// Game: Quake 2 // Format: Quake2 // entity 0 { "classname" "worldspawn" "_tb_textures" "textures/e1u1" "message" "Water brush has SKIP flag on the top face, makign it extend up to the ceiling" // brush 0 { ( -64 256 192 ) ( -64 32 192 ) ( -64 256 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -48 32 16 ) ( -64 32 16 ) ( -48 32 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -48 256 16 ) ( -64 256 16 ) ( -48 32 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -48 32 192 ) ( -64 32 192 ) ( -48 256 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -48 256 192 ) ( -64 256 192 ) ( -48 256 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -48 32 192 ) ( -48 256 192 ) ( -48 32 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 1 { ( -304 32 16 ) ( -304 256 16 ) ( -304 32 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -304 32 192 ) ( -288 32 192 ) ( -304 32 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -304 32 16 ) ( -288 32 16 ) ( -304 256 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -304 256 192 ) ( -288 256 192 ) ( -304 32 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -304 256 16 ) ( -288 256 16 ) ( -304 256 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 32 16 ) ( -288 32 192 ) ( -288 256 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 2 { ( -288 256 192 ) ( -288 240 192 ) ( -288 256 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 240 192 ) ( -64 240 16 ) ( -288 240 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 256 16 ) ( -288 240 16 ) ( -64 256 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 256 192 ) ( -64 240 192 ) ( -288 256 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 256 192 ) ( -288 256 192 ) ( -64 256 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 256 16 ) ( -64 240 16 ) ( -64 256 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 3 { ( -288 32 16 ) ( -288 48 16 ) ( -288 32 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 32 16 ) ( -288 32 16 ) ( -64 32 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 32 16 ) ( -64 48 16 ) ( -288 32 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 32 192 ) ( -288 48 192 ) ( -64 32 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 48 16 ) ( -64 48 16 ) ( -288 48 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 32 192 ) ( -64 48 192 ) ( -64 32 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 4 { ( -288 48 192 ) ( -288 48 176 ) ( -288 240 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 48 192 ) ( -64 48 176 ) ( -288 48 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 240 176 ) ( -288 240 176 ) ( -64 48 176 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 240 192 ) ( -64 48 192 ) ( -288 240 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 240 192 ) ( -288 240 176 ) ( -64 240 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 240 192 ) ( -64 240 176 ) ( -64 48 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 5 { ( -288 240 16 ) ( -288 240 32 ) ( -288 48 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 48 16 ) ( -288 48 32 ) ( -64 48 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 240 16 ) ( -288 48 16 ) ( -64 240 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 48 32 ) ( -288 240 32 ) ( -64 48 32 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 240 16 ) ( -64 240 32 ) ( -288 240 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 48 16 ) ( -64 48 32 ) ( -64 240 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 6 { ( -64 656 192 ) ( -64 432 192 ) ( -64 656 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -48 432 16 ) ( -64 432 16 ) ( -48 432 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -48 656 16 ) ( -64 656 16 ) ( -48 432 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -48 432 192 ) ( -64 432 192 ) ( -48 656 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -48 656 192 ) ( -64 656 192 ) ( -48 656 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -48 432 192 ) ( -48 656 192 ) ( -48 432 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 7 { ( -304 432 16 ) ( -304 656 16 ) ( -304 432 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -304 432 192 ) ( -288 432 192 ) ( -304 432 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -304 432 16 ) ( -288 432 16 ) ( -304 656 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -304 656 192 ) ( -288 656 192 ) ( -304 432 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -304 656 16 ) ( -288 656 16 ) ( -304 656 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 432 16 ) ( -288 432 192 ) ( -288 656 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 8 { ( -288 656 192 ) ( -288 640 192 ) ( -288 656 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 640 192 ) ( -64 640 16 ) ( -288 640 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 656 16 ) ( -288 640 16 ) ( -64 656 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 656 192 ) ( -64 640 192 ) ( -288 656 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 656 192 ) ( -288 656 192 ) ( -64 656 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 656 16 ) ( -64 640 16 ) ( -64 656 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 9 { ( -288 432 16 ) ( -288 448 16 ) ( -288 432 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 432 16 ) ( -288 432 16 ) ( -64 432 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 432 16 ) ( -64 448 16 ) ( -288 432 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 432 192 ) ( -288 448 192 ) ( -64 432 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 448 16 ) ( -64 448 16 ) ( -288 448 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 432 192 ) ( -64 448 192 ) ( -64 432 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 10 { ( -288 448 192 ) ( -288 448 176 ) ( -288 640 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 448 192 ) ( -64 448 176 ) ( -288 448 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 640 176 ) ( -288 640 176 ) ( -64 448 176 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 640 192 ) ( -64 448 192 ) ( -288 640 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 640 192 ) ( -288 640 176 ) ( -64 640 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 640 192 ) ( -64 640 176 ) ( -64 448 192 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } // brush 11 { ( -288 640 16 ) ( -288 640 32 ) ( -288 448 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 448 16 ) ( -288 448 32 ) ( -64 448 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 640 16 ) ( -288 448 16 ) ( -64 640 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -288 448 32 ) ( -288 640 32 ) ( -64 448 32 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 640 16 ) ( -64 640 32 ) ( -288 640 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 ( -64 448 16 ) ( -64 448 32 ) ( -64 640 16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 } } // entity 1 { "classname" "info_player_start" "origin" "-240 80 56" }