// Game: Quake 2 // Format: Quake2 (Valve) // entity 0 { "mapversion" "220" "classname" "worldspawn" "_tb_textures" "textures/e1u1" // brush 0 { ( -144 -112 0 ) ( -144 -111 0 ) ( -144 -112 1 ) e1u1/clip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -144 32 0 ) ( -144 32 1 ) ( -143 32 0 ) e1u1/clip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -144 -112 0 ) ( -143 -112 0 ) ( -144 -111 0 ) e1u1/clip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -128 128 64 ) ( -128 129 64 ) ( -127 128 64 ) e1u1/clip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -128 80 16 ) ( -127 80 16 ) ( -128 80 17 ) e1u1/clip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -128 128 16 ) ( -128 128 17 ) ( -128 129 16 ) e1u1/clip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 1 { ( -160 48 0 ) ( -160 49 0 ) ( -160 48 1 ) e1u1/ggrat4_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 64 0 0 ( -256 48 0 ) ( -256 48 1 ) ( -255 48 0 ) e1u1/ggrat4_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 64 0 0 ( -256 48 0 ) ( -255 48 0 ) ( -256 49 0 ) e1u1/ggrat4_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 64 0 0 ( -96 64 64 ) ( -96 65 64 ) ( -95 64 64 ) e1u1/ggrat4_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 64 0 0 ( -96 64 16 ) ( -95 64 16 ) ( -96 64 17 ) e1u1/ggrat4_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 64 0 0 ( -112 64 16 ) ( -112 64 17 ) ( -112 65 16 ) e1u1/ggrat4_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 64 0 0 } } // entity 1 { "classname" "info_player_start" "origin" "-128 64 88" }