// Game: Quake 2 // Format: Quake2 // entity 0 { "classname" "worldspawn" "_tb_textures" "textures/e1u1" // brush 0 { ( 48 64 112 ) ( 48 -64 112 ) ( 48 64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0 ( 64 -64 -16 ) ( 48 -64 -16 ) ( 64 -64 112 ) e1u1/skip 0 0 0 1 1 0 128 0 ( 64 64 -16 ) ( 48 64 -16 ) ( 64 -64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0 ( 64 -64 112 ) ( 48 -64 112 ) ( 64 64 112 ) e1u1/skip 0 0 0 1 1 0 128 0 ( 64 64 112 ) ( 48 64 112 ) ( 64 64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0 ( 64 -64 112 ) ( 64 64 112 ) ( 64 -64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0 } // brush 1 { ( -64 -64 -16 ) ( -64 64 -16 ) ( -64 -64 112 ) e1u1/skip 0 0 0 1 1 0 128 0 ( -64 -64 112 ) ( -48 -64 112 ) ( -64 -64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0 ( -64 -64 -16 ) ( -48 -64 -16 ) ( -64 64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0 ( -64 64 112 ) ( -48 64 112 ) ( -64 -64 112 ) e1u1/skip 0 0 0 1 1 0 128 0 ( -64 64 -16 ) ( -48 64 -16 ) ( -64 64 112 ) e1u1/skip 0 0 0 1 1 0 128 0 ( -48 -64 -16 ) ( -48 -64 112 ) ( -48 64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0 } // brush 2 { ( -48 64 112 ) ( -48 48 112 ) ( -48 64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0 ( 48 48 112 ) ( 48 48 -16 ) ( -48 48 112 ) e1u1/skip 0 0 0 1 1 0 128 0 ( -48 64 -16 ) ( -48 48 -16 ) ( 48 64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0 ( 48 64 112 ) ( 48 48 112 ) ( -48 64 112 ) e1u1/skip 0 0 0 1 1 0 128 0 ( 48 64 112 ) ( -48 64 112 ) ( 48 64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0 ( 48 64 -16 ) ( 48 48 -16 ) ( 48 64 112 ) e1u1/skip 0 0 0 1 1 0 128 0 } // brush 3 { ( -48 -64 -16 ) ( -48 -48 -16 ) ( -48 -64 112 ) e1u1/skip 0 0 0 1 1 0 128 0 ( 48 -64 -16 ) ( -48 -64 -16 ) ( 48 -64 112 ) e1u1/skip 0 0 0 1 1 0 128 0 ( 48 -64 -16 ) ( 48 -48 -16 ) ( -48 -64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0 ( -48 -64 112 ) ( -48 -48 112 ) ( 48 -64 112 ) e1u1/skip 0 0 0 1 1 0 128 0 ( -48 -48 -16 ) ( 48 -48 -16 ) ( -48 -48 112 ) e1u1/skip 0 0 0 1 1 0 128 0 ( 48 -64 112 ) ( 48 -48 112 ) ( 48 -64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0 } // brush 4 { ( -48 -48 112 ) ( -48 -48 96 ) ( -48 48 112 ) e1u1/skip 0 0 0 1 1 0 128 0 ( 48 -48 112 ) ( 48 -48 96 ) ( -48 -48 112 ) e1u1/skip 0 0 0 1 1 0 128 0 ( 48 48 96 ) ( -48 48 96 ) ( 48 -48 96 ) e1u1/skip 0 0 0 1 1 0 128 0 ( 48 48 112 ) ( 48 -48 112 ) ( -48 48 112 ) e1u1/skip 0 0 0 1 1 0 128 0 ( -48 48 112 ) ( -48 48 96 ) ( 48 48 112 ) e1u1/skip 0 0 0 1 1 0 128 0 ( 48 48 112 ) ( 48 48 96 ) ( 48 -48 112 ) e1u1/skip 0 0 0 1 1 0 128 0 } // brush 5 { ( -48 48 -16 ) ( -48 48 0 ) ( -48 -48 -16 ) e1u1/skip 0 0 0 1 1 0 128 0 ( -48 -48 -16 ) ( -48 -48 0 ) ( 48 -48 -16 ) e1u1/skip 0 0 0 1 1 0 128 0 ( -48 48 -16 ) ( -48 -48 -16 ) ( 48 48 -16 ) e1u1/skip 0 0 0 1 1 0 128 0 ( -48 -48 0 ) ( -48 48 0 ) ( 48 -48 0 ) e1u1/skip 0 0 0 1 1 0 128 0 ( 48 48 -16 ) ( 48 48 0 ) ( -48 48 -16 ) e1u1/skip 0 0 0 1 1 0 128 0 ( 48 -48 -16 ) ( 48 -48 0 ) ( 48 48 -16 ) e1u1/skip 0 0 0 1 1 0 128 0 } // brush 6 { ( -48 0 80 ) ( -48 1 80 ) ( -48 0 81 ) e1u1/skip 0 16 0 1 1 ( -48 -48 80 ) ( -48 -48 81 ) ( -47 -48 80 ) e1u1/skip 0 16 0 1 1 ( -48 0 80 ) ( -47 0 80 ) ( -48 1 80 ) e1u1/box3_4 0 0 0 1 1 ( 48 16 96 ) ( 48 17 96 ) ( 49 16 96 ) e1u1/skip 0 0 0 1 1 ( 48 48 96 ) ( 49 48 96 ) ( 48 48 97 ) e1u1/skip 0 16 0 1 1 ( 48 16 96 ) ( 48 16 97 ) ( 48 17 96 ) e1u1/skip 0 16 0 1 1 } } // entity 1 { "classname" "func_areaportal" // brush 0 { ( -48 0 0 ) ( -48 1 0 ) ( -48 0 1 ) e1u1/trigger 0 0 0 1 1 ( -16 0 0 ) ( -16 0 1 ) ( -15 0 0 ) e1u1/trigger 0 0 0 1 1 ( -16 0 0 ) ( -15 0 0 ) ( -16 1 0 ) e1u1/trigger 0 0 0 1 1 ( 48 16 80 ) ( 48 17 80 ) ( 49 16 80 ) e1u1/trigger 0 0 0 1 1 ( 48 16 16 ) ( 49 16 16 ) ( 48 16 17 ) e1u1/trigger 0 0 0 1 1 ( 48 16 16 ) ( 48 16 17 ) ( 48 17 16 ) e1u1/trigger 0 0 0 1 1 } } // entity 2 { "classname" "info_player_start" "origin" "16 -32 24" }