// Game: Quake 2 // Format: Quake2 (Valve) // entity 0 { "classname" "worldspawn" "_surflight_minlight_scale" "0" "_minlight_mottle" "0" "_tb_textures" "textures/e1u1" // brush 0 { ( -1152 -224 -608 ) ( -1152 -223 -608 ) ( -1152 -224 -607 ) e1u1/skip [ 0 -1 0 0 ] [ 0 0 -1 16 ] 0 1 1 1 640 0 ( -1296 -224 -608 ) ( -1296 -224 -607 ) ( -1295 -224 -608 ) e1u1/skip [ 1 0 0 0 ] [ 0 0 -1 80 ] 0 1 1 1 640 0 ( -1296 -224 -608 ) ( -1295 -224 -608 ) ( -1296 -223 -608 ) e1u1/skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 1 640 0 ( -640 160 -592 ) ( -640 161 -592 ) ( -639 160 -592 ) e1u1/skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 1 640 0 ( -640 160 -592 ) ( -639 160 -592 ) ( -640 160 -591 ) e1u1/skip [ -1 0 0 0 ] [ 0 0 -1 80 ] 0 1 1 1 640 0 ( -848 160 -592 ) ( -848 160 -591 ) ( -848 161 -592 ) e1u1/skip [ 0 1 0 0 ] [ 0 0 -1 16 ] 0 1 1 1 640 0 } } // entity 1 { "classname" "func_group" // brush 0 { ( -992 16 -472 ) ( -992 17 -472 ) ( -992 16 -471 ) e1u1/skip [ 0 0 -1.0000000000000002 -16 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 ( -976 0 -480 ) ( -977 0 -480 ) ( -976 0 -479 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 16 ] 0 1 1 ( -976 0 -480 ) ( -976 1 -480 ) ( -977 0 -480 ) e1u1/baselt_5 [ 1.6081226496766366e-16 -1 0 0 ] [ 1 1.6081226496766366e-16 0 0 ] 90 1 1 0 1 2500 ( -992 16 -472 ) ( -993 16 -472 ) ( -992 17 -472 ) e1u1/skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -992 16 -472 ) ( -992 16 -471 ) ( -993 16 -472 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1 ( -976 0 -480 ) ( -976 0 -479 ) ( -976 1 -480 ) e1u1/skip [ 0 0 1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 } } // entity 2 { "classname" "info_player_start" "origin" "-1040 0 -568" }