// Game: Quake // Format: Valve // entity 0 { "mapversion" "220" "classname" "worldspawn" "wad" "deprecated/fence.wad;deprecated/free_wad.wad" // brush 0 { ( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) bolt14 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) bolt14 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) bolt14 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) bolt14 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) bolt14 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) bolt14 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 1 { ( -64 -192 -16 ) ( -64 -191 -16 ) ( -64 -192 -15 ) *swater4 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -192 -16 ) ( -64 -192 -15 ) ( -63 -192 -16 ) *swater4 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -192 -16 ) ( -63 -192 -16 ) ( -64 -191 -16 ) *swater4 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 -64 16 ) ( 64 -63 16 ) ( 65 -64 16 ) *swater4 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 -64 16 ) ( 65 -64 16 ) ( 64 -64 17 ) *swater4 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 64 -64 16 ) ( 64 -64 17 ) ( 64 -63 16 ) *swater4 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 2 { ( -64 -64 144 ) ( -64 -63 144 ) ( -64 -64 145 ) sky3 [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( -64 -64 144 ) ( -64 -64 145 ) ( -63 -64 144 ) sky3 [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( -64 -64 144 ) ( -63 -64 144 ) ( -64 -63 144 ) sky3 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 64 176 ) ( 64 65 176 ) ( 65 64 176 ) sky3 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 64 176 ) ( 65 64 176 ) ( 64 64 177 ) sky3 [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 64 64 176 ) ( 64 64 177 ) ( 64 65 176 ) sky3 [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1 } // brush 3 { ( -144 -64 0 ) ( -144 -63 0 ) ( -144 -64 1 ) brownlight [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -144 0 0 ) ( -144 0 1 ) ( -143 0 0 ) brownlight [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -144 -64 -208 ) ( -143 -64 -208 ) ( -144 -63 -208 ) brownlight [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -64 64 16 ) ( -64 65 16 ) ( -63 64 16 ) brownlight [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -64 64 16 ) ( -63 64 16 ) ( -64 64 17 ) brownlight [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 64 16 ) ( -64 64 17 ) ( -64 65 16 ) brownlight [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "-32 -16 40" }