// Game: Quake 2 // Format: Quake2 // entity 0 { "classname" "worldspawn" "_tb_textures" "textures/e1u1" "_bounce" "0" // brush 0 { ( -480 -176 -16 ) ( -480 -175 -16 ) ( -480 -176 -15 ) e1u1/twall2_1 -16 112 0 1 1 ( -256 -176 -16 ) ( -256 -176 -15 ) ( -255 -176 -16 ) e1u1/twall2_1 64 112 0 1 1 ( -256 -176 -16 ) ( -255 -176 -16 ) ( -256 -175 -16 ) e1u1/twall2_1 64 16 0 1 1 ( -16 208 0 ) ( -16 209 0 ) ( -15 208 0 ) e1u1/twall2_1 64 16 0 1 1 ( -16 224 0 ) ( -15 224 0 ) ( -16 224 1 ) e1u1/twall2_1 64 112 0 1 1 ( -112 208 0 ) ( -112 208 1 ) ( -112 209 0 ) e1u1/twall2_1 -16 112 0 1 1 } // brush 1 { ( -480 -176 304 ) ( -480 -175 304 ) ( -480 -176 305 ) e1u1/twall2_1 64 16 0 1 1 ( -256 -192 304 ) ( -256 -192 305 ) ( -255 -192 304 ) e1u1/twall2_1 64 16 0 1 1 ( -256 -176 304 ) ( -255 -176 304 ) ( -256 -175 304 ) e1u1/twall2_1 64 16 0 1 1 ( -16 208 320 ) ( -16 209 320 ) ( -15 208 320 ) e1u1/twall2_1 64 16 0 1 1 ( -16 224 320 ) ( -15 224 320 ) ( -16 224 321 ) e1u1/twall2_1 64 16 0 1 1 ( -112 208 320 ) ( -112 208 321 ) ( -112 209 320 ) e1u1/twall2_1 64 16 0 1 1 } // brush 2 { ( -480 -192 -16 ) ( -480 -191 -16 ) ( -480 -192 -15 ) e1u1/twall2_1 64 16 0 1 1 ( -256 -192 -16 ) ( -256 -192 -15 ) ( -255 -192 -16 ) e1u1/twall2_1 64 16 0 1 1 ( -256 -192 -16 ) ( -255 -192 -16 ) ( -256 -191 -16 ) e1u1/twall2_1 64 16 0 1 1 ( -16 192 304 ) ( -16 193 304 ) ( -15 192 304 ) e1u1/twall2_1 64 16 0 1 1 ( -16 -176 0 ) ( -15 -176 0 ) ( -16 -176 1 ) e1u1/twall2_1 64 16 0 1 1 ( -112 192 0 ) ( -112 192 1 ) ( -112 193 0 ) e1u1/twall2_1 64 16 0 1 1 } // brush 3 { ( -480 128 -16 ) ( -480 129 -16 ) ( -480 128 -15 ) e1u1/twall2_1 64 16 0 1 1 ( -128 224 -16 ) ( -128 224 -15 ) ( -127 224 -16 ) e1u1/twall2_1 64 16 0 1 1 ( -128 128 -16 ) ( -127 128 -16 ) ( -128 129 -16 ) e1u1/twall2_1 64 16 0 1 1 ( 112 512 304 ) ( 112 513 304 ) ( 113 512 304 ) e1u1/twall2_1 64 16 0 1 1 ( 112 240 0 ) ( 113 240 0 ) ( 112 240 1 ) e1u1/twall2_1 64 16 0 1 1 ( -112 128 -16 ) ( -112 128 -15 ) ( -112 129 -16 ) e1u1/twall2_1 64 16 0 1 1 } // brush 4 { ( -112 -176 112 ) ( -112 -175 112 ) ( -112 -176 113 ) e1u1/twall2_1 -64 16 0 1 1 ( -432 -176 112 ) ( -432 -176 113 ) ( -431 -176 112 ) e1u1/twall2_1 16 16 0 1 1 ( -432 -176 -16 ) ( -431 -176 -16 ) ( -432 -175 -16 ) e1u1/twall2_1 16 16 0 1 1 ( -192 208 304 ) ( -192 209 304 ) ( -191 208 304 ) e1u1/twall2_1 16 16 0 1 1 ( -192 224 128 ) ( -191 224 128 ) ( -192 224 129 ) e1u1/twall2_1 16 16 0 1 1 ( -96 208 128 ) ( -96 208 129 ) ( -96 209 128 ) e1u1/twall2_1 -64 16 0 1 1 } // brush 5 { ( -496 -176 112 ) ( -496 -175 112 ) ( -496 -176 113 ) e1u1/twall2_1 64 16 0 1 1 ( -816 -192 112 ) ( -816 -192 113 ) ( -815 -192 112 ) e1u1/twall2_1 64 16 0 1 1 ( -816 -176 -16 ) ( -815 -176 -16 ) ( -816 -175 -16 ) e1u1/twall2_1 64 16 0 1 1 ( -576 208 304 ) ( -576 209 304 ) ( -575 208 304 ) e1u1/twall2_1 64 16 0 1 1 ( -576 224 128 ) ( -575 224 128 ) ( -576 224 129 ) e1u1/twall2_1 64 16 0 1 1 ( -480 208 128 ) ( -480 208 129 ) ( -480 209 128 ) e1u1/twall2_1 64 16 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "-320 136 24" "angle" "180" } // entity 2 { "classname" "func_wall" // brush 0 { ( -1952 136 0 ) ( -1952 137 0 ) ( -1952 136 1 ) e1u1/baselt_5 24 0 0 1 1 ( -464 112 0 ) ( -464 112 1 ) ( -463 112 0 ) e1u1/twall2_1 64 16 0 1 1 ( -464 136 -912 ) ( -463 136 -912 ) ( -464 137 -912 ) e1u1/baselt_5 8 -24 0 1 1 ( -432 176 8 ) ( -432 177 8 ) ( -431 176 8 ) e1u1/baselt_5 8 -24 0 1 1 ( -432 2048 8 ) ( -431 2048 8 ) ( -432 2048 9 ) e1u1/baselt_5 8 0 0 1 1 ( -464 176 8 ) ( -464 176 9 ) ( -464 177 8 ) e1u1/twall2_1 64 16 0 1 1 } }