; float maxs[3]; int16_t contents; uint16_t numfaces; }; struct bspxbrushes_perface { float normal[3]; float dist; }; struct bsp2_dleaf_t { int32_t contents; int32_t visofs; /* -1 = no visibility info */ qvec3f mins; /* for frustum culling */ qvec3f maxs; uint32_t firstmarksurface; uint32_t nummarksurfaces; std::array ambient_level; bsp2_dleaf_t() = default; // convert from mbsp_t bsp2_dleaf_t(const mleaf_t &model) : contents(model.contents), visofs(model.visofs), mins(model.mins), maxs(model.maxs), firstmarksurface(model.firstmarksurface), nummarksurfaces(model.nummarksurfaces), ambient_level(model.ambient_level) { } // convert to mbsp_t operator mleaf_t() const { return {contents, visofs, mins, maxs, firstmarksurface, nummarksurfaces, ambient_level}; } // serialize for streams auto stream_data() { return std::tie(contents, visofs, mins, maxs, firstmarksurface, nummarksurfaces, ambient_level); } }; struct q2_dleaf_t { int32_t contents; // OR of all brushes (not needed?) int16_t cluster; int16_t area; qvec3s mins; // for frustum culling qvec3s maxs; uint16_t firstleafface; uint16_t numleaffaces; uint16_t firstleafbrush; uint16_t numleafbrushes; q2_dleaf_t() = default; // convert from mbsp_t q2_dleaf_t(const mleaf_t &model) : contents(model.contents), cluster(numeric_cast(model.cluster, "dleaf_t::cluster")), area(numeric_cast(model.area, "dleaf_t::area")), mins(aabb_mins_cast(model.mins, "dleaf_t::mins")), maxs(aabb_mins_cast(model.maxs, "dleaf_t::maxs")), firstleafface(numeric_cast(model.firstmarksurface, "dleaf_t::firstmarksurface")), numleaffaces(numeric_cast(model.nummarksurfaces, "dleaf_t::nummarksurfaces")), firstleafbrush(numeric_cast(model.firstleafbrush, "dleaf_t::firstleafbrush")), numleafbrushes(numeric_cast(model.numleafbrushes, "dleaf_t::numleafbrushes")) { } // convert to mbsp_t operator mleaf_t() const { return {contents, -1, aabb_mins_cast(mins, "dleaf_t::mins"), aabb_mins_cast(maxs, "dleaf_t::maxs"), firstleafface, numleaffaces, {}, cluster, area, firstleafbrush, numleafbrushes}; } // serialize for streams auto stream_data() { return std::tie( contents, cluster, area, mins, maxs, firstleafface, numleaffaces, firstleafbrush, numleafbrushes); } }; struct q2_dleaf_qbism_t { int32_t contents; // OR of all brushes (not needed?) int32_t cluster; int32_t area; qvec3f mins; // for frustum culling qvec3f maxs; uint32_t firstleafface; uint32_t numleaffaces; uint32_t firstleafbrush; uint32_t numleafbrushes; q2_dleaf_qbism_t() = default; // convert from mbsp_t q2_dleaf_qbism_t(const mleaf_t &model) : contents(model.contents), cluster(model.cluster), area(model.area), mins(model.mins), maxs(model.maxs), firstleafface(model.firstmarksurface), numleaffaces(model.nummarksurfaces), firstleafbrush(model.firstleafbrush), numleafbrushes(model.numleafbrushes) { } // convert to mbsp_t operator mleaf_t() const { return { contents, -1, mins, maxs, firstleafface, numleaffaces, {}, cluster, area, firstleafbrush, numleafbrushes}; } // serialize for streams auto stream_data() { return std::tie( contents, cluster, area, mins, maxs, firstleafface, numleaffaces, firstleafbrush, numleafbrushes); } }; struct q2_dbrushside_qbism_t { uint32_t planenum; // facing out of the leaf int32_t texinfo; // serialize for streams auto stream_data() { return std::tie(planenum, texinfo); } }; struct q2_dbrushside_t { uint16_t planenum; // facing out of the leaf int16_t texinfo; q2_dbrushside_t() = default; // convert from mbsp_t q2_dbrushside_t(const q2_dbrushside_qbism_t &model) : planenum(numeric_cast(model.planenum, "dbrushside_t::planenum")), texinfo(numeric_cast(model.texinfo, "dbrushside_t::texinfo")) { } // convert to mbsp_t operator