======= bsputil ======= bsputil - utiltiy for working with Quake BSP files Synopsis ======== **bsputil** [OPTION]... BSPFILE Description =========== bsputil is a small utility for in-place manipulation of Quake BSP files. Options ======= .. program:: bsputil .. option:: --scale x y z Scale the .bsp by the given scale factors. This is experimental, only a few entity properties are edited: - ``origin`` - ``lip`` - ``height`` .. option:: --replace-entities ENTFILE Replaces the .bsp's entity lump with the contents of ENTFILE. .. todo:: Apparently this can handle being BSPFILE being a path to a .MAP file, and update one map file given the entities in a second, ENTFILE. Move this functionality to :doc:`maputil`? .. option:: --convert FORMAT Convert the input .bsp to one of the given formats: - bsp29 - bsp2 - bsp2rmq - hexen2 - hexen2bsp2 - hexen2bsp2rmq - hl - q2bsp - qbism This is a "container" conversion only, so most conversions will not be usable. .. option:: --extract-entities Extract the entity data from *BSPFILE* and create a plain text .ent file. The output filename is generated from *BSPFILE* by stripping the .bsp extension and adding the .ent extension. .. option:: --extract-textures Extract the texture data from *BSPFILE* and create a Quake WAD file. The output filename is generated from *BSPFILE* by stripping the .bsp extension and adding the .wad extension. .. option:: --replace-textures WADFILE Replace any textures in *BSPFILE* with updated versions from *WADFILE*. .. note:: A warning will be issued if any texture sizes don't match between *BSPFILE* and *WADFILE*. .. option:: --check Load *BSPFILE* into memory and run a set of tests to check that all internal data structures are self-consistent. Currently the tests are very basic and not all warnings will result in errors from all versions of the Quake engine. This option is not targeted at level designers, but is intended to assist with development of the qbsp tool and check that a "clean" bsp file is generated. .. option:: --modelinfo Print some information on all models in the .bsp. .. todo:: Deprecated in favour of the .json export of :doc:`bspinfo`. .. option:: --findfaces x y z nx ny nz Find faces with the given x, y, z coordinates inside the face, and the face having the given normal nx, ny, nz. .. option:: --findleaf x y z Prints the leaf at the given coordinates. .. option:: --settexinfo facenum texinfonum Change the texinfo of a given face. .. option:: --decompile Decompile *BSPFILE* to ``BSPFILE.decompile.map``. .. option:: --decompile-geomonly Decompile *BSPFILE* to ``BSPFILE.decompile.map`` without texturing. .. option:: --decompile-ignore-brushes Decompile *BSPFILE* to ``BSPFILE.decompile.map`` without using the Q2 brushes lump. .. option:: --decompile-hull N Decompile only the given hull number to ``BSPFILE.decompile.hullN.map`` .. option:: --extract-bspx-lump LUMPNAME OUTFILENAME Write the BSPX lump *LUMPNAME* to *OUTFILENAME*. .. option:: --insert-bspx-lump LUMPNAME INFILENAME Read *INFILENAME* and insert it as a BSPX lump *LUMPNAME* in *BSPFILE*. .. option:: --remove-bspx-lump LUMPNAME Removes *LUMPNAME* from *BSPFILE*. .. option:: --svg Writes a top-down SVG rendering of *BSPFILE*. Author ====== | Kevin Shanahan (aka Tyrann) - http://disenchant.net | Eric Wasylishen | Based on source provided by id Software Reporting Bugs ============== | Please post bug reports at https://github.com/ericwa/ericw-tools/issues. | Improvements to the documentation are welcome and encouraged. Copyright ========= | Copyright (C) 2017 Eric Wasylishen | Copyright (C) 2013 Kevin Shanahan | Copyright (C) 1997 id Software | License GPLv2+: GNU GPL version 2 or later | . This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law.