// Game: Quake 2 // Format: Quake2 (Valve) // entity 0 { "mapversion" "220" "classname" "worldspawn" "_tb_textures" "textures/e1u1" // brush 0 { ( -16 -48 -16 ) ( -16 -47 -16 ) ( -16 -48 -15 ) e1u1/color1_4 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 1024 0 0 ( -32 -16 -16 ) ( -32 -16 -15 ) ( -31 -16 -16 ) e1u1/color1_4 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 1024 0 0 ( -32 -48 -16 ) ( -31 -48 -16 ) ( -32 -47 -16 ) e1u1/color1_4 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 1024 0 0 ( 16 32 16 ) ( 16 33 16 ) ( 17 32 16 ) e1u1/color1_4 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 1024 0 0 ( 16 16 0 ) ( 17 16 0 ) ( 16 16 1 ) e1u1/color1_4 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 1024 0 0 ( 16 32 0 ) ( 16 32 1 ) ( 16 33 0 ) e1u1/color1_4 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 1024 0 0 } // brush 1 { ( 48 32 0 ) ( 48 33 0 ) ( 48 32 1 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 1073741824 0 0 ( 0 -16 -16 ) ( 0 -16 -15 ) ( 1 -16 -16 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 1073741824 0 0 ( 0 -48 -16 ) ( 1 -48 -16 ) ( 0 -47 -16 ) e1u1/color1_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 1073741824 0 0 ( 48 32 16 ) ( 48 33 16 ) ( 49 32 16 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 1073741824 0 0 ( 48 16 0 ) ( 49 16 0 ) ( 48 16 1 ) e1u1/color1_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 1073741824 0 0 ( 80 32 0 ) ( 80 32 1 ) ( 80 33 0 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 1073741824 0 0 } // brush 2 { ( 112 32 0 ) ( 112 33 0 ) ( 112 32 1 ) e1u1/color1_3 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 1024 0 ( 64 -16 -16 ) ( 64 -16 -15 ) ( 65 -16 -16 ) e1u1/color1_3 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 1024 0 ( 64 -48 -16 ) ( 65 -48 -16 ) ( 64 -47 -16 ) e1u1/color1_3 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 1024 0 ( 112 32 16 ) ( 112 33 16 ) ( 113 32 16 ) e1u1/color1_3 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 1024 0 ( 112 16 0 ) ( 113 16 0 ) ( 112 16 1 ) e1u1/color1_3 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 1024 0 ( 144 32 0 ) ( 144 32 1 ) ( 144 33 0 ) e1u1/color1_3 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 1024 0 } }