q2_dbrushside_qbism_t() const { return {planenum, texinfo}; } // serialize for streams auto stream_data() { return std::tie(planenum, texinfo); } }; struct dbrush_t { int32_t firstside; int32_t numsides; int32_t contents; // serialize for streams auto stream_data() { return std::tie(firstside, numsides, contents); } }; enum vistype_t { VIS_PVS, VIS_PHS }; // the visibility lump consists of a header with a count, then // byte offsets for the PVS and PHS of each cluster, then the raw // compressed bit vectors. struct mvis_t { std::vector> bit_offsets; std::vector bits; inline size_t header_offset() const { return sizeof(int32_t) + (sizeof(int32_t) * bit_offsets.size() * 2); } // set a bit offset of the specified cluster/vistype *relative to the start of the bits array* // (after the header) inline void set_bit_offset(vistype_t type, size_t cluster, size_t offset) { bit_offsets[cluster][type] = offset + header_offset(); } // fetch the bit offset of the specified cluster/vistype // relative to the start of the bits array inline int32_t get_bit_offset(vistype_t type, size_t cluster) { return bit_offsets[cluster][type] - header_offset(); } void resize(size_t numclusters) { bit_offsets.resize(numclusters); } void stream_read(std::istream &stream, const lump_t &lump) { int32_t numclusters; stream >= numclusters; resize(numclusters); // read cluster -> offset tables for (auto &bit_offset : bit_offsets) stream >= bit_offset; // pull in final bit set auto remaining = lump.filelen - (static_cast(stream.tellg()) - lump.fileofs); bits.resize(remaining); stream.read(reinterpret_cast(bits.data()), remaining); } void stream_write(std::ostream &stream) const { // no vis data if (!bit_offsets.size()) { return; } stream <= static_cast(bit_offsets.size()); // write cluster -> offset tables for (auto &bit_offset : bit_offsets) stream <= bit_offset; // write bitset stream.write(reinterpret_cast(bits.data()), bits.size()); } }; // each area has a list of portals that lead into other areas // when portals are closed, other areas may not be visible or // hearable even if the vis info says that it should be struct dareaportal_t { int32_t portalnum; int32_t otherarea; // serialize for streams auto stream_data() { return std::tie(portalnum, otherarea); } }; struct darea_t { int32_t numareaportals; int32_t firstareaportal; // serialize for streams auto stream_data() { return std::tie(numareaportals, firstareaportal); } }; // Q1-esque maps can use one of these two. using dmodelq1_vector = std::vector; using dmodelh2_vector = std::vector; // Q1-esque maps can use one of these two. using miptexq1_lump = dmiptexlump_t; using miptexhl_lump = dmiptexlump_t; // type tag used for type inference struct q1bsp_tag_t { }; struct bsp29_t : q1bsp_tag_t { std::variant dmodels; std::vector dvisdata; std::vector dlightdata; std::variant dtex; std::string dentdata; std::vector dleafs; std::vector dplanes; std::vector dvertexes; std::vector dnodes; std::vector texinfo; std::vector dfaces; std::vector dclipnodes; std::vector dedges; std::vector dmarksurfaces; std::vector dsurfedges; }; struct bsp2rmq_t : q1bsp_tag_t { std::variant dmodels; std::vector dvisdata; std::vector dlightdata; std::variant dtex; std::string dentdata; std::vector dleafs; std::vector dplanes; std::vector dvertexes; std::vector dnodes; std::vector texinfo; std::vector dfaces; std::vector dclipnodes; std::vector dedges; std::vector dmarksurfaces; std::vector dsurfedges; }; struct bsp2_t : q1bsp_tag_t { std::variant dmodels; std::vector dvisdata; std::vector dlightdata; std::variant dtex; std::string dentdata; std::vector dleafs; std::vector dplanes; std::vector dvertexes; std::vector