// Game: Quake 2 // Format: Quake2 // entity 0 { "classname" "worldspawn" "_tb_textures" "textures/e1u1" // brush 0 { ( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) e1u1/brlava 0 0 0 1 1 8 9 700 ( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) e1u1/brlava 0 0 0 1 1 8 9 700 ( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) e1u1/brlava 0 0 0 1 1 8 9 700 ( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) e1u1/brlava 0 0 0 1 1 8 9 700 ( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) e1u1/brlava 0 0 0 1 1 8 9 700 ( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) e1u1/brlava 0 0 0 1 1 8 9 700 } // brush 1 { ( -64 -64 0 ) ( -64 -63 0 ) ( -64 -64 1 ) e1u1/brwater 0 0 0 1 1 32 9 0 ( -112 -64 0 ) ( -112 -64 1 ) ( -111 -64 0 ) e1u1/brwater 0 0 0 1 1 32 9 0 ( -112 -64 -16 ) ( -111 -64 -16 ) ( -112 -63 -16 ) e1u1/brwater 0 0 0 1 1 32 9 0 ( 112 0 16 ) ( 112 1 16 ) ( 113 0 16 ) e1u1/brwater 0 0 0 1 1 32 9 0 ( 112 64 16 ) ( 113 64 16 ) ( 112 64 17 ) e1u1/brwater 0 0 0 1 1 32 9 0 ( 64 0 16 ) ( 64 0 17 ) ( 64 1 16 ) e1u1/brwater 0 0 0 1 1 32 9 0 } } // entity 1 { "classname" "info_player_start" "origin" "-16 -32 40" } // entity 2 { "classname" "info_notnull" "origin" "0 32 8" }