// Game: Quake 2 // Format: Quake2 // entity 0 { "classname" "worldspawn" "_tb_textures" "textures;textures/dark_1;textures/unused" // brush 0 { ( 208 -128 384 ) ( 208 -544 384 ) ( 208 -128 64 ) dark_1/wall74 0 0 0 1 1 ( 224 -544 64 ) ( 208 -544 64 ) ( 224 -544 384 ) dark_1/wall74 0 0 0 1 1 ( 224 -128 64 ) ( 208 -128 64 ) ( 224 -544 64 ) dark_1/wall74 0 0 0 1 1 ( 224 -544 384 ) ( 208 -544 384 ) ( 224 -128 384 ) dark_1/wall74 0 0 0 1 1 ( 224 -128 384 ) ( 208 -128 384 ) ( 224 -128 64 ) dark_1/wall74 0 0 0 1 1 ( 224 -544 384 ) ( 224 -128 384 ) ( 224 -544 64 ) dark_1/wall74 0 0 0 1 1 } // brush 1 { ( -96 -544 64 ) ( -96 -128 64 ) ( -96 -544 384 ) dark_1/wall74 0 0 0 1 1 ( -96 -544 384 ) ( -80 -544 384 ) ( -96 -544 64 ) dark_1/wall74 0 0 0 1 1 ( -96 -544 64 ) ( -80 -544 64 ) ( -96 -128 64 ) dark_1/wall74 0 0 0 1 1 ( -96 -128 384 ) ( -80 -128 384 ) ( -96 -544 384 ) dark_1/wall74 0 0 0 1 1 ( -96 -128 64 ) ( -80 -128 64 ) ( -96 -128 384 ) dark_1/wall74 0 0 0 1 1 ( -80 -544 64 ) ( -80 -544 384 ) ( -80 -128 64 ) dark_1/wall74 0 0 0 1 1 } // brush 2 { ( -80 -128 384 ) ( -80 -144 384 ) ( -80 -128 64 ) dark_1/wall74 0 0 0 1 1 ( 208 -144 384 ) ( 208 -144 64 ) ( -80 -144 384 ) dark_1/wall74 0 0 0 1 1 ( -80 -128 64 ) ( -80 -144 64 ) ( 208 -128 64 ) dark_1/wall74 0 0 0 1 1 ( 208 -128 384 ) ( 208 -144 384 ) ( -80 -128 384 ) dark_1/wall74 0 0 0 1 1 ( 208 -128 384 ) ( -80 -128 384 ) ( 208 -128 64 ) dark_1/wall74 0 0 0 1 1 ( 208 -128 64 ) ( 208 -144 64 ) ( 208 -128 384 ) dark_1/wall74 0 0 0 1 1 } // brush 3 { ( -80 -544 64 ) ( -80 -528 64 ) ( -80 -544 384 ) dark_1/wall74 0 0 0 1 1 ( 208 -544 64 ) ( -80 -544 64 ) ( 208 -544 384 ) dark_1/wall74 0 0 0 1 1 ( 208 -544 64 ) ( 208 -528 64 ) ( -80 -544 64 ) dark_1/wall74 0 0 0 1 1 ( -80 -544 384 ) ( -80 -528 384 ) ( 208 -544 384 ) dark_1/wall74 0 0 0 1 1 ( -80 -528 64 ) ( 208 -528 64 ) ( -80 -528 384 ) dark_1/wall74 0 0 0 1 1 ( 208 -544 384 ) ( 208 -528 384 ) ( 208 -544 64 ) dark_1/wall74 0 0 0 1 1 } // brush 4 { ( -80 -528 384 ) ( -80 -528 368 ) ( -80 -144 384 ) sky1 0 0 0 1 1 ( 208 -528 384 ) ( 208 -528 368 ) ( -80 -528 384 ) sky1 0 0 0 1 1 ( 208 -144 368 ) ( -80 -144 368 ) ( 208 -528 368 ) sky1 0 0 0 1 1 ( 208 -144 384 ) ( 208 -528 384 ) ( -80 -144 384 ) sky1 0 0 0 1 1 ( -80 -144 384 ) ( -80 -144 368 ) ( 208 -144 384 ) sky1 0 0 0 1 1 ( 208 -144 384 ) ( 208 -144 368 ) ( 208 -528 384 ) sky1 0 0 0 1 1 } // brush 5 { ( -80 -144 64 ) ( -80 -144 80 ) ( -80 -528 64 ) dark_1/wall74 0 0 0 1 1 ( -80 -528 64 ) ( -80 -528 80 ) ( 208 -528 64 ) dark_1/wall74 0 0 0 1 1 ( -80 -144 64 ) ( -80 -528 64 ) ( 208 -144 64 ) dark_1/wall74 0 0 0 1 1 ( -80 -528 80 ) ( -80 -144 80 ) ( 208 -528 80 ) dark_1/wall74 0 0 0 1 1 ( 208 -144 64 ) ( 208 -144 80 ) ( -80 -144 64 ) dark_1/wall74 0 0 0 1 1 ( 208 -528 64 ) ( 208 -528 80 ) ( 208 -144 64 ) dark_1/wall74 0 0 0 1 1 } // brush 6 { ( -208 -16 384 ) ( -208 -15 384 ) ( -208 -16 385 ) region 0 0 0 1 1 ( -208 -736 384 ) ( -208 -736 385 ) ( -207 -736 384 ) region 0 0 0 1 1 ( -208 -16 -1216 ) ( -207 -16 -1216 ) ( -208 -15 -1216 ) region 0 0 0 1 1 ( 16 224 400 ) ( 16 225 400 ) ( 17 224 400 ) region 0 0 0 1 1 ( 16 224 400 ) ( 17 224 400 ) ( 16 224 401 ) region 0 0 0 1 1 ( 512 224 400 ) ( 512 224 401 ) ( 512 225 400 ) region 0 0 0 1 1 } } // entity 1 { "classname" "func_door_rotating" // brush 0 { ( -480 80 -16 ) ( -480 81 -16 ) ( -480 80 -15 ) dark_1/wall72 0 0 0 1 1 ( -480 80 -16 ) ( -480 80 -15 ) ( -479 80 -16 ) dark_1/wall72 0 0 0 1 1 ( -480 80 -16 ) ( -479 80 -16 ) ( -480 81 -16 ) dark_1/wall72 0 0 0 1 1 ( -352 208 16 ) ( -352 209 16 ) ( -351 208 16 ) dark_1/wall72 0 0 0 1 1 ( -352 208 16 ) ( -351 208 16 ) ( -352 208 17 ) dark_1/wall72 0 0 0 1 1 ( -352 208 16 ) ( -352 208 17 ) ( -352 209 16 ) dark_1/wall72 0 0 0 1 1 } // brush 1 { ( -480 176 16 ) ( -480 177 16 ) ( -480 176 17 ) unused/origin 0 0 0 1 1 ( -480 176 16 ) ( -480 176 17 ) ( -479 176 16 ) unused/origin 0 0 0 1 1 ( -480 176 -80 ) ( -479 176 -80 ) ( -480 177 -80 ) unused/origin 0 0 0 1 1 ( -448 208 32 ) ( -448 209 32 ) ( -447 208 32 ) unused/origin 0 0 0 1 1 ( -448 208 32 ) ( -447 208 32 ) ( -448 208 33 ) unused/origin 0 0 0 1 1 ( -448 208 32 ) ( -448 208 33 ) ( -448 209 32 ) unused/origin 0 0 0 1 1 } } // entity 2 { "classname" "info_player_start" "origin" "-16 -384 104" }