dnodes; std::vector texinfo; std::vector dfaces; std::vector dclipnodes; std::vector dedges; std::vector dmarksurfaces; std::vector dsurfedges; }; // type tag used for type inference struct q2bsp_tag_t { }; struct q2bsp_t : q2bsp_tag_t { std::vector dmodels; mvis_t dvis; std::vector dlightdata; std::string dentdata; std::vector dleafs; std::vector dplanes; std::vector dvertexes; std::vector dnodes; std::vector texinfo; std::vector dfaces; std::vector dedges; std::vector dleaffaces; std::vector dleafbrushes; std::vector dsurfedges; std::vector dareas; std::vector dareaportals; std::vector dbrushes; std::vector dbrushsides; }; struct q2bsp_qbism_t : q2bsp_tag_t { std::vector dmodels; mvis_t dvis; std::vector dlightdata; std::string dentdata; std::vector dleafs; std::vector dplanes; std::vector dvertexes; std::vector dnodes; std::vector texinfo; std::vector dfaces; std::vector dedges; std::vector dleaffaces; std::vector dleafbrushes; std::vector dsurfedges; std::vector dareas; std::vector dareaportals; std::vector dbrushes; std::vector dbrushsides; }; struct bspversion_t; struct mbsp_t { const bspversion_t *loadversion; std::vector dmodels; mvis_t dvis; std::vector dlightdata; dmiptexlump_t dtex; std::vector drgbatexdata; std::string dentdata; std::vector dleafs; std::vector dplanes; std::vector dvertexes; std::vector dnodes; std::vector texinfo; std::vector dfaces; std::vector dclipnodes; std::vector dedges; std::vector dleaffaces; std::vector dleafbrushes; std::vector dsurfedges; std::vector dareas; std::vector dareaportals; std::vector dbrushes; std::vector dbrushsides; }; // "generic" bsp - superset of all other supported types struct dheader_t { int32_t ident; std::array lumps; auto stream_data() { return std::tie(ident, lumps); } }; struct q2_dheader_t { int32_t ident; int32_t version; std::array lumps; auto stream_data() { return std::tie(ident, version, lumps); } }; /* ========================================================================= */ struct bspxentry_t { std::unique_ptr lumpdata; size_t lumpsize; // bspxentry_t takes ownership over the pointer and will // free it automatically. bspxentry_t(void *lumpdata, size_t lumpsize) : lumpdata(reinterpret_cast(lumpdata)), lumpsize(lumpsize) { } }; struct bspdata_t { const bspversion_t *version, *loadversion; // Stay in monostate until a BSP type is requested. std::variant bsp; // This can be used with any BSP format. struct { std::unordered_map entries; // convenience function to transfer a generic pointer into // the entries list inline void transfer(const char *xname, uint8_t *&xdata, size_t xsize) { entries.insert_or_assign(xname, bspxentry_t{xdata, xsize}); xdata = nullptr; } // copies the data over to the BSP void copy(const char *xname, const uint8_t *xdata, size_t xsize) { uint8_t *copy = new uint8_t[xsize]; memcpy(copy, xdata, xsize); transfer(xname, copy, xsize); } } bspx; }; // native game target ID enum gameid_t { GAME_UNKNOWN, GAME_QUAKE, GAME_HEXEN_II, GAME_HALF_LIFE, GAME_QUAKE_II, GAME_TOTAL }; // Game definition, which contains data specific to // the game a BSP version is being compiled for. struct gamedef_t { // ID, used for quick comparisons gameid_t id; // whether the game uses an RGB lightmap or not bool has_rgb_lightmap; // base dir for searching for paths, in case we are in a mod dir // note: we need this to be able to be overridden via options const std::string base_dir; // max values of entity key & value pairs, only used for // printing warnings. size_t max_entity_key = 32; size_t max_entity_value = 128; gamedef_t(const char *base_dir) : base_dir(base_dir) { } virtual bool surf_is_lightmapped(const surfflags_t &flags) const = 0; virtual