// Game: Quake // Format: Valve // entity 0 { "mapversion" "220" "classname" "worldspawn" "wad" "deprecated/free_wad.wad;deprecated/hintskip.wad" // brush 0 { ( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 1 { ( 32 -64 16 ) ( 32 -63 16 ) ( 32 -64 17 ) bolt18 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 32 -64 16 ) ( 32 -64 17 ) ( 33 -64 16 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 32 -64 16 ) ( 33 -64 16 ) ( 32 -63 16 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 -48 112 ) ( 64 -47 112 ) ( 65 -48 112 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 -48 32 ) ( 65 -48 32 ) ( 64 -48 33 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 64 -48 32 ) ( 64 -48 33 ) ( 64 -47 32 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 2 { ( -64 -64 16 ) ( -64 -63 16 ) ( -64 -64 17 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 0 -64 16 ) ( 0 -64 17 ) ( 1 -64 16 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 0 -64 80 ) ( 1 -64 80 ) ( 0 -63 80 ) bolt18 [ 0 -1.0000000000000002 0 0 ] [ 1.0000000000000002 0 0 -48 ] 0 1 1 ( 32 -48 112 ) ( 32 -47 112 ) ( 33 -48 112 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 32 -48 32 ) ( 33 -48 32 ) ( 32 -48 33 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 32 -48 32 ) ( 32 -48 33 ) ( 32 -47 32 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 3 { ( -64 -48.25 80 ) ( -64 -64 80 ) ( -64 -64 16 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 32 -48.125 16 ) ( 32 -48.125 80 ) ( -64 -48.25 80 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 80 ) ( 32 -64 80 ) ( 32 -64 16 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 32 -64 16 ) ( 32 -48.125 16 ) ( -64 -48.25 16 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -64 -48.25 80 ) ( 32 -48.125 80 ) ( 32 -64 80 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 32 -64 80 ) ( 32 -48.125 80 ) ( 32 -48.125 16 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "16 40 40" "angle" "270" } // entity 2 { "classname" "light" "origin" "8 0 88" }