// Game: Quake 2 // Format: Valve // entity 0 { "mapversion" "220" "classname" "worldspawn" "_tb_textures" "textures/e1u1" } // entity 1 { "classname" "func_detail_fence" "_noclipfaces" "1" // brush 0 { ( 16 16 48 ) ( 16 17 48 ) ( 16 16 49 ) e1u1/wndow1_2 [ 0 -1 0 56 ] [ 0 0 -1 0 ] 0 2 2 ( 16 16 48 ) ( 16 16 49 ) ( 17 16 48 ) e1u1/wndow1_2 [ 1 0 0 -40 ] [ 0 0 -1 0 ] 0 2 2 ( 16 16 0 ) ( 17 16 0 ) ( 16 17 0 ) e1u1/wndow1_2 [ -1 0 0 40 ] [ 0 -1 0 56 ] 0 2 2 ( 96 96 64 ) ( 96 97 64 ) ( 97 96 64 ) e1u1/wndow1_2 [ 1 0 0 -40 ] [ 0 -1 0 56 ] 0 2 2 ( 96 96 64 ) ( 97 96 64 ) ( 96 96 65 ) e1u1/wndow1_2 [ -1 0 0 40 ] [ 0 0 -1 0 ] 0 2 2 ( 96 96 64 ) ( 96 96 65 ) ( 96 97 64 ) e1u1/wndow1_2 [ 0 1 0 -56 ] [ 0 0 -1 0 ] 0 2 2 } } // entity 2 { "classname" "func_detail_fence" // brush 0 { ( 96 16 48 ) ( 96 17 48 ) ( 96 16 49 ) e1u1/window1 [ 0 -1 0 56 ] [ 0 0 -1 0 ] 0 2 2 ( 96 16 48 ) ( 96 16 49 ) ( 97 16 48 ) e1u1/window1 [ 1 0 0 -40 ] [ 0 0 -1 0 ] 0 2 2 ( 96 16 0 ) ( 97 16 0 ) ( 96 17 0 ) e1u1/window1 [ -1 0 0 40 ] [ 0 -1 0 56 ] 0 2 2 ( 176 96 64 ) ( 176 97 64 ) ( 177 96 64 ) e1u1/window1 [ 1 0 0 -40 ] [ 0 -1 0 56 ] 0 2 2 ( 176 96 64 ) ( 177 96 64 ) ( 176 96 65 ) e1u1/window1 [ -1 0 0 40 ] [ 0 0 -1 0 ] 0 2 2 ( 176 96 64 ) ( 176 96 65 ) ( 176 97 64 ) e1u1/window1 [ 0 1 0 -56 ] [ 0 0 -1 0 ] 0 2 2 } } // entity 3 { "classname" "info_player_start" "origin" "64 48 88" }