bool surf_is_subdivided(const surfflags_t &flags) const = 0; virtual bool surfflags_are_valid(const surfflags_t &flags) const = 0; virtual contentflags_t cluster_contents(const contentflags_t &contents0, const contentflags_t &contents1) const = 0; virtual int32_t get_content_type(const contentflags_t &contents) const = 0; virtual int32_t contents_priority(const contentflags_t &contents) const = 0; virtual contentflags_t create_extended_contents(const int32_t &cflags = 0) const = 0; virtual contentflags_t create_empty_contents(const int32_t &cflags = 0) const = 0; virtual contentflags_t create_solid_contents(const int32_t &cflags = 0) const = 0; virtual contentflags_t create_sky_contents(const int32_t &cflags = 0) const = 0; virtual contentflags_t create_liquid_contents(const int32_t &liquid_type, const int32_t &cflags = 0) const = 0; virtual bool contents_are_empty(const contentflags_t &contents) const { return contents.native == create_empty_contents().native; } virtual bool contents_are_solid(const contentflags_t &contents) const { return contents.native == create_solid_contents().native; } virtual bool contents_are_sky(const contentflags_t &contents) const { return contents.native == create_sky_contents().native; } virtual bool contents_are_liquid(const contentflags_t &contents) const = 0; virtual bool contents_are_valid(const contentflags_t &contents, bool strict = true) const = 0; virtual bool portal_can_see_through(const contentflags_t &contents0, const contentflags_t &contents1) const = 0; virtual std::string get_contents_display(const contentflags_t &contents) const = 0; virtual const std::initializer_list &get_hull_sizes() const = 0; }; // BSP version struct & instances struct bspversion_t { /* identifier value, the first int32_t in the header */ int32_t ident; /* version value, if supported; use NO_VERSION if a version is not required */ int32_t version; /* short name used for command line args, etc */ const char *short_name; /* full display name for printing */ const char *name; /* lump specification */ const std::initializer_list lumps; /* game ptr */ const gamedef_t *game; /* if we surpass the limits of this format, upgrade to this one */ const bspversion_t *extended_limits; }; // FMT support template<> struct fmt::formatter { constexpr auto parse(format_parse_context& ctx) -> decltype(ctx.begin()) { return ctx.end(); } template auto format(const bspversion_t &v, FormatContext &ctx) -> decltype(ctx.out()) { if (v.name) { return format_to(ctx.out(), "{}", v.name); } if (v.version != NO_VERSION) { return format_to(ctx.out(), "{}:{}", v.version, v.ident); } return format_to(ctx.out(), "{}", v.version, v.ident); } }; extern const bspversion_t bspver_generic; extern const bspversion_t bspver_q1; extern const bspversion_t bspver_h2; extern const bspversion_t bspver_h2bsp2; extern const bspversion_t bspver_h2bsp2rmq; extern const bspversion_t bspver_bsp2; extern const bspversion_t bspver_bsp2rmq; extern const bspversion_t bspver_hl; extern const bspversion_t bspver_q2; extern const bspversion_t bspver_qbism; /* table of supported versions */ constexpr const bspversion_t *const bspversions[] = {&bspver_generic, &bspver_q1, &bspver_h2, &bspver_h2bsp2, &bspver_h2bsp2rmq, &bspver_bsp2, &bspver_bsp2rmq, &bspver_hl, &bspver_q2, &bspver_qbism}; void LoadBSPFile(std::filesystem::path &filename, bspdata_t *bspdata); // returns the filename as contained inside a bsp void WriteBSPFile(const std::filesystem::path &filename, bspdata_t *bspdata); void PrintBSPFileSizes(const bspdata_t *bspdata); /** * Returns false if the conversion failed. */ bool ConvertBSPFormat(bspdata_t *bspdata, const bspversion_t *to_version);