// Game: Quake 2 // Format: Quake2 // entity 0 { "classname" "worldspawn" "_tb_textures" "textures/e1u1" "_bounce" "0" "_sunlight" "100" // brush 0 { ( -48 76 112 ) ( -48 76 4 ) ( 36 160 4 ) e1u1/hint 0 0 0 1 1 0 256 0 ( 24 132 112 ) ( 24 132 4 ) ( 16 140 4 ) e1u1/hint 0 0 0 1 1 0 256 0 ( -48 76 4 ) ( -40 68 4 ) ( 44 152 4 ) e1u1/hint 0 0 0 1 1 0 256 0 ( -48 76 48 ) ( 36 160 48 ) ( 44 152 48 ) e1u1/hint 0 0 0 1 1 0 256 0 ( 36 160 112 ) ( 36 160 4 ) ( 44 152 4 ) e1u1/hint 0 0 0 1 1 0 256 0 ( 44 152 112 ) ( 44 152 4 ) ( -40 68 4 ) e1u1/hint 0 0 0 1 1 0 256 0 } // brush 1 { ( -112 96 -16 ) ( -112 97 -16 ) ( -112 96 -15 ) e1u1/clip 0 16 0 1 1 ( -112 96 -16 ) ( -112 96 -15 ) ( -111 96 -16 ) e1u1/clip 16 16 0 1 1 ( -112 96 -16 ) ( -111 96 -16 ) ( -112 97 -16 ) e1u1/clip 16 0 0 1 1 ( -16 192 0 ) ( -16 193 0 ) ( -15 192 0 ) e1u1/clip 16 0 0 1 1 ( -16 192 0 ) ( -15 192 0 ) ( -16 192 1 ) e1u1/clip 16 16 0 1 1 ( -16 192 0 ) ( -16 192 1 ) ( -16 193 0 ) e1u1/clip 0 16 0 1 1 } // brush 2 { ( 32 128 36 ) ( 34 126 164 ) ( 34 126 36 ) e1u1/box1_5 0 0 0 1 1 ( 26 134 4 ) ( 36.50018478664538 144.4998194115699 4 ) ( 48.50048744538799 156.5001220703125 36 ) e1u1/box1_5 0 0 0 1 1 ( 52 142 24 ) ( 48 266 24 ) ( 48 138 24 ) e1u1/box1_5 0 0 0 1 1 ( 48.499882127902765 156.5001220703125 36 ) ( 66 139 36 ) ( 66 118 36 ) e1u1/box1_5 0 0 0 1 1 ( 46 148 36 ) ( 50 144 36 ) ( 50 144 164 ) e1u1/box1_5 0 0 0 1 1 ( 52 142 34 ) ( 46 136 36 ) ( 46 136 164 ) e1u1/box1_5 0 0 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "-56 146 24" "angle" "